In the previous update, there were significant changes focused on Void and Assassins, reducing their early-stage damage output. And now, with the 9.15 update of Teamfight Tactics, this system has been adjusted to prioritize target selection faster, similarly for Knights.
Summary of changes in the 9.15 update of Teamfight Tactics
Key Things to Know About the 9.15 Update in Teamfight Tactics
1. Knights receive significant buffs
Arguably the biggest change in the entire 9.15 update of Teamfight Tactics is the significant buffs given to Knights. Instead of simply blocking a small portion of basic attack damage, Knights now provide a defensive system for their entire team. This means that just four Knights can block 30 damage from any incoming attack (including Magic). Additionally, they will propel players to higher ranks on the leaderboard.
2. Assassins prioritize targets faster and move more strategically
Assassins now have become significantly more complex. They now have more specific details regarding how they interact with the game, including moving faster than other units and jumping ahead of them. This means that at the moment Assassins jump, other units may not have moved much, making target positioning much more crucial. Some Teamfight Tactics Assassins have been altered in patch 9.15, including buffs for Rengar, Katarina, and Evelynn.
3. Win streak and Lose streak both adjusted
Both win and lose streaks have adjustments in Teamfight Tactics 9.15, but the good news is that both change in the same manner. Instead of being received as before, the necessary amount of both win and lose streaks has been reduced, making both more effective. Below are the adjustments for both forms.
- Win/Loss streak: Previously counted at 2/5/8 changed to 2/4/7
4. Damage taken when losing calculated based on champions
Player damage taken in losing matches has been slightly adjusted in Teamfight Tactics 9.15. Things may become more enticing in some cases, and you may also be defeated more quickly in matches. So, Riot is trying to reduce player damage a bit, and some ideas have emerged for that. Damage for certain unit tiers and star levels has been altered.
- Elemental Spider/Golem damage: 2 ⇒ 1
- Tier 4 (1 star): 3 ⇒ 2
- Tier 5 (1 star): 4 ⇒ 3
- Tier 3 (2 star): 4 ⇒ 3
- Tier 4 (2 star): 5 ⇒ 4
- Tier 5 (2 star): 6 ⇒ 5
- Tier 4 (3 star): 7 ⇒ 6
5. Classes and Origins undergo significant changes
This update has mostly implemented changes to balance classes and origins to make them more balanced rather than adjusting individual characters. Demons, which have dominated one or two previous updates, have been nerfed in Teamfight Tactics 9.15, along with some specific nerfs for Varus, Aatrox, and Morgana.
With our detailed summary of the latest update this time, hopefully, you can grasp what you need to know about the 9.15 update of Teamfight Tactics, thereby devising suitable strategies, or building the most effective Assassin team compositions in Teamfight Tactics and bringing glorious victories. Have fun playing the game!