This gamer expresses profound regret for returning to LMHT after viewing Arcane.
In the Esports community at large and specifically within the LMHT community, there always exists a segment of players exhibiting extreme toxicity. Their behaviors, including trolling, intentional game sabotage, AFK-ing for absurd reasons, verbal abuse directed at teammates and opponents throughout the match, are noticeable despite not constituting the majority. These behaviors contribute to unpleasant experiences for gamers. Despite ongoing efforts by Riot, the issue of toxicity remains unresolved in their 'national' game, prompting many Summoner's Rift enthusiasts to abandon LMHT or switch to other game modes like ARAM, Teamfight Tactics... in search of peace.

Recently, the LMHT community was treated to Riot's masterpiece, Arcane, depicting the conflict between Zaun and Piltover, and the youth of characters like Jayce, Viktor, Vi, Caitlyn, Jinx, Ekko... Hailed as a masterpiece animated series on Netflix, Arcane has significantly expanded LMHT's reach to 'outsiders'.

Furthermore, the masterpiece Arcane has reignited the enthusiasm of many former LMHT gamers who had previously quit or switched to other modes. However, recently, a player named Gradontron shared his story of returning to LMHT after watching Arcane. He mentioned playing LMHT since its early release and reinstalling the game after a long hiatus from Summoner's Rift thanks to Arcane. However, he was 'stunned' by the toxicity of today's LMHT gamer community.
'I was constantly called out and labeled as 'trash, useless' throughout the game. While it's true that I may not play as well as before, I still have my own set of skills. This is definitely not what I hoped for when returning to LMHT, and it precisely reminds me of the reasons that led me to quit LMHT in the past.' - Gradontron shared in his post.

It's a harsh reality that despite all community efforts, toxicity from a subset of gamers remains a persistent issue in LMHT and Esports in general. Riot has proposed numerous solutions, yet none have proven effective as the root cause lies within gamers' consciousness.
On a personal note, player Grandontron admits he had to swiftly 'make a U-turn,' but unable to resist Arcane's allure, he decides to experience League of Legends: Wild Rift. This further highlights Riot's success with their inaugural cinematic masterpiece, and it's anticipated that Arcane and its subsequent parts will have an even greater impact, not only within the gaming community but also among 'outsiders'.
