(Thethaovanhoa.vn) - According to an LPL League of Legends host, Riot seems to favor professional players over normal gamers.
League of Legends has been around for a long time with a development history of nearly 14 years. During this time, LOL has become one of the most popular esports games worldwide. However, LOL still faces various issues, both objective ones like game bugs, Riot's adjustments, and subjective ones like trolling and disruptive behavior from some players.

To protect both regular gamers and professional players during training, Riot has a reporting and handling system for issues in LOL and negative behaviors from players. However, this system is not always effective, especially in cases of disruptive behavior, where players are frustrated that reported individuals can still freely play. Meanwhile, some innocent players may also be unfairly punished due to this reporting system.

Recently, an LPL show host has affirmed that Riot shows a bias towards favoring professional players over regular gamers. Specifically, the host mentioned that in the same reporting scenario, reports from a professional player would be quickly addressed by Riot, especially if it's a well-known player. On the other hand, if the report comes from a regular gamer, the handling process will be slow or easily overlooked.

Supporting this argument, the male MC referred to the case of Faker in 2022. At that time, T1's Midlaner reported instances of disruptive behavior by LPL players on the Korean server. Immediately, the accounts of Able and Qingtian disappeared. This was also highlighted by Doinb when Riot started revoking accounts on the Korean server after consecutive disruptive incidents involving both victims and perpetrators being high-ranked players or professionals.

These cases don't occur frequently, especially when the player base still overwhelmingly outweighs the number of professional players. However, Riot may need to exert more effort in supporting League of Legends players to avoid troubles and dissatisfaction from its own customer base.
