Ming, the newly introduced hero in the Boundless Abyss, possesses a set of unique skills that immediately caught the attention of gamers. However, his current situation appears to be incompatible with Arena of Valor.
Specifically, after a week since his official release, Ming not only shows signs of awkwardness and disconnection but also maintains an extremely low win rate, disappointing gamers. Compared to Bijan - the first hero transferred from the Glorious Myth, Ming falls far behind, especially in higher ranks with an abysmally low pick rate. Even in regular matches, the frequency of gamers picking Ming dims gradually after the initial two trial days. So, what is the reason behind this gentleman's depreciation?

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According to Mytour's assessment, in reality, Ming's strength only reaches a mediocre level, playable but not remarkable. This makes him not too much of a concern for gamers when climbing ranks. Additionally, although Ming possesses two types of skills linking allies or enemies, the buff or attack numbers remain only average. Sometimes, gamers even end up harming themselves if they lack proficiency in playing him.
Finally, as a new hero, gamers usually pick him in the first few days for testing. Naturally, the win rate during trial play is definitely not high. Moreover, many people still struggle with how to build Ming correctly, what enchantments to bring, what equipment is most reasonable... so sometimes this itself has prevented this gentleman from optimizing his own strength.
After logging in for 7 days to receive the hero, Mytour still hopes that gamers will have more time to experience this hero, try out a few different playstyles, and then evaluate him. Have you received Ming yet? Leave a comment below to share your thoughts on this card.
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