(Thethaovanhoa.vn) - Here are 4 picks evaluated to have a 'game-breaking' factor if used in the wrong position more than being innovative.
Zed - Jungle position
Despite being experimented with by numerous pro players and League of Legends enthusiasts in the Jungle position (including SofM), Zed is no longer suitable for this role. He remains a formidable Mid Lane champion with high mobility and excellent burst damage. However, Zed's ganking and snowballing capabilities in the Jungle are not comparable. Currently, Zed is only picked for the Jungle position 1.7% of the time with a win rate of 44.42% - a rather unimpressive figure.

Teemo - Support position
Merely selecting Teemo can be considered a game-breaking or trolling action. But if chosen as a Support, the player may face numerous challenges or even frustration from teammates. Teemo is not only challenging to utilize effectively but also lacks efficiency. At present, prevailing metas prioritize Supports with the ability to enhance team strength or possess strong crowd control and offensive capabilities such as Heimerdinger, Thresh, Nautilus, or Nami, Lulu, Yuumi.

Yuumi - Any position other than Support
Yuumi's skill set excels in dealing damage, healing, and boosting allied speed, but she's too fragile to move independently. Furthermore, her abilities are only effective when paired with allies. Therefore, Yuumi cannot function in any position other than Support. Not only in ranked matches but even in normals, if a player picks Yuumi without going Support, they're almost guaranteed to receive 4 reports from teammates.

Malphite - Support position
In the past, Malphite was a rare champion that could be used in Top Lane, Mid Lane, and Support positions. Some players even experimented with Malphite in the Jungle during the Punishment phase's power boost. The reason is because this champion is easy to play, sturdy, and has multi-target skills extremely useful in skirmishes. However, after patch 13.1, Malphite is only picked 0.9% in the Support position with a win rate below 50% (46.46%). This is because apart from his ultimate, Malphite doesn't provide any additional benefits to the accompanying Marksman.

Conclusion
Most of the champions mentioned above have shown some utility in positions where they are considered game-breaking. However, after Riot's adjustments, perhaps players shouldn't be overly innovative to avoid bringing experiences that aren't truly positive for themselves and their teammates.
