Compilation of Terminologies Used in League of Legends
Ace: A complete sweep, wiping out the enemy team entirely.
AD (Attack Damage): Physical damage.
ADC (Attack Damage Carry): Primary physical damage dealer/Marksman.
AFK (Away From Keyboard): Refers to players not interacting with the game, being away from the game
Aggro, Aggression: Becoming the target of minions or towers.
AI (Artificial Intelligence): Computer-controlled opponents or pre-programmed bots.
AoE (Arena of Effect): Spells with wide-ranging effects, dealing damage to multiple targets.
AP (Ability Power): Magical damage.
AP Ratio: The ratio increase in ability power.
AR (Armor): Armor helps reduce physical damage.
ArP (Armor Penetration): Points to penetrate armor.
AS (Attack Speed): Rate of attack.
B (Back): Retreat, move backward.
BrB (Be Right Back): Returning shortly.
Backdoor: Sneakily destroying enemy buildings while their team is not present to defend.
Bait: Luring opponents into a trap.
BG (Bad Game): Refers to a poor match.
Bot: Similar to AI.
Brush: Tall grass.
Blue: Rift Scuttler camp grants the Blue buff which restores mana and cooldowns.
Buff: Spells, beneficial potions enhancing spell exchange, dismantling, and regeneration.
Care: Be cautious.
Carry: Team carry, the strongest position to carry the team.
Crowd Control (CC): Techniques to restrain and impede opponents such as Silence (rendering mute), Stun (causing daze), Knock Up (launching into the air),...
Cooldown (CD): The time it takes for abilities to refresh.
Cooldown Reduction (CDR): Reducing the time it takes for abilities to refresh.
Creep (CR): Minions.
Critical Strike Chance (CrC): The probability of landing a critical hit.
Critical Strike Damage (CrD): The amount of damage a critical hit can inflict.
Champion (Champ): Hero.
Combo: Executing a sequence of consecutive abilities.
Counter Jungle: Invading the enemy's jungle to disrupt their farming.
Counter Gank: Responding to a gank attempt by the enemy with superior numbers to thwart their lane gank.
Cover: Providing support or protection.
Combat (Cb): Engaging in battle.
A skirmish in a League of Legends tournament.
CS (Creep Score): The number of minions killed.
Dis (Disconnect): Loss of connection.
DoT (Damage over Time): The total damage inflicted immediately upon hitting the target.
DPS (Damage Per Second): Damage dealt over time.
Dive, Tower Diving: Engaging under enemy towers to attack enemy champions within tower range.
ELO: Ranking system used in Ranked Games.
Exp (Experience): Accumulated knowledge and skill gained over time.
Facecheck: Checking bushes for enemies.
Farm (Farming): Killing minions or monsters to earn gold.
Fed: Those who accumulate wealth after killing many enemy champions.
Feed: Dying multiple times.
Flash: A teleportation assistance spell.
Gank: Lane rotation, coordinating with teammates to gain advantage over opponents and eliminate enemy champions.
GG (Good Game): A well-played game, often used at the end of a match.
GOSU: A player with outstanding individual skills.
GP10 (Gold per 10 seconds): Gold increase every 10 seconds.
Harass: Pestering, disrupting the opponent.
HP (Hit Points, Health Points): The amount of health.
HP5 (Health Regen): The amount of health restored every 5 seconds.
IAS (Increased Attack Speed): Boosts attack speed.
Initiate: Commence a teamfight.
Invade: Penetrate the enemy jungle.
Imba: Overpowered.
Juke, Juking: Utilizing evasive maneuvers and misdirection to evade opponents and escape safely.
Jungling/Jungle/Forest: Killing monsters in the jungle.
Kite (Kiting): Attacking swiftly, moving swiftly.
KS (Kill Steal): Boldly snatching kills, teammates nearly kill then run out to last hit.
Lane: Pathway of minions.
Lane Top: Top lane.
Lane Mid: Middle lane.
Lane Bottom: Bottom lane.
Last Hit: Dealing the final blow to a minion or champion to earn gold.
Lv (Level): The character's level.
Leash: Pulling monsters out to assist teammates in fighting.
Leaver: Exiting the game prematurely.
Metagame: The gameplay dynamics and evolution.
MS (Movement Speed): The rate of movement.
Miss, Missing : When an enemy champion is not visible, their whereabouts are unknown.
MOBA (Multiplayer Online Battle Area): Refers to the genre of online arena strategy games such as DotA, League of Legends,...
MP (Mana Points): Energy points.
MP10 (Mana Regen): Mana regeneration every 10 seconds.
MPen, MrP (Magic Penetration): Spell penetration.
MR (Magic Resist): Defense against magic.
Noob (Newbie): Refers to inexperienced or unskilled players.
Nerfed: Changes that weaken a champion, aiming to balance the game.
OP (Over Power): Describes a champion with overwhelming strength, often due to excessive buffs from game developers.
Offtank (Offensive Tank): Acts as a secondary tank if the main tank is not available on the map.
OOM (Out of mana): Depleted energy.
Ping: Signaling on the mini-map, Red Ping: danger, retreat, Blue Ping: I need assistance, Green Ping: I'm on my way, Yellow Ping: no enemy signs, stay vigilant.
Excessive pinging can disrupt communication, avoid overusing ping.
Poke (Poking): Inflicting damage from a distance.
Pushing: Offensively advancing in a lane with the goal of clearing minions and towers.
Re: Return, typically used for opponents reappearing after disappearing.
River: A water body traversing the map.
Red: Red Brambleback camp in the jungle grants Red Buff, slowing and dealing true damage.
Roam: A person who frequently changes their path.
Rune: Enhancement gems.
Skill: A champion's abilities.
Skin: A champion's attire.
Skill Shot: Ability directed skill.
Skill Target: Ability with target selection.
Snowball: Rolling snowball, from small advantage to bigger one over time.
Smite: Punitive assistance spell.
SP (Support): Player in the support role.
Scales: Your abilities become stronger due to purchased items.
Scaling: Typically used for the impact level of Runes.
Tank: A champion designed for durability.
Team Fight: 5v5 skirmish.
Tele/TP (Teleport): A supportive spell for teleportation.
Top: The player in the top lane.
TP, Tele (Teleport): A supportive spell aiding in teleporting to allied targets.
Troll: Refers to players who disrupt the game.
TT (Twisted Treeline): A 3vs3 map.
Ulti/Ultimate: The final ability.
UP (Under Power): Used for items or champions significantly weaker than the game's standard.
Zone, Zoning: Area control, mainly around champions, NPCs, and towers.
Above are the compiled terms used in League of Legends. In addition to familiarizing yourself with these terms, it's also advisable to learn the shortcuts in LoL to quickly adapt and become a proficient player in this game.
Mastering the League of Legends terminology will facilitate easier communication with other players, enhancing coordination between you and your teammates. Once you've grasped the in-game terms, you can refer to League of Legends Gameplay Guide to swiftly familiarize yourself with this game.