(Homeland) - Gamers almost missed out on experiencing these extraordinary gaming masterpieces.
To craft a blockbuster game, developers often invest many years in research, staying up-to-date with trends, and delivering the best experiences for players. However, sometimes, due to lengthy development periods, some projects come dangerously close to collapse. Fortunately, after overcoming hardships, they have become superb blockbusters like the ones below.
Final Fantasy XV
Final Fantasy XV underwent an extensive development period. Initially, the game was known by a completely different name, Final Fantasy Versus XIII, as a follow-up to the Final Fantasy XIII series through thematic and narrative connections. Square Enix first announced the game's appearance in 2006, but it took a whole 10 years before the blockbuster Final Fantasy XV was officially released.

It's known that the pre-development phase of the game progressed very slowly, and the project was even on the brink of being deemed unsuccessful in 2012. Fortunately, the producers persevered, and Final Fantasy XV received numerous awards for its excellence and success.
The Last Guardian
The development of The Last Guardian commenced in 2007, with a highly enthusiastic reception for its trial demo in 2009. However, it wasn't until 2016 that the game saw its official release. The game's development process was so slow that the production team even disbanded during that time.

Hardware and design complexities plagued the development process, causing significant delays. Fortunately, key members of Team Ico, the production team, took over and turned it into an incredibly thrilling action-adventure blockbuster.
Starcraft II: Wings Of Liberty
Blizzard announced the Starcraft II: Wings Of Liberty project in 2007, and just three years later, the game was launched. While it may seem like an ideal timeline, few know that the actual development began in 2003. There were no reports of failure or mistakes during those seven years.

The reason for the delay of this blockbuster was promptly explained. Specifically, Blizzard had allocated too many resources to focus on developing World of Warcraft, leaving insufficient investment for Starcraft 2. Fortunately, the game later truly became a blockbuster in every sense of the word.
