After a period of DTCL 12.6 update being released, now information about the DTCL 12.7 update is available, mainly focusing on fixing bugs that reduce the appearance rate of some technology cores, balancing champions, and tribes. Details of the DTCL 12.7 update can be found here.
Details of the 12.7 Teamfight Tactics update
1. Technology Core Changes.
2. Tribe Balancing.
3. Champion Balance Adjustments.
4. Bug Fixes.
Details of DTCL 12.7 Update
1. Technology Core Changes
- Circumstantial Duos: Additional physical damage, magic damage, armor, and magic resistance reduction broadly decreased from 30/40/50 to 25/35/45.
- Electric Dynamo I: No longer appears in rounds 4-6.
- Electric Dynamo I: Increased from 50/65/80/95 to 60/75/90/105.
- Electric Dynamo II: Increased from 75/95/115/135 to 85/105/125/145.
- Electric Dynamo III: Increased from 90/120/150/180 to 105/135/165/200.
- Sorcerer's Spirit: Gold increased from 8 to 12.
- Enhance Essence: Downgraded from gold to silver.
- Enhance Essence: Number of 4-cost Champions reduced from 4 to 3.
- Jackpot Ticket: Free roll chance increased from 45 => 50%.
- Technology Alliance: Removed.
- Free Roll Chance: 45% ⇒ 50%
- Technology Badge: Removed.
- Technology Heart: Downgraded from silver => gold.
- Enhance God: Downgraded from diamond => gold.
- Enhance God: Number of 5-cost champions reduced from 5 => 4.
- Tempting Fascination: Downgraded from silver => gold.
- Scavenge Scrap: No longer appears in round 3-3.
- Scavenge Scrap: Rounds needed to receive items from 3 => 4.
2. Tribe Balancing
- Scholar: Mana adjusted from 5/10/20 => 5/12/25.
- Sharpshooter: Physical damage adjusted from 10/25/45/80 => 10/25/40/70.
- Yordle (6): Reduced mana cost from 25 to 30%.
3. Champion Balance Adjustments
1. 1-cost Champions
- Caitlyn: Mana adjusted from 0/110 => 0/100.
2. 2-cost Champions
- Ashe: Physical damage ratio when using skills increased from 100 => 110%.
- Corki: Skill damage reduced from 190/245/315 => 180/220/290.
- Talon: Armor and magic resistance reduced from 25 => 20.
3.3. 3-cost Champions
- Tryndamere: Skill damage when spinning increased from 50/75/100 => 70/90/110.
- Cho'Gath: Health increased from 700 to 750.
- Senna: Skill damage increased from 80/120/180 => 100/140/200.
3.4. 4-cost Champions
- Seraphine: Mana increased from 80/150 to 70/130.
- Draven: Skill damage adjusted from 100/125/400 => 120/150/400.
- Ahri: Skill damage adjusted from 125/190/450 => 135/200/450.
- Sivir: Skill damage reduced from 40 => 30%.
- Sivir: Attack speed adjusted from 50/70/250 => 45/65/250%.
- Jhin: Mana adjusted from 0/50 => 0/60.
- Kha'Zix : Increased Void Assault leap speed.
3.5. 5-cost Champions
- Galio: Percentage of maximum health damage increased from 8 to 10%.
- Zeri: Attack speed increased from 0.8 => 0.9.
- Viktor: Mana adjusted from 0/140 => 0/145.
4. Bug Fixes
- DTCL 12.7 update fixes Ashe's mana issue.
- Mobile version guide bug fixed.
- Bug fix to reduce the appearance rate of certain technology cores in rounds 1-4.
- Veigar now properly attacks once between skill uses if enough mana is received to continue: Blue Energy 1 + Blue Energy 2 + 6 Yordles + Cool Blue Potion.
Here are the details of the DTCL 12.7 update, the balancing changes regarding champions, traits, and more. The update is expected to arrive on the Vietnam server approximately 1-2 days later than the international servers.