Patch 10.12 Teamfight Tactics, Infinite Galaxy 2 introduces 14 new champions and 3 distinctive Origin and Class traits, undoubtedly altering the gameplay for many gamers. Here is the detailed content of the 10.12 update for Teamfight Tactics, Infinite Galaxy 2.
Details of the 10.12 Update in Teamfight Tactics, Infinite Galaxy 2
1. Introduction of New Origin/Class
- Astronauts: (3) Astronaut champions now consume 30 less mana
- Destructor Bots: (2/4/6/8) After receiving or dealing damage 10 times, Destructor Bot champions will either heal 70/160/325/600 health if below 50% HP or deal 70/160/325/600 magic damage to the nearest target if above 50% HP.
2. Elimination of Tribes/Classes, Champions, and Galaxies
- Tribes/Classes: Void, Valkyrie
- Champions: Kha'Zix, Cho'Gath, Vel'Koz, Kai'Sa, Kayle, Miss Fortune, Sona, Lux, Kassadin
- Galaxies: Deep Space
3. Champions
- Nautilus
+ Tribes: Astronaut
+ Classes: Vanguard
+ Tier: 2
+ Ability: Thermal Fury Nautilus unleashes a seismic shockwave beneath his target, launching them into the air and stunning them for 3/3.5/4 seconds, dealing 100/200/400 magic damage. Nearby enemies to the target receive half the effect.
- Bard
+ Tribe: Astronaut
+ Class: Mystic
+ Tier: 3
+ Ability: (Passive) Bard gains an extra 8/20/90 energy per hit but cannot gain energy from attacking minions. (Active) Call of the Traveler: Bard summons a meep on the bench, which can be sold for 1 experience.
- Gnar
+ Tribe: Astronaut
+ Class: Blademaster
+ Tier: 4
+ Ability: Gnar leaps forward and transforms into Mega Gnar, sweeping nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds. In Mega Gnar form, Gnar gains 750/1250/2500 Health and 100/175/400 Attack Damage.
- Teemo
+ Tribe: Astronaut
+ Class: Sniper
+ Tier: 4
+ Ability: Satellite Trap Teemo releases 3 traps around the nearest enemy. When enemies approach the trap (or after 3 seconds), it explodes, dealing 125/175/600 magic damage, causing them to be disarmed and slowed for 4 seconds.
- Illaoi
+ Tribe: Battlecast
+ Class: Blademaster
+ Tier: 1
+ Ability: Illaoi thrusts her idol forward, dealing 125/200/325 damage and stealing 20/30/50% of the Armor and Magic Resist of struck targets for 4 seconds.
- Nocturne
+ Tribe: Battlecast
+ Class: Infiltrator
+ Tier: 1
+ Ability: Nocturne terrorizes his target, causing them to be feared for 2/2.5/4 seconds and dealing 200/250/350 magic damage during that time.
- Kog'Maw
+ Tribe: Battlecast
+ Class: Sniper
+ Tier: 2
+ Ability: Living Artillery For 3 seconds, Kog'Maw gains maximum attack range and 80% attack speed, and each hit deals an additional 2%/4%/7% of the target's maximum health as magic damage.
- Cassiopeia
+ Tribe: Battlecast
+ Class: Mystic
+ Tier: 3
+ Ability: Cassiopeia launches a Twin Fang at a target not already poisoned, dealing 700/1500/3000 damage over 12 seconds, and the target's poisoned shield effect is reduced by 50%
- Viktor
+ Tribe: Battlecast
+ Class: Sorcerer
+ Tier: 4
+ Ability: Viktor draws a Death Ray between the two furthest enemies, dealing 15/20/80% of the target's maximum health as magic damage. After 1 second, it deals an additional 250/400/1500 magic damage in the area of the previous beam.
- Urgot
+ Tribe: Battlecast
+ Class: Protector
+ Tier: 5
+ Ability: Urgot fires a Death Charge towards the farthest enemy in range, pulling them towards him and dealing continuous damage of 2000 until they die. After the first successful use, Urgot's total energy will be reduced to 10/20/100.
- Janna
+ Tribe: Star Guardian
+ Class: Celestial
+ Tier: 5
+ Ability: Janna summons five Zephyr Whirlwinds that fly out in a cone. Whirlwinds give allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up enemies hit for 1.5 seconds.
- Riven
+ Tribe: Chrono
+ Class: Blademaster
+ Tier: 4
+ Ability: Riven dashes forward and creates a shield for herself, while unleashing Energy Slash dealing 100/150/450 magic damage. On the third skill use, Riven releases an energy wave dealing 300/500/150 magic damage.
- Vayne
+ Tribe: Cybernetic
+ Class: Sniper
+ Tier: 3
+ Ability: Vayne enters Supreme Display for 10 seconds, tumbling away from the current target instantly, and every 3 hits. Vayne goes invisible while tumbling, and the attack after tumbling deals 175/200/225% attack damage.
- Zed
+ Tribe: Rebel
+ Class: Infiltrator
+ Tier: 2
+ Ability: Every third attack, Zed steals 20/25/40% of the target's Attack Damage and deals an additional 50/90/150 magic damage.
4. Other Changes
- When selling champions, players will now receive a full refund instead of losing a portion, even for upgraded champions.
- Neeko's Help can be used even when the bench is out of champions. If the bench is out of champions, Neeko will create an additional copy for you.
The 10.12 update for Teamfight Tactics, Infinite Galaxy 2, is a substantial patch, introducing 14 new champions and removing 9, which will undoubtedly impact the day-to-day gameplay of players. Understanding the new Teamfight Tactics item build formula is essential for achieving victory in every match.
