The first update of Teamfight Tactics Season 6 is officially live, bringing a new gameplay mode and more. To delve into the specifics of the DTCL 11.23 Season 6 Update, readers can refer to the detailed article below from Mytour.
- Check out the details: DTCL 11.24 Update
New Changes in DTCL Season 6 Update 11.23
1. Introduction of the new Double Up gameplay mode.
2. System changes.
2.1. Upgrades to Hextech Augment.
2.2. Modifications to Portable Forge Ornn item.
2.3. Effects of various traits.
2.4. Mercenary adjustments.
2.5. Innovator trait.
2.6. Alterations to champions.
2.7. Bug fixes.
Details of DTCL 11.23 Season 6 Update
1. Introduction of the new Double Up gameplay mode
One of the notable changes in the DTCL 11.23 update for Season 6 is the introduction of the Double Up mode or the new Duo - Pair mode. In this new mode, players can team up with a friend and participate in 2v2v2v2 matches.
At certain specific stages in the game, players can send gold and items to their teammates. Another interesting aspect of this Duo - Pair mode is that if you emerge victorious, the surviving champions will jump to your teammate's team to provide support after a short delay.
2. System Changes
2.1. Upgrading Hextech Augment
Calculated Loss, Dominance, and Junkyard are no longer options in the third Hextech equipment slot.
- Ardent Censer: shifted from Gold tier to Silver tier.
- Lifelong Learning: shifted from Gold tier to Silver tier and no longer provided as a third Augment option.
- Runic Shield: Nerf reduced from infinite to 8 seconds.
- Runic Shield: Shield percentage across all 3 tiers increased from 250/375/500 to 300/450/600 magic power percentage.
- Share the Spotlight: Reward increased from 75 to 100%.
- Titanic Force: Health threshold increased from 1,300 to 1,400. Additional maximum health percentage for attack damage reduced from 4 to 3%.
- Woodland Charm: Shifted from Gold tier to Prismatic. Copied Health increased from 1,200 to 1,500.
- Underdogs: Health regeneration per second increased from 10 to 12% of lost health.
- Built Different: Most Heart, Soul, and Emblem Augments no longer available after choosing Built Different. Health adjusted from 300/450/600 to 300/400/500. Attack speed reduction from 50/65/80 to 50/60/70%.
- Binary Airdrop: Shifted from Silver to Gold tier.
- Sharpshooter: Explosive damage increased from 40 to 45%.
- Windfall: Augment now grants the correct amount of gold 20/25/30.
- Training Dummy: Health reduced to 500.
- All for One: Percentage of ally's health given to Tyrant when they die reduced from 40 to 33%.
2.2. Changes to Portable Forge Ornn Items
- Death's Defiance armor increased from 25 to 50.
- Manazane mana increased from 100 to 200.
- Armor and magic resistance of Obsidian Cleaver increased from 40 to 70%.
- Armor and magic resistance of Randuin's Sanctum increased from 40 to 50.
- Health of Rocket Propelling Fist increased from 200 to 750.
- Mana of Rocket Propelling Fist increased from 15 to 30.
- Explore more: How to Combine Items in Teamfight Tactics
2.3. Effects of Traits
Some changes to the trait effects of Enforcer champions no longer allow them to detain immune units with crowd control effects. Academy and Innovator both have reduced strength, while Mercenary provides less gold and Kraken appears less frequently.
- Academy: Damage on headshot and magical power reduced from 20/40/60/80 to 18/35/50/70. Physical damage and magical power per use adjusted from 3/5/10/15 to 3/5/8/12.
- Bodyguard: Champions with the Bodyguard trait will receive a shield right after the match begins when the taunt mode is activated. The shield amount is 100/300/600/1000.
- Colossus: Damage reduction level increased from 25 to 30%.
- Enforcers: Champions with the Enforcer trait can no longer detain champions/units immune to crowd control effects and bypass champions affected by Zephyr exile.
- Imperial: Additional team damage increased from 0/40 to 0/50%.
- Sniper: Champions with the Sniper trait will gain an additional attack range. Sniper champions like Jhin, Caitlyn, Tristana, Miss Fortune, and Kog'Maw have reduced range by 1, compensating for the buff effect.
- Bruiser: Additional health adjusted from 125/250/400/700 to 125/225/350/700.
- Clockwork: Base attack speed increased from 10/25/50 to 10/30/55%.
- Mutant: Hyper-Adrenal Glands renamed to Hyper Adrenaline. Additional health from Cybernetic Enhancement increased from 400/800 to 450/900. Damage and magical power of Voracious Appetite reduced from 30/50 to 25/40.
2.4. Mercenary (Hired Soldiers)
- Chest / X: Gold reduced from 5 to 4.
- Sword / X: Gold reduced from 8 to 7.
- Kraken / Soldier: Loaded Dice now adds 2 gold instead of 5.
- Seven Mercenary: Items and 4 gold change to only items. Neeko and 6 gold change to Neeko and 3 gold.
2.5. Innovator
- Base health reduced from 650/1100/1900 to 475/750/1250.
- Base damage reduced from 50/75/100 to 40/50/65.
- Star modification tool increase from 15 to 25%.
- Hextech Dragon is now immune to crowd control effects. Electrifying Roar magic range increased to 5. Attack range reduced from 4 to 2 Hexes. Fear duration reduced from 4 to 3. Third hit magic damage reduced from 750 to 500. Electrifying Roar increases team damage by 50%.
2.6. Champion Adjustments
Galio receives a power boost along with the Colossus buff. Both Gangplank and Miss Fortune have their strength reduced. Additionally, Yone experiences a decrease in attack speed.
1-Gold Champions
- Ezreal: Magic damage from Mystic Shot reduced from 30/60/90 to 25/50/100.
- Singed: Flinged spell stun duration adjusted from 1.5 / 2 / 2.5 to 1.5 / 2 / 2.3.
- Ziggs: Physical damage reduced from 45 to 50.
- Twisted Fate: Starting mana reduced from 30/40 to 0/40.
- Garen: Maximum mana reduced from 40/80 to 50/90.
2-Gold Champions
- Katarina: Magic damage of Shunpo increased from 180/225/300 to 190/240/320.
- Kog'Maw: Physical damage increased from 30 to 35.
- Swain: Healing ability of Death's Hand reduced from 200/250/325 to 200/230/300.
- Trundle: Damage ratio of Chomp ability reduced from 150 to 140%.
3-Gold Champions
- Cho'Gath: Maximum mana increased from 100/160 to 100/150.
- Gangplank: Health reduced from 800 to 750. Armor and magic resistance reduced from 45 to 40. Physical damage reduced from 80 to 75. Base damage of Parrley ability reduced from 125/150/200 to 110/135/170.
- Miss Fortune: Attack speed reduced from 0.75 to 0.7. Magic damage of Make it Rain reduced from 300/400/600 to 275/375/550.
- Samira: Physical damage reduced from 85 to 80. Flair ability usage time and attack damage ratio reduced from 175/180/190 to 165/170/180%. Magic resistance adjusted from 10/20/40 to 10/15/20.
- Shaco: Magic damage ratio increased from 175 to 185%.
4-Gold Champions
- Dr. Mundo: Magic damage of Zap Dose reduced from 100/150/300 to 80/125/300. Zap Dose magic damage ratio reduced from 20/25/50 to 15/20/50%. Zap Dose healing over time ratio increased from 20/30/100 to 25/35/100%.
- Fiora: Blade Waltz activation delay slightly reduced.
- Urgot: Physical damage reduced from 75 to 70. Damage ratio of the ability Chomp reduced from 30 to 25%.
- Yone: Attack speed reduced from 0.85 to 0.8.
5-Gold Champions
- Jayce: Additional armor and magic resistance when in melee form reduced from 50 to 40.
- Jinx: Attack speed reduced from 1.1 to 1.05.
- Tahm Kench: Magic damage of Devour reduced from 1000/1600/30000 to 900/1450/30000.
- Yuumi: Health reduced from 850 to 800.
- Galio: Mana increased from 180/300 to 200/300. Magic damage of Colossal Entrance increased from 125/250/2000 to 150/250/2000.
2.7. Bug Fixes
- Sharpshooter Twinshot Hextech Augment no longer activates during sniper attacks.
- Clockwork Broken Stopwatch Hextech Augment will now freeze champions with crowd control immunity.
- Items like Zeke's Herald and Zephyr created from Binary Airdrop Hextech Augment will activate at the beginning of the match.
- Blitzcrank's allies will retarget his Rocket Grab if they are within the target's range.
- Arcanist Runic Shield Hextech Augment no longer provides a shield for benched champions.
- Training Dummy will no longer appear in the end-of-game screen and match history.
- Gold Collector will not provide gold during PvE rounds.
Here, Mytour has just presented to you the details of the TFT 11.23 Season 6 update. The latest Teamfight Tactics update is now available, so why wait? Update to the latest game version and experience it now.