As per our earlier information, the Teamfight Tactics 9.17 update introduces a completely new champion, Pantheon, a 5-gold champion with the ability to stun opponents from a considerable distance.
Pantheon, the Dragon tribe champion in the Teamfight Tactics 9.17 update.
Insights into Teamfight Tactics 9.17 Update
1. New Champion - Pantheon
- Cost: 5 Gold
- Origin: Dragon
- Class: Guardian
- Ability Grand Starfall: Pantheon leaps into the air and crashes down on the farthest enemy, stunning targets for 4/6/8 seconds. Enemies on Pantheon's path take 15%/30%/45% of their maximum health as magic damage and are set on fire, losing 20% of their maximum health over 10 seconds.
2. Gameplay
- The first carousel now features 2-Gold champions.
- AI-controlled units will now benefit from buffs from Traits and Origins similar to normal players.
- Attack speed has been increased from 2.5 to 5.0.
3. Trait/Origin Adjustments
- Assassin Adjustments: Unlike in version 9.16b, Assassins will now be tweaked in terms of their bonus damage. In Teamfight Tactics 9.17, Assassins are completely changed to Critical Damage and Critical Strike Chance, increasing target selection time at the beginning of a round.
+ 3 Assassins receive 125% Critical Damage ⇒ 75% Critical Damage and 10% Critical Strike Chance.
+ 6 Assassins receive 350% Critical Damage ⇒ 150% Critical Damage and 25% Critical Strike Chance.
- Hextech Adjustment: Item disabling time reduced from 8 seconds to 7 seconds.
- Noble Adjustment:
+ Armor and Magic Resist reduced from 60 to 50.
+ Health restoration reduced from 35 to 25.
- Ranger Adjustment:
+ 2-shot chance increased from 25%/65% ⇒ 30%/70%.
+ Making Rangers more fitting.
- Shapeshifter Adjustment: Faster Shapeshifter transformation.
+ Nidalee requires 85 mana instead of 100 as before.
+ Jayce's Armor: 30 ⇒ 35.
+ Shyvana requires 85 mana instead of 100 as before.
+ Gnar requires 100 mana instead of 125 as before.
- Yordle Adjustment: Dodge chance increased from 30/55% => 35/60%.
4. Adjustments to Champions/Units/Heroes
- Graves: Revamped the functionality of Collateral Damage, no longer attacking from a distance and as wide as before.
- Warwick: Base health increased from 600 to 650.
- Lissandra
+ HP: 450 ⇒ 500
+ Mana (initial/total): 50/125 ⇒ 0/85
+ Skill damage: 150/275/400 ⇒ 175/325/475
- Lucian: Attack speed increases with each shot at enemies.
- Gangplank: Ultimate damage reduced from 200/325/450 ⇒ 150/250/350
- Leona: Stun duration significantly reduced from 5/8/11 ⇒ 5/7/9
5. Healing Ability Adjustments
- Grievous Wounds effect will now reduce healing less: 100% ⇒ 80%
- Bloodthirster healing reduced: 50% ⇒ 40%
- Hextech Gunblade healing reduced: 33% ⇒ 25%.
- Swain's healing reduced: 50/90/130 ⇒ 40/70/100
- Redemption healing reduced: 1500 ⇒ 1200
Here is the detailed content of the Teamfight Tactics 9.17 update that Mytour wants to share with you. Check out the game changes to devise a sensible strategy for your matches now. Hextech is a formidable synergy, and countering the Hextech composition in Teamfight Tactics is quite simple – spread out your formation instead of clustering together as before.