Here are the reasons why this character isn't earning high praise from gamers.

The two testing phases of Diablo IV have concluded, leaving behind many positive impressions for gamers. Among the 5 available character classes, the Druid seems to be facing the iciest reception. Let's dive into why this character isn't resonating with gamers.
While Necromancers and Sorcerers are regarded as the strongest in the beta, Barbarians and especially Druids are subject to much criticism. Both are primarily melee-focused classes. Despite being described as sturdy and resilient, Druids are surprisingly squishy in reality, especially in the initial 25 levels of the beta. Even the Rogue shows better survivability due to its evasion mechanics.
The majority of Druid builds in the beta are oriented towards melee combat, meaning unless players are extremely diligent, they'll suffer significant damage from opponents. This holds true for Barbarians as well, highlighting the main issue related to the poor performance of melee classes in the beta.

Another point worth mentioning is that the Druid's Spirit Boons skill is heavily restricted due to level requirements. At level 25, players can hardly access the core essence of this character class. Druids boast 3 Spirit skills, all of which are currently limited in the beta version.
- Pulverize: Transform into a werewolf and slam into the ground, dealing damage to surrounding enemies
- Landslide: Summon 3 earth pillars, crushing enemies within
- Tornado: Generate a moving whirlwind to assail enemies
At higher levels, melee classes like Druid and Barbarian will unleash their full potential with adequate gear and high health pools. However, before achieving that, players will have to endure a rather challenging early game phase. New players are advised to steer clear of melee classes if they don't want to face excessive challenges in the early levels.
