Embark on the full Avengers saga with just 91% battery – which smartphone boasts such an impressive battery capacity?
The focus of Mytour Supermarket today revolves around the recent mid-range smartphone from Samsung, the Galaxy A50s.
1. Product Overview
The initial impression of the Galaxy A50s revolves around its youthful, modern design and vibrant colors. The device features a 6.4-inch display equipped with Super AMOLED technology, delivering Full HD+ resolution.
The Super AMOLED display panel for impressive visuals
Powering this device is the Exynos 9610 processor, 4GB RAM, 64GB internal ROM, with support for an expandable Micro SD card slot. With these features, the device excels in meeting daily basic needs, effortlessly handling even the hottest games. The 4000mAh battery, coupled with 15W fast charging technology, ensures you can easily last through a full day.
Impressive specifications for the price range
After approximately 143 minutes of the first episode, the device only consumed about 18% of the battery capacity. However, the impressive point is that there was no overheating issue, unlike other product models.
The Empire of Ultron, in part 2, caused the device to consume an additional 4% of battery after 30 minutes of usage. The sound rising at the back started to appear, though not really easy to perceive. Finishing part 2 with over 2 hours of continuous viewing, the remaining battery percentage dropped to around 59%. A surprising point is that the back still hasn't heated up after this continuous movie marathon.
Completing part 3 in the Avengers series, the device still had about 39% battery capacity (after over 7 hours of usage). The back still only had a slight warm sensation when held for a long time. On average, after 3 movie parts, the device will consume about 0.2% of battery capacity per minute, a quite impressive figure.
The device consumes about 0.2% of battery per minute after 7 hours of continuous usage
A common situation with current mobile devices is the rapid battery decline, especially when it falls below 49%, and the Galaxy A50s is no exception.
The final part of Avengers End Game will consume an additional 181 minutes of usage. With only 39% remaining, this is considered a quite challenging scenario for the product from the Korean giant.
In this final section, there will be a slight intervention to ensure a seamless experience. Screen brightness and sound will be reduced to 40%, and background running apps will be turned off. While watching the movie, when the battery level reaches 15%, we have two choices: Average Power Saving and Maximum Power Saving. Choosing Maximum Power Saving allows you to continue enjoying the rest of the movie effortlessly.
After completing the 4 parts of the movie, the battery capacity on the display screen is about 9%, and the device will completely power off after the next 45 minutes. The total time users can continuously watch movies can reach over 10 hours, a figure that even some high-end flagship models cannot achieve.
The device allows for continuous movie watching for over 10 hours
3. Other Experiments
For games like Arena of Valor and PUBG, the device will deplete approximately 16% after 1 hour of usage, while Facebook and Messenger will be 18%. Normal web browsing and listening to music on Spotify will consume about 10%. Games that are not too demanding can still meet usage needs for 8 to 10 hours.
Games that are not too demanding can still meet usage needs for 8 to 10 hours
Light tasks like playing music via Bluetooth speaker for 30 minutes result in a 9% drop, and continuous photo shooting for 20 minutes consumes 10%. In cases of basic usage like making calls and sending texts, users can even go up to 2 days before needing to recharge.
For basic usage needs, the device can operate for up to 2 days
Despite being only 15W, the fast charging technology provides excellent charging times. Users will get 20% battery after the first 15 minutes of charging, and the device will be fully charged in 1 hour and 25 minutes. Almost no overheating or abnormal battery fluctuations during usage or charging occur (at least up to the current point in time).