The upcoming TFT 10.2 Update in League of Legends is expected to bring about significant changes in Race and Class synergies, as well as introduce essential items commonly used by players. Let's delve into the noteworthy modifications coming in the upcoming update with Mytour.
Detailed content of the 10.2 TFT update
Notable Changes in TFT 10.2 Update
1. Adjustments to Tribes and Classes in TFT 10.2 Update
- Assassins
+ (6) Assassins: Critical damage increased from 150% => 200%.
- Sorcerers
+ (6) Sorcerers: Now gain an additional 30 spell power.
- Desert
+ (2) Desert: Target armor reduction from 50% => 40%.
+ (4) Desert: Target armor reduction from 90% => 100%.
- Shadow
+ Duration of increased damage time extended from 5s to 6s.
+ (6) Shadow: Damage increased from 150% => 175%.
- Warden
+ (6) Warden: Armor increased from 450% to 999%.
- Summoner
+ (3) Summoner: Health and duration increase from 30% => 25%.
+ (6) Summoner: Health and duration increase from 120% => 100%.
2. Champion Adjustments in TFT 10.2 Update
- Yorick
+ Summoned undead health reduced from 600/1000/2000 => 500/800/2000.
+ Damage dealt by summoned units also reduced from 100/200/300 => 100/175/250.
- Vladimir
+ Skill damage increased from 200/325/450 => 200/325/500.
- Renekton
+ Skill damage adjusted from 200/325/450 => 150/275/475.
- Malzahar
+ Voidling now has a fixed health of 250, changing to 250/300/400.
- Veigar
+ Skill damage increased from 300/600/900 => 400/700/1000.
- Ezreal
+ Skill damage increased from 200/400/800 => 250/450/900.
Here are all the changes that will take effect in the game immediately after updating to TFT 10.2. Some minor adjustments may require players to rethink their strategies and build more suitable team compositions for each version. Don't forget the item combination changes in TFT 10.1 that were updated earlier.
