Some players are questioning whether Arena of Valor can maintain its distinctive features or if it will become merely a playground for VGVD. Setting that aside, Mytour recently conducted a test of this hero on the MCTN server and, frankly, we can already foresee this card being nerfed soon. Why do we make such a statement?

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Inner Strength:Shadow Whisperer's basic attack will inflict additional magic damage while activating a healing effect for both self and nearby allies.
Skill 1:Every 5 seconds, the next basic attack will deal 300650 (+15% magic power) magic damage and provide healing.
- Team Link: Heal 245735 (+25% magic power) HP to them. Targets hit that aren't heroes will only heal 165480 (+15% magic power) HP.
- Self: Heal 165480 (+0.15 magic power) HP. For targets hit that aren't heroes, it only heals 110~320 (+0.1 magic power) HP.
Throw a connection towards a target, causing various effects on different targets upon collision.
- Team Connection: Increases 30 (+7% magic power) physical damage, 45 (+9% magic power) magic damage, 5% movement speed, and 1530% attack speed.
- Enemy Connection: Causes them to reduce 50(+9% magic power) physical damage and 75 (+13% magic power) magic damage (only effective on enemy heroes), while also dealing 30180 (+20% magic power) magic damage per 0.5 seconds and an additional 60360 (+40% magic power) magic damage per 0.5 seconds to enemies touching the connection chain.
- Self: Increases physical and magic damage by 2/3 of the team connection value (not lost when not connected) and increases movement speed by 15% when connected. The connection effect can be switched using skill 2. Connected enemy heroes will be revealed.
Transfer Connection Effect:
- Attack: Linked teammates receive an additional 3090 (+7% magic power) physical damage and 45120 (+9% magic power) magic damage. Meanwhile, self receives 2/3 of this value. Linking enemy heroes will cause them 50 (+9% magic power) physical damage and 75 (+13% magic power) magic damage.
- Defense: Increases/decreases 2030% shared armor of linked teammates/enemy heroes, while also increasing self armor by 2/3 of this value.
- After channeling for 0.75 seconds, deals 1000/1500/2000 (+150% magic power) standard damage to linked enemies and self simultaneously, if an ally then they will be healed for an equivalent amount.
- The amount of loss will not exceed current self-health and will be healed back every second for 10 seconds.
- Inner Strength: Self heals 5% of lost health per second after disengaging from combat.

According to Mytour's assessment, with just this skill set, Shadow Whisperer is already ridiculously powerful. Perhaps he's an Assassin disguised as a Support when you go full magic. This guy has healing, armor buffs, and can deal astonishing standard damage (if there are plenty of spells, his ultimate can deal nearly 8k damage). Using his ultimate isn't as easily countered as Tulen's Thunderbird. So, no matter how much armor the enemy stacks, it's all meaningless.
The original Shadow Whisperer in VGVD is extremely hot and continuously getting nerfed. Especially since this hero is also one of the impressive hot picks in tournaments. Surely, when appearing in the Eternal Battlefield, this card will be a sight to behold.