Despite being a new trend, it's undeniable that NFT games still have many shortcomings.
The NFT gaming trend has undeniably sparked a frenzy currently. So much so that terms like GameFi, NFT Games, and Metaverse are becoming new trends of interest and investment for the younger generation. Garnering attention post the outstanding success and buzz of Axie Infinity, the influx of new NFT game projects launched has been so significant that it's difficult to keep track. However, despite the relatively long formation and development process, the majority of NFT games still face some unresolved issues as follows.

The majority of players with a 'get rich quick' mindset, not genuine gamers
Essentially, a game, even if it's an NFT, is released with the primary purpose of catering to gamers' entertainment needs. However, most games heavily emphasize the Play to Earn mechanism, indirectly shaping their player base, mostly comprised of individuals with a 'get rich quick' mindset, rather than genuine gamers who seek long-term engagement with the project as seen in traditional games.

To put it more accurately, most current NFT gamers lean towards a speculative mentality rather than investment, overly concerned with the revenue they can generate. And their goal isn't to experience the game, but simply to maximize profits. This is also the reason why the majority of NFT game projects have very short lifespans, aiming to meet the primary demand from their player base.
Similar concepts, gameplay lacking innovation
Looking at the current NFT game market, it's evident that most game concepts are quite limited. They mostly follow old trends such as buying characters (pets), loot boxes, team pets... In the first half of 2021, things were even worse as most games were of the Idle Game genre, where players only had to press a button, while AI handled everything else, including PvP and monster fighting.
Not to mention the low performance of these games, the overly similar gameplay of many projects has somewhat diminished the gaming experience for players. Once the excitement fades, no player is willing to engage long-term.
