Playing League of Legends in the form of a strategic online battlefield (MOBA). You will assume the role of 1 out of 10 evenly distributed between two sides and fight until the main house of the opponent explodes. To master playing League of Legends, you need to understand the gameplay of each champion as well as collaborate well with your 4 teammates.
Guide on How to Play League of Legends
League of Legends: Minimum Requirements and Gameplay Tips
1. Game Terminology.
2. Roles, Champion Classifications.
2.1. Damage Soakers (Tankers).
2.2. Fighters/Bruisers.
2.3. Jungle.
2.4. Mid Lane Mages (AP Carries).
2.5. Assassins.
2.6. Main Physical Damage Dealers (AD Carries).
2.7. Support.
3. Gameplay Rules, Main Objectives.
HOW TO PLAY LEAGUE OF LEGENDS
1. Game Terminology
Before understanding the gameplay mechanics, familiarize yourself with some in-game terms:
- AS (Attack Speed): Attack speed.
- AD (Attack Damage): Physical damage.
- AP (Ability Power): Magical damage.
- MS (Movement Speed): Movement speed.
- CrC, Crit (Critical-strike Chance): Critical strike chance.
- CrD, CritDame (Critical-strike Damage): Critical strike damage.
- ArP, APen (Armor Penetration): Armor penetration.
- MrP, MPen (Magic Penetration): Magic penetration.
- HP (Health Points/Hit Points): Health.
- MP (Mana Points): Mana, energy.
- CDR (Cooldown Reduction): Cooldown reduction.
- MR (Magic Resist): Magic resistance.
- Farm: Killing/last hitting minions for gold.
- Gank: Lane switch, coordinating with teammates to kill enemies.
- Surrender: Surrender.
- Dive: Tower dive, attacking an intended champion within turret range.
- Combat: Organizing attacks, skirmishing.
2. Roles, Champion Classifications
League of Legends always undergoes gameplay changes (meta) each season. Every season, positions have specific roles and standout champions for each position.
2.1. Damage Soakers (Tankers)
As the frontline bruiser, these champions endure heavy blows with high resilience. They excel at soaking damage and disrupting enemy lines.
2.2. Fighters (Fighter/Bruiser)
Fighters boast moderate damage output, along with decent survivability. Some initiate combat, while others engage from afar, targeting enemy carries. They shine in lane, delivering substantial early-game damage and securing kills in 1v1 skirmishes. Weaknesses include limited crowd control and vulnerability before eliminating priority targets.
2.3. Junglers (Jungle)
For many individuals, this is the pivotal position within the team as they are the main factor for lane rotations and ganking. The jungler must have keen observational skills to choose the right gank timing.
- Junglers with health regeneration abilities when clearing camps level up quickly.
- Their tasks include invading the enemy jungle, supporting teammates in eliminating enemies.
- Weaknesses: susceptible to enemy counter-jungling, difficult to gank without good observation.
- Iconic champions: Elise, Rek’sai, Lee Sin,…
2.4. Mid Lane Mage (AP Carry)
As the primary magic damage dealer alongside the AD Carry, but dealing damage through spells.
- Inflicts massive damage and has good crowd control in skirmishes.
- Always prioritized for farming minions, leveling up, and acquiring items.
- Weaknesses: slow scaling, reliant on mana, frequently targeted position.
- Iconic champions: Orianna, Twisted Fate, Ryze,…
2.5. Assassin
Assassins come in two types: physical and magical damage dealers.
- Capable of eliminating any enemy team member except Tanks.
- Possess gap-closing abilities. Engage in combat to assassinate enemy carries then retreat safely.
- Weaknesses: require high skill level, susceptible to heavy crowd control.
- Iconic champions: Zed, Leblanc, Kha’zix,…
2.6. Primary Physical Damage Dealer (AD Carry)
- Deals significant damage and maintains damage output in prolonged skirmishes.
- The most crucial position in the team, determining the outcome of fights.
- Weaknesses: lack of mobility, fragile health pool requires players to maintain a safe position in combat to deal maximum damage to opponents, requiring multiple items.
- Iconic champions: Ashe, Jinx, Jhin,…
2.7. Support
