(Motherland) - Even fundamental structures in LMHT like pillars are facing severe glitches.
In the League of Legends map (LMHT), pillars hold paramount importance. They serve as tools for controlling vision, the map, and aid the home team in gaining significant advantages. Conversely, their destruction leads to considerable economic losses for players, imposing significant pressure on opponents.

With substantial damage output and a preference for attacking enemy champions when players are under threat, pillars also excel in protecting teammates. Poor coordination in tower dives by opponents can lead to their easy defeat.
However, recent LMHT players have discovered a significant glitch with pillars, compromising their ability to protect allies. Specifically, when opponents possess the Red Buff and attack a player who is already down, its effect causes the pillar to prioritize targets that are already incapacitated. Consequently, the remaining opponent can freely inflict damage on allied champions without being targeted by the pillar.


In the latest development, renowned LMHT player - Tyler1 - encountered this glitch, resulting in his and his teammates' downfall. This gamer even presented evidence to Riot Games afterward, urging them to rectify this issue. “It's utterly illogical when the pillar attempts to attack a champion who's already been defeated” - Tyler1 shared.
Truly, this is an immensely severe glitch directly impacting whether players are slain or not. It can be exploited, making tower diving exceptionally simple. Hopefully, Riot Games will swiftly address this issue and restore the tower's inherent value.
