The emergence of the streaming industry has also prompted many gamers to change their habits.
While online gaming was once considered the primary form of entertainment for the youth, the fervor for gaming has diminished rapidly among gamers. Many now opt for alternative forms of entertainment, foregoing direct gaming experiences.
Vietnamese gamers are gradually leaning towards watching games over playing them
Previously, enduring the agony of waiting for a turn at internet cafes was perhaps one of the most dreaded experiences for many gamers. However, it has now become a hard-to-break habit for many young people since the rise of the streaming industry.
Essentially, with many highly entertaining streamers like Độ Mixi, Mr. Ba, or Dũng CT, coupled with a diverse range of game content, viewers can entirely rely on these streamers to experience countless new and exciting aspects of the gaming world on their behalf. Moreover, it's a cost and time-saving way to 'experience' rather than investing money to immerse oneself in that virtual world.
Games nowadays consume too much time
One of the most precious and irreplaceable things in life is time. Gaming can be considered one of the best ways to 'kill time' for anyone. However, for those with limited free time, many realize that online gaming consumes an excessive amount of their time.
Take, for example, the current trend of grind-heavy games. Almost every activity and side quest is concentrated in the evening hours. And if you're an avid gamer, fully engaging and maximizing all resources in the game, you'll hardly have any truly free evenings from Monday to Sunday. Events and activities occur so frequently and continuously that at some point, many players begin to feel disillusioned, feeling like they're being 'played by the game' instead of playing the game as they initially intended.
Inspiration is no longer as it used to be
In the past, online gaming always topped the charts, being the sole entertainment choice for many young people. But now, things have changed significantly.
Specifically, in the past, when everything was scarce, online games easily became the primary mental sustenance. Back then, just playing games was already a considerable effort, so the enthusiasm of gamers was always high. But what about now? A four-year-old child can already hold an iPad or smartphone and play games effortlessly. Everything has become too easy, and games have gradually lost their inherent appeal.