Skip-Bo Junior presents a simplified and entertaining rendition of the classic card game. A special deck of Skip-Bo Junior cards is essential for gameplay. While initially appearing complex, mastering the rules through practice renders the game effortless.
Steps
Setup
Playable with 2-4 participants: Skip-Bo Junior accommodates 2 to 4 players. Playing with fewer than 2 or more than 4 individuals is not possible. For larger groups, take turns or form teams.
The eldest player should deal 10 cards face down to each player. The dealer, typically the oldest participant, distributes 10 cards to each player, forming their respective stockpiles. The objective is to empty one's stockpile before others. Adjust the number of cards dealt for a shorter or longer game.
Turn over the top card of your stockpile. Once revealed, place it atop your stockpile. Every player, including the dealer, follows suit.
Allow the youngest player to take the initial turn. In Skip-Bo Junior, the youngest player always starts the game.
Playing the Game
The dealer deals the first player 3 face-up cards.
Spread these cards in a row to form the player's hand. Each player receives 3 new face-up cards at the start of their turn.
Allow the first player to play a “1” card or wild card if available. The first player places the card on one of the 4 building piles at the center of the playing area, initiating the piles' formation. Two locations may hold the necessary card:
- From their stockpile: If the top face-up card is a “1” or wild card, they can play it, then reveal the next card.
- From their hand: If any of the 3 cards dealt by the dealer is a “1” or wild card, they can use it.
Have the first player skip their turn if unable to play any cards. In such a case, the turn moves to the player on their left.
Allow the first player to continue playing until unable to do so. There’s no restriction on the number of cards played per turn. A turn ends when no cards from the hand or the top of the stockpile can be played. Subsequently, play shifts to the left.
- For instance, if the first player plays a “1” from their hand, they can follow with a “2” if available. They can continue this sequence with subsequent cards.
- If the first player has two “1” cards, they can start two separate building piles. Only 4 piles are allowed simultaneously.
Deal the second player their hand and let them take their turn. The second player may play off the building piles initiated by the first player or commence new ones with “1” cards or wild cards. Their turn concludes when no more cards can be played.
- For example, if the second player holds a “4” card and there's a building pile with a “3” atop, they can place their “4” card on it.
Continue playing until one player empties their stockpile. Upon playing the last card from their stockpile, that player wins. Gather and shuffle the cards for a new game. For a fresh round, deal 10 cards face down to each player, with the youngest player starting again.
Observing Other Vital Regulations
Utilize wild cards to substitute any number in the sequence. Wild cards can stand in for any card in the game.
- For instance, if you possess a wild card and encounter a '7' atop a building pile, you may employ the wild card as an '8' card.
Remove a building pile once it accumulates 10 cards. Upon playing a “10” card or a wild card used as a “10” on a building pile, that pile is completed and should be eliminated from play. A new building pile can then be initiated using a “1” card or wild card.
Overlay your new hand onto your previous hand if unused the previous turn. If you refrain from utilizing the cards in your hand during your turn, leave them face up. Upon receiving a new hand on your subsequent turn, place it face up atop your previous hand. Upon playing a card from your hand and revealing a card underneath, you may then play the revealed card.
Shuffle the cards from discarded building piles when the card supply is exhausted. Should the dealer lack sufficient cards to deal a player's hand, they must collect all cards from previously completed and discarded building piles, shuffle them, and utilize them to deal the players' hands.
Useful Pointers
Essentials
- 2-4 players
- Skip-Bo Junior card deck