As a newcomer in both League of Legends and League of Speedy Clashes, Seraphine stands out as one of the strongest Support champions, possessing skills that can shield teammates, heal them, and deal significant damage to enemies. In this article, we'll explore all of her abilities and the most effective way to build Seraphine in League of Speedy Clashes, including the recommended runes, talents, and items.
I. Seraphine Itemization Guide.
II. Seraphine Rune Page.
III. Seraphine Support Spells.
IV. Seraphine Skills and Combos.
V. Seraphine Gameplay Tips.
Seraphine Champion Build in League of Speedy Clashes
I - Seraphine Itemization in League of Speedy Clashes
1. Ardent Censer - Blossoming Fragrance
For the first item, consider equipping Seraphine with Ardent Censer. This item is a staple for most Support-Mages as it benefits both the champion and allies. Specifically, Ardent Censer increases attack speed by 10-30% and adds 16-30 magic damage to basic attacks (based on level) for 6 seconds when healing or shielding allies (excluding yourself).
In addition, Ardent Censer provides 250 maximum HP, 60 AP, and reduces cooldowns by 10%.
2. Ionian Boots of Lucidity - Illuminating Ionia Boots
For boots, opt for Ionian Boots of Lucidity to reduce Seraphine's cooldowns by 10%. This is crucial for a Support champion like Seraphine who heavily relies on skills to engage with enemies.
3. Harmonic Echo - Melodic Resonance
The next item you can purchase for Seraphine is Harmonic Echo. This equipment will make her more resilient in battle, providing 70 (10% AP) shield when you shield or heal up to 3 nearby allied champions.
What's even more fantastic is that this item will alleviate your mana concerns by granting you 300 maximum mana, 80 AP, and reducing cooldowns by 10%.
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4. Protector's Vow - Oath of Guardianship
Equip Seraphine with Protector's Vow, an excellent support item that helps protect your team's carry. With Protector's Vow, Seraphine or an ally will receive a 125 shield and a 20% movement speed boost for 1.5 seconds when taking damage from enemies, monsters, or turrets. It also provides Seraphine with an additional 40 armor, 350 HP, and reduces cooldowns by 10%.
5. Athene's Unholy Grail - Athene's Diabolic Chalice
Perhaps some of you, especially beginners, may not appreciate the effect of Athene's Unholy Grail because you need to stack up charges. Meaning you have to wait for a while to see its impact. The Blood Price effect allows you to accumulate 35% of damage taken as blood charges, capped at 110-250. Healing or shielding allies consumes these charges to heal or shield them for an equivalent value.
6. Rabadon's Deathcap - Sorcerer's Hat Rabadon
To unleash significant damage on enemies while playing in the Support role, you can acquire a substantial amount of AP from Rabadon's Deathcap. Despite its hefty price, it's well worth buying as it adds 130 AP and, not to mention, its passive provides an additional 40% AP based on your current total AP.
7. Upgrade Ionian Boots of Lucidity to Redeeming Enchant
To help your allies endure longer on the battlefield, consider upgrading Ionian Boots of Lucidity to Redeeming Enchant. This upgrade allows you to heal nearby allies for 25-375 HP, while dealing 10% true damage to enemies around them. Moreover, you can activate Redeeming Enchant even after death.
8. Recommended Items for Seraphine
- Core Build: Ardent Censer, Ionian Boots of Lucidity, Harmonic Echo, Athene's Unholy Grail, Protector's Vow, Lich Bane, Locket Enchant.
- Against AD Damage-heavy Teams: Ardent Censer, Ionian Boots of Lucidity, Harmonic Echo, Athene's Unholy Grail, Protector's Vow, Zeke's Convergence, and Locket Enchant.
- Against AP Damage-heavy Teams: Ardent Censer, Ionian Boots of Lucidity, Harmonic Echo, Athene's Unholy Grail, Protector's Vow, Abyssal Mask (these items can provide additional magic resistance for Seraphine to mitigate damage from AP champions).
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II - Support Runes for Seraphine in League of Speedy Clashes
1. Super Rune - Summon Aery
For the Keystone rune, opt for Summon Aery. This rune proves highly beneficial for better synergy with your ADC. It provides an additional 20-120 shield based on level, 40% damage, and 20% AP for 2 seconds when healing, shielding allies, or using other buffs.
2. Reverse Power Rune - Weakness
In the Domination tree, consider choosing Weakness. With Seraphine's numerous crowd control abilities, whether slowing or stunning, the additional damage that Weakness targets on slowed or stunned enemies complements Seraphine's playstyle exceptionally well.
3. Restoration Rune - Loyalty
Next up is Loyalty in the Resolve tree. This supportive rune grants you an additional 2 armor and 4 magic resist. The nearest ally also receives 5 armor and 2 magic resist, which can stack.
4. Inspiration Rune - Manaflow Band
In the Inspiration support tree, you may choose Manaflow Band. It provides you with an extra 30 maximum mana (up to 300 mana) when hitting an enemy champion with an ability or empowered basic attack.
III - Support Spells for Seraphine in League of Speedy Clashes
1. Exhaust - Debilitate
For support spells, consider taking Exhaust. It reduces the enemy's movement speed by 20% and the damage they deal by 40% for 2 seconds. Essentially, Exhaust can make it easier for your ADC to escape enemies or deal with aggressive champions like Master Yi or Jax.
2. Flash - Blink
Flash is a support spell for everyone. Most champions can use it to chase down enemies or escape from them. However, the cooldown for this support spell is quite long, sitting at 150 seconds.
IV - Seraphine's Skills and Combos in League of Speedy Clashes
1. Seraphine's Abilities
* Passive: Stage Presence
- Echo - Resonance: Using her basic skill three times allows her to use it twice. This is extremely beneficial as it not only doubles the damage but also increases the stats and provides additional buffs for each of her unique skills.
- Harmony - Melody: Each time Seraphine uses a skill, she bestows a musical note on nearby allies. For each note, her next basic attack gains increased attack range and deals additional magic damage.
* Skill 1: High Note
Seraphine deals 55 magic damage in a circular area. The skill deals more damage when the enemy has low HP, dealing an additional 50% damage when the enemy's health drops below 25%.
- Mana Cost: 60
- Cooldown: 11 seconds.
* Skill 2: Surround Sound
Seraphine creates a protective shield for herself and nearby allies, dealing 60 damage over 2.5 seconds. If Seraphine has been shielded, she and nearby allies will recover 5% of the lost health.
- Mana Cost: 40
- Cooldown: 23 seconds
* Skill 3: Beat Drop
Seraphine inflicts 60 magic damage on the target and causes them to reduce their movement speed by 99% for 1 second. If the enemy is already slowed, they will be stunned.
- Mana Cost: 60
- Cooldown: 12 seconds
* Skill 4: Encore
Seraphine deals 150 magic damage (150 + 70% magic damage) to enemies and slows them by 40% for 1 second. The attack range expands when it hits allied or enemy champions.
2. Seraphine's Skill Combo
For her combo in Wild Rift, it's quite basic and easy to grasp even for beginners: Encore (Ultimate) > Beat Drop (3) > High Note (1)
V - Tips for Playing Seraphine in League of Legends: Wild Rift
- Utilize Seraphine's long-range capabilities to poke enemies.
- Initiate fights with Encore.
- While Seraphine lacks a dedicated escape item, use the CC from her Surround Sound ability to make it challenging for enemies to chase you.
Download Link for League of Legends: Wild Rift:
With her innate abilities, Seraphine becomes a highly active support champion. Therefore, you'll want to equip her with items that can sustain her mana supply. Additionally, being a relatively squishy character, she lacks health, and to maximize effectiveness, she should be built around AP. Hence, you can refer to the recommended item build, rune setup, and summoner spells for Seraphine as shared above.