(Thethaovanhoa.vn) - The release of an excessive number of agile champions has resulted in LMHT becoming extremely unbalanced.
When playing League of Legends (LMHT), gamers will recognize one of the strengths of Marksmen and Mages is maintaining distance. Marksmen, known for their long-range attacks, and Mages, similarly proficient at long-range attacks with skills, depend on keeping their distance.

To operate effectively, users of Marksmen or Mages must grasp the skill of maintaining distance. However, as LMHT advances, this skill seems to be eroded by Riot itself.
The LMHT community has pointed out that there are too many champions with high agility in this game, rendering Marksmen and Mages nearly worthless. Essentially, no matter how well players maintain their distance, survival becomes almost impossible if opponents can easily approach. For example, Ashe at present would hardly hold her position if targeted by Akali.

It's worth noting that to ensure balance, Marksmen and Mages often lack the ability to defend themselves. Once these champion classes are approached, they are almost certain to be defeated. As a result, with LMHT's development, Fighters with high agility become overly dominant, while Marksmen and Mages progressively weaken over time.

Fundamentally, Riot Games has shattered the principles of Fighter, Support champion design... As a result, classic playstyles like Marksmen and Mages are gradually falling out of favor and no longer hold the same importance as before. Hopefully, Riot Games will make reasonable changes to bolster the strength of Marksman and Mage champions in the future.
