Prepare for Speaking and Listening: Group Discussion on a Brief Topic, Literature 6 - Kite's Wing
Prepare for speaking and listening: group discussion on a concise topic
Steps for practicing speaking and listening:
Step 1: Preparation:
- Students choose a topic for discussion.
- Research and gather information about the topic to be discussed.
Step 2: Finding ideas and outlining:
- Generate ideas by asking and answering questions:
+ What is gaming? Name some games you know.
+ What are the harms and benefits of gaming?
+ How should gaming be approached appropriately?
- Outline by organizing the ideas found into three sections of the article.
Step 3: Speaking and listening:
- Speaker:
+ Based on the prepared outline, present one's opinions.
+ Respond to questions from the listener.
- Listener:
+ Focus on listening attentively, follow and respect the speaker's opinions.
+ Pose questions, inquire about unclear points, or present opposing opinions.
Step 4: Review and revision:
- Speaker:
+ Evaluate the discussion content: Is the opinion, logic, and evidence about gaming clear? Is the presentation persuasive?
+ Reflect on speaking techniques and errors during discussion.
- Listener:
+ Assess the requirement to grasp information: Did the speaker mention the advantages or disadvantages of gaming? What are the reasons and evidence provided by the speaker to clarify their opinions?
+ Reflect on attitude errors while listening and speaking during the discussion.
Topic: Discussing the statement: 'Gaming only brings harm. True or false?'
I. Outline for discussing the statement: 'Gaming only brings harm. True or false?':
1. Introduction:
- Greetings and introductions.
- Lead-in and presentation of the discussion topic: 'Is gaming only harmful? True or false?'.
2. Main content:
* Explanation:
- Games are software created by humans, installed on electronic devices, thus creating a tool for entertainment.
* Analysis:
- Positive aspects of gaming:
+ Helps individuals relax after hours of study and stressful work.
+ Connects people worldwide.
+ Recognized by society as electronic sports, providing income and reputation for players.
- Negative aspects of gaming:
+ Causes delays in studying and work.
+ Adversely affects both physical and mental health.
+ Encourages bad habits and violent behavior.
+ Leads to wastage of both time and money.
* Causes of the negative consequences:
- Lack of understanding, lack of control by individuals.
- Lack of concern and indifference from family, school, and society.
* Proposed solutions:
- Each individual should self-improve, develop both knowledge and morality.
- Families, schools should educate students about the dangers of gaming addiction.
3. Conclusion:
- Reaffirmation of one's own perspective on the discussed issue.
- Lessons learned from the exchange of ideas.
Prepare for Group Discussion on the Shortest Topic, Literature 6 - Kite's Wing
II. Sample Speech: Discussion on the Topic: 'Is gaming only harmful? True or false?':
Hello, teacher and classmates!
With today's presentation theme 'Is gaming only harmful? True or false?', our group would like to present our viewpoint as follows:
Firstly, 'game' is a term used to refer to software created and programmed by humans. They are installed on electronic devices such as computers, TVs, phones, etc., making them easy to use. Now, games are like entertainment tools. Some popular games include PUBG, League of Legends, Candy Crush, etc.
Games bring many positive aspects to humans. They help us relax, entertain after hours of studying and stressful work, connect with friends, and make new friends from both inside and outside the country. Many people see playing games as a way to improve communication skills, increase self-confidence. With the continuous development of information technology as today, gaming has been recognized as an electronic sports, called E-Sports. It not only brings fame and income to players but also creates a new playground for young people to interact, learn.
However, the reality also shows that the harm of gaming is not small. It causes delays, procrastination in work, study. When deeply immersed in that colorful virtual world, we are very susceptible to diseases such as scoliosis, myopia,... or even dangerous mental illnesses. Some action games even negatively affect human perspectives and perceptions. They bring skewed thinking, leading to regrettable consequences for society. Moreover, excessive gaming will shorten our time fund, waste money on unreal things.
So why does the phenomenon of 'gaming addiction' reach the point of forgetting to eat and sleep like that? Part of it is due to the lack of attention from families and schools. On the other hand, it also comes from individuals themselves. They haven't fully realized the harm of excessive gaming. Some individuals lack determination, being influenced by others. All of these contribute to society's negative view of this entertainment activity.
To overcome those downsides, humans need to constantly enhance both knowledge and morality. Train yourself to be determined, to resist the temptations around. At the same time, families and schools need to come up with specific plans to educate students about the dangers of gaming addiction.
In conclusion, playing games is not bad. It will fully unleash its entertainment and support capabilities if we know how to use it appropriately. Through this theme, we also see new perspectives on human beings and life.
Above is our group's presentation. We look forward to receiving feedback from you and your classmates.
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When discussing a topic, don't forget to explain the issue first before moving on to the analysis. Make sure to regularly visit Mytour to update more sixth-grade essay samples and models like Writing a concise descriptive essay, Self-assessing Essay 9....
