The abilities of the champions below don't match the tribes and origins they possess in Teamfight Tactics.
Orianna
Orianna boasts the strongest tribe and origin in Teamfight Tactics when it comes to supporting teammates in dealing damage and protecting other units. The attack speed from the Machine tribe allows other champions to charge energy much faster and can unleash their abilities extremely early. The Artisan origin speaks for itself in terms of dominance, helping the entire team recover powerfully and survive for a long time. It's not surprising that this origin hasn't been 'out meta' since the beginning of Season 6 until now.

However, Orianna's skills operate extremely poorly, making her a very weak champion. Essentially, to cast all of her skills, Orianna has to push her ball forward and then wait for another beat to control the opponent. The problem here is that the ball's flying speed is too slow, sometimes the target has moved out of the affected area before Orianna's stunning effect is released. Moreover, the maximum energy of 180 is also a weakness of this unit.
Ziggs
With a combination of 3 tribes - Yordle, Recycler, and Sorcerer - Ziggs can trigger numerous powerful effects. Not only in terms of raw stats, Ziggs can also help you win seemingly impossible rounds with the 'equipment hacking' ability of the Recycler tribe. Just having your Ziggs equipped with powerful magic damage items gives the player a significant advantage early in the game. Additionally, the Yordle tribe helps you acquire quite a bit of gold.

Despite the formidable tribe and origin, Ziggs' skills are remarkably lackluster due to its poor target selection ability and abysmal flying speed. Somehow, Riot Games has significantly slowed down the flying speed of the Satchel Charge skill, resulting in many cases where Ziggs casts his skill after the target has moved, causing it to land in empty space and deal no damage.
Ezreal
Quite similar to Ziggs, Ezreal also possesses the Recycler tribe with the immensely powerful 'equipment hacking' ability early in the game. Moreover, with the Inventor origin, Ezreal can activate the 3-champion milestone and obtain an additional unit with formidable resilience. This makes Ezreal a perfect early-game unit for players, ensuring both damage and durability for the team composition.

However, Ezreal faces a similar issue to Ziggs when it comes to his skill, which often slides off illogically. Simply put, Ezreal fires his Mystic Shot towards the target he is attacking, usually the frontline champion. However, the flying speed of this skill is not fast enough and causes it to slide off if the target moves slightly. It's important to note that missing the skill significantly impacts Ezreal's strength as it also provides attack speed.
