It seems like the Death's Tempo rune is proving too potent, causing significant discomfort for LoL players.
As we know, in the recent Preseason 2022, Riot completely reworked the Death's Tempo rune. Instead of increasing attack speed after dealing damage, Death's Tempo 'newly' increases this stat after each hit. When stacked up to 6 times, your champion gains additional range.

In theory, this rune will help attack speed-reliant champions kite and deal damage better in late-game thanks to the added range. However, in reality, with the straight-up attack speed boost being too significant, champions using the 'new' Death's Tempo become extremely strong right from the start of the game. Consequently, instead of becoming a support tool, this rune turns late-game powerhouses into 'monsters' far too early.

A prime example is the duo Yone and Yasuo, who can leverage this substantial attack speed to significantly reduce the cooldown of their Q ability. Thus, Yone and Yasuo prove incredibly powerful in early-game skirmishes, simply because of the sheer number of skills they can unleash compared to their opponents. This clearly goes against the intended purpose of supporting late-game champions and prompts the LoL community to demand Riot nerf this rune.

Death's Tempo should be a rune that progressively enhances power.
The truth is, you shouldn't have an attack speed value worth 2 thousand gold right at level 1. I hope it's a rune capable of progressively enhancing power. For example, melee champions would receive 8% attack speed per stack at level 1, gradually increasing to 14% at level 18. Most champions using Death's Tempo are late-game powerhouses like Yone, Yasuo, Jax. However, they're using this rune to win lanes early in the game.
Death's Tempo doesn't stray from its initial concept in reality. However, it shouldn't be as strong early in the game. Please, Riot, let this rune be able to progressively enhance power instead of allowing it to be abused by Vayne and Caitlyn. Let the ability to increase range on ranged champions increase from 10 to 100 based on levels 1 to 18 for instance.

In reality, the complaints from players are entirely justified as many champions have become significantly stronger when abusing Death's Tempo. In the Top lane, Yone, Jax, or sometimes Yasuo are incredibly powerful with massive damage. Meanwhile, in the Bot lane, Vayne and Jinx are the highest-rated champions as they synergize too well with Death's Tempo.

Clearly, Riot Games still hasn't learned from giving too many stats to runes and how it negatively affects the meta. Previously, we had the case of the Precision rune with a lot of damage and healing, and now Death's Tempo is following the same path. Perhaps Riot needs to adjust this rune to gradually increase attack speed and range over time instead of a straight boost as it is currently.
