1. Sand Clock Challenge
Props: Connect two large bottles with colorful beads inside to create a sand clock. Prepare two such sand clocks for each participating team.
How to Play: Each team selects a member for the competition. The bottles are placed on the table, and when signaled by the referee, team members shake the bottles to make the beads fall from the top bottle to the bottom bottle. The team whose beads fall through both bottles first wins the game.

2. Fish Netting Game
How to Play: Participants stand in a circle, spaced 10 people apart. Choose 2 people as the fishnet, and they stand facing each other, holding hands stretched out and raised to form a net arranged in a circle.
When the facilitator starts a song, the remaining participants, acting as fish, run in a circle counterclockwise through the nets. Depending on the facilitator's instructions, when a song ends or upon a signal, the fishnets close down. Anyone caught inside the net is considered caught and will be penalized. The circle will move at the tempo of the song. Once the net is closed, the 'fish' cannot unhook to run away.

3. The Mosquito Game
How to Play: Players stand in long lines, vertically, horizontally
- Facilitator (loudly): 'Hands up' (2 times)
- Players (loudly): 'Hands down' (2 times)
Facilitator starts the song: 'We are long and slender every day hiding in the straw, in the evening, sneak out aiming at the eye and stinging people' – and players perform the action of stinging the eye of the person to their right.
Facilitator continues by raising a finger and acting as a mosquito – players also raise a finger and, with the facilitator, say 'O … O' and the facilitator loudly says 'bite into the cheek' and players follow by shouting 'hit' and the person next to them 'hits' hard on the mosquito. Players must follow the facilitator's words, not the facilitator's actions.
Example: if the facilitator says to bite the mouth but the facilitator's hand bites the ear, players should not follow – making a mistake will result in a penalty.

4. Laughter Towel Game
How to Play: The controller stands in the middle of the circle, waving a towel in the air, laughing, and performing various actions. Participants in the circle start laughing and imitating the controller's actions. When the towel touches the ground, everyone must freeze in the pose they were in, without moving. Anyone who moves or laughs out loud is eliminated from the game.
Note: Participants in the circle can only laugh when they see the towel leave the controller's hand. To deceive players, the controller may pretend to release the towel. Sometimes, the controller can tease the participants by making them laugh after the towel has touched the ground. To add humor, the controller may allow players to perform any action when laughing.

5. Forbidden Word Puzzle
How to Play: One person is chosen (or designated) to step out of the circle. The remaining people agree on a forbidden word, such as 'no,' 'yes,' 'gold,' 'green,' etc. When the designated person enters the circle, those inside ask questions, make requests, or find ways to make the person say the forbidden word.
Example: Person inside the circle asks, 'Do you like eating sweets?' etc. A person inside secretly counts how many times the designated person uses the forbidden word. Meanwhile, the designated person must both answer and guess the forbidden word. If guessed correctly, someone else is chosen to step out, and the process continues. The person with the fewest forbidden word uses wins.

6. Mimic Me Game
How to Play:
- Controller: Hey you, mimic me
- Player: Hey you, mimic me
- Controller: Laugh a bit, see it's funny
- Player: Laugh a bit, see it's funny
- Controller: Having so much fun
- Player: Having so much fun
- Controller: Don't make mistakes
- Player: Don't make mistakes
- Controller: It's not difficult at all
- Player: It's not difficult at all.
* Similarly:
– Scratch your head – itchy too much
– Punch your back – sore too much.
– Run in place – too slow.
– Sit down here – tired too much.
– Cry a bit – sad too much.
– Bend your back – exhausted too much.
– Kneel down here – oh too much.
– Lie down here – too sleepy...
* Note: Players follow the words and gestures of the Controller.

7. Reverse Speaking Challenge
How to play: The controller points to a part of their body and says a different part. The player must then point to that mentioned part and say the part that the controller originally pointed to.
Example: the controller points to the head and says this is the foot, the player must point to the foot and say this is the head.
Note: Anyone who reacts slowly, points wrongly, or speaks incorrectly is penalized YES, NO
– The controller asks the player about something of theirs
– The player, if they have the object, says no but nods their head. If the player doesn't have the object, they must say yes but shake their head.
Note: Anyone who says no but nods their head or says yes but shakes their head will be penalized.

8. Ball Transport Challenge
Props: 2-4 tables, each with 3 large cups, and tennis balls.
Game Rules: Teams line up in pairs forming a two-person game in front of a table with a ball placed about 2m away. Upon the referee's signal, the two members will use their mouths to pick up the ball from the cup, move to the table, drop it into the cup, and then return for the next pair to do the same. The team that fills all 3 cups first will win.

9. Position Swap Challenge
Props: Each team has a stack of plastic/paper cups of the same color, around 10-15 cups, and one differently colored cup placed at the bottom.
Game Rules: Teams select a member to participate, the cup stack is placed on the table at each member's position, and no one is allowed to touch it. Upon the referee's signal, members pick up the cup stack and transfer each cup from top to bottom until the differently colored cup is brought to the top. The team that places the differently colored cup on top first wins.
Note: Only one cup is allowed to be moved at a time.

10. Balloon Bump Challenge
Props: Balloons
Game Rules: Divide into 2-4 teams depending on the number of participants. Each team appoints a team leader to lie on the goal line in a push-up position. The remaining members hold their team's balloons. When the start signal is given, team members will blow the balloons and move them one by one towards the team leader using their buttocks. The team leader's task is to pop the balloons with their buttocks. After a specified time, the team that bursts the most balloons wins.

