1. Lotus Game
How to play: The game leader says, 'Lotus bud,' and players bring their palms together to form a lotus bud. The game leader then says, 'Lotus flower,' and players extend their palms to create a curved shape like a lotus flower. The game leader continues with 'Lotus leaf,' and players extend their palms straight to resemble lotus leaves. When the leader says 'Lotus fruit,' players bring their palms together to form the fruit.
Once everyone understands the game and hand movements, the game leader specifies, 'Follow my words, not my actions.' The game proceeds with the leader's verbal instructions, while players perform opposite actions.
Note: The game leader keenly observes and penalizes those who make mistakes to create an engaging and captivating atmosphere. Variations can include flower blossom, bending, opening fists, and more.

2. Animal Wordplay Challenge
Purpose: Enhance memory and cleverness
Number of Participants: 30 or more, divided into multiple groups
Location: Indoors
Duration: 5 -> 7 minutes
How to play:
The game leader divides the participants into 3 -> 4 teams, selecting one representative from each. The leader then signals the start of the challenge, which is to 'Find animals with wordplay,' for example, dragonfly, butterfly, etc.
Each team takes turns, and one person writes down an animal, then runs back to let the next person continue. Within 5 minutes, the team that writes the most animals with wordplay wins.

3. Occupation Charades
Purpose: Train memory and cleverness
Number of Participants: 30 or more, divided into multiple groups
Location: Indoors
Duration: 5 -> 7 minutes
How to play: The game leader divides the players into 3 groups, each selecting a team leader. The leader then performs actions, and the team leader has 2 minutes to discuss with the team and answer what profession it represents. The leader must perform one action at least 3 times, and the team that answers first earns an additional point.

4. Greetings Game
Content:
The game leader guides the group to perform the following greetings:
Greet an elder: using the formal team greeting style.
Greet a teacher: fold both hands in front of the chest.
Greet an aunt/uncle: like greeting a teacher but bowing down.
Greet a younger sibling: extending hands forward in an inviting gesture.
How to play:
The leader announces the greetings and performs the actions. Players shout out loud and mimic the actions.
The leader may announce one greeting and perform another.
Rules:
Any deviation from the leader's announced greeting is considered incorrect.
Performing actions unclearly is considered incorrect.
Note:
The speed of announcement can be adjusted based on the players' ability.
Additional greetings can be introduced to increase the difficulty of the game.

5. Counting Stars Game
Purpose: Enhance memory and agility
Number of Participants: 30 or more, can be divided into multiple groups
Location: Indoors
Duration: 5 -> 7 minutes
How to play: The game leader sings the song: “One bright star, two bright stars, I challenge everyone to count from 1 to 10 bright stars in one breath.” The designated player will count: 1 bright star, 2 bright stars, 3 bright stars, 4 bright stars, ..., 10 bright stars – if the player cannot count continuously in one breath, they will be penalized.

6. Teacher Says Game

7. Symphony Orchestra Game
How to play: The conductor sings a group song (everyone knows), then assigns names to each team according to musical notes (do – re – mi – fa…). Everyone sings the group song together – when the conductor points to a team, that team must not sing with words but only with the musical note rhyme of their team (others remain silent).
Requirement: The melody of the song must be continuous, if a team sings incorrectly – sings out of tune or music error, they must face a penalty. Similarly, it can be transformed into a harmony of drums, horns, strings…

8. Mosquito Game

9. Rainfall Game

10. Reverse Speech Game
Location: In the classroom
Duration: 5 minutes
How to play: Players form a circle
The game master says: “Everyone, laugh loudly”
Players must do the opposite: “Cry quietly”
The game master says: “Everyone, jump up”
Players must do the opposite: “Sit down on the floor”
The game master will point to someone in the circle and mention an action, and the player must do the opposite. The game master can express actions without speaking, and if the player fails to do the opposite, they will be penalized

11. Bunny Grass Eating Game
Purpose: Train memory, quick reflexes, and hand coordination.
Number of Players: Entire class
Location: Stand in place in the classroom.
Duration: 2 -> 4 minutes
How to play:
Game Master: Clap hands together and shout “Bunny”
Players: Repeat what the game master says, clap hands together, and say “Bunny”
Game Master: Cross hands and say “Eat grass”
Players: Imitate and say “Eat grass”
Game Master: Put hands to mouth and say “Drink water”
Players: Imitate and say “Drink water”
Game Master: Put hands to ear and say “Hide in the burrow”
Players: Imitate and say “Hide in the burrow”
Players must follow the game master's instructions. Making a mistake results in a penalty. The game master should gradually increase the speed, and the commands should be given in a random order: “Bunny, eat grass, drink water, hide in the burrow” (can be made more challenging by giving different commands verbally and physically)

12. Counting Song Game
How to play: The game master raises one finger, and players must sing a song corresponding to the number of fingers the game master holds up.
Example:
Game master raises one finger, and players sing: “One little finger, moving up and down (2 times) One little finger, moving up and down, is enough to make us happy”
Game master raises two fingers, and players sing: “Two lizards bite each other’s tails…”
The game master continues to raise fingers in sequence. If a group fails to sing the correct song, they will be penalized.

13. Finger Wiggle Game
Location: In the classroom
Duration: 5 minutes
How to play: The game master raises one finger and sings the counting song: “One little finger, moving up and down (2 times). One little finger, moving up and down, is enough to make us happy” – Raises two fingers and sings the counting song as if one finger became two
For one finger, we sing 2 times wiggle-waggle, for two fingers, we sing 4 times wiggle-waggle, and so on until the entire hand
If players miss a count, they will be penalized

14. Joyful Expression Game
How to play: The game master starts the song “Hey, if you're happy and you know it, clap your hands (1, 2). If you're happy and you know it, clap your hands (1, 2). If you're happy and you really want to show it, stomp your feet (1, 2)” – Players clap their hands following the rhythm of 1, 2 set by the game master. The game master can change “clap your hands” to “stomp your feet” or “nod your head”.

15. In-and-Out Game
Duration: 2 -> 3 minutes
How to play:
- The game master shouts: “In” (simultaneously pulling the arm backward) – “Out” (simultaneously pushing the arm forward). Players follow the actions and shout along with the game master. The game master has to be quick and shout multiple times; players making mistakes will be penalized
- Similarly, it can be transformed into gripping, releasing, and reversing gestures

16. Yes – No Game
How to play: Players sit in a circle, one person is chosen to step out of the room. Those in the room pick an object inside or any other item as the puzzle. The person outside is invited back and must figure out what the puzzle object is. The person can ask anyone questions, but the answer can only be 'yes' (if correct) or 'no' (if wrong).
For example: Is the object rectangular? Is it made of wood? Is it green?...
After 5 minutes, if the person hasn't solved the puzzle, the game controller must select a replacement. Players are not allowed to use any gestures or words other than 'Yes' or 'No'. It's advisable to choose an object close to the person's observation point.

17. Fruit Challenge
How to play: The game master divides the players into multiple teams, presents a sample letter, and then designates two teams. These teams must respond in turn with fruit names matching the given letter. After one team's response, the other team must answer immediately within the referee's count from 1 to 5. Failure to answer results in a loss.
Example: If the game master presents the letter 'M,' one team will find fruit names with the letter 'M' like mango, jackfruit, mangosteen, melon, etc. until the end of the game.
Players are not allowed to repeat fruit names that the opposing team has already answered. The game master can change the sample letters as needed.

18. Up, Sit, Lie, Sleep Game
Content:
The game master guides the group to learn the following postures:
Up: Right hand clenched, raised straight above the head.
Sit: Right hand clenched, both arms at right angles, hand raised horizontally in front of the face.
Lie: Right hand clenched, stretch the hand straight forward.
Sleep: Right hand clenched, press against the cheek and shout: sleep.
How to play:
The game master shouts the postures and movements as specified.
The game master can shout correctly or intentionally shout incorrectly (shout one way, act another).
Players must perform according to the shouted words and the prescribed movements of the game master.
Violation:
The following cases will be penalized:
Performing the wrong movement with the game master's shout.
Not looking at the game master.
Performing slowly, unclear movements.
Note:
The speed depends on the players.
The game master uses different words to 'trick' players, such as forward, backward, sleep... creating an atmosphere.

19. Quick Reflex Game
How to play: The game master introduces a game with 3 actions: clap hands, stand up, sit down. When the game master shouts clap hands, everyone claps and follows the action of clapping once... With the actions of standing up, sitting down, it's the same... After trying the basic game, the game master complicates the game (making it harder): when the game master shouts clap hands, everyone claps hands but performs the action of standing up – when the game master shouts stand up, everyone says stand up but performs the action of sitting down – when the game master shouts sit down, everyone sits down but performs the action of standing up... The game continues like this – anyone who makes a mistake will be invited out and undergo the penalty imposed by the game master.

20. Function Game
Content:
Say and identify the functions of body parts correctly.
The game master gathers the group and correctly identifies the following body parts:
Eye: See
Ear: Hear
Nose: Smell
Mouth: Eat
How to play:
The game master announces the functions of body parts, and players must correctly identify and name those body parts.
The game master can announce functions incorrectly, and players must identify and name them correctly.
Example:
The game master announces 'see' and points to the ear, and the player says 'see' and points to the eye...
Violations:
Incorrect identification of functions
Slow response, indecisive actions
Not looking at the game master
Note:
Additional body parts can be included, such as: leg: walk; hand: do... to increase the difficulty of the game. – Speaking speed varies depending on the players.

