1. Mosquito Game
How to play: Players stand in long rows, vertically, horizontally
Game Master (loudly): “Where are your hands?” (twice) - Players (loudly): “Here are my hands” (twice)Game master starts singing: “We’re long and slender, hiding every day in the hay. In the twilight, we fly out aiming for the eyes, stinging people.” – and players follow the action by poking the eye of the person on their right. The game master then raises a finger to mimic a mosquito – players also raise their fingers and together with the game master, they make buzzing sounds “Buzz … Buzz” and the game master loudly says “bite the cheek” and the player follows by loudly saying “slap” and the next person 'slaps' hard on the mosquito. Players must follow the game master's words, not actions.
Example: if the game master says to bite the mouth but actually bites the ear, players should not follow suit – if done incorrectly, they will be penalized.

2. Greeting Game
Game master leads group to practice the following greetings:
- Greet older brother: with formal Scout-style salute.
- Greet teacher: cross both hands in front of chest.
- Greet elder: similar to greeting teacher but with a bow.
- Greet younger sibling: extend hand forward in inviting gesture.
How to play:
- Game master calls out greetings and performs actions. Players respond loudly and follow along.
- Game master may call out one greeting and perform another.
Rules:
- Anyone performing differently from the game master's call is wrong.
- Unclear actions are considered incorrect.
Note:
- Speed of calling can be adjusted depending on the players.
- One or two more greetings can be added to increase the game's difficulty.

3. Lotus Game
How to play:
Game master calls out: “Lotus bud” – players place their palms together to form a lotus bud shape. Game master calls out: “Lotus flower” – players spread their palms apart to resemble a blooming lotus flower. Game master calls out: “Lotus leaf” – players extend their palms straight to create a lotus leaf. Game master calls out “Lotus fruit” – players bring their palms together to form a fruit...
Once everyone understands the gameplay and gets familiar with the gestures, the game master sets the rule: “Follow my words, not my actions” – then the game proceeds under the guidance of the game master (opposite actions to the commands).
Note: the game master keenly observes and penalizes those who perform incorrect actions to create an engaging and captivating atmosphere. Similarly, it can be transformed into a flower blossom, dipping, opening fist...

4. Sit, Stand, Lie Down, Sleep Game
Game master teaches the group the following postures:
- Stand: Right hand clenched, raised straight above the head.
- Sit: Right hand clenched, both arms at right angles, hand raised horizontally in front of the face.
- Lie down: Right hand clenched, arms extended straight forward.
- Sleep: Right hand clenched, pressed against the cheek while saying: shhh.
How to play:
- Game master calls out postures, actions according to the specified rules.
- Game master can call out correctly or incorrectly (call out one thing, do another).
- Players must perform correctly according to the callouts and actions specified by the game master.
Penalties:
- The following cases will be penalized:
+ Performing the wrong action according to the game master's callout.
+ Not looking at the game master.
+ Slow execution, unclear actions.
Note:
- Speed can be adjusted depending on the players.
- Game master can use different words to 'trick' players, such as advance, retreat, shhh... to create atmosphere.

5. Counting Song Game
How to play: The game master raises one finger, then players start singing based on the number of fingers the game master raises.
Example: The game master raises one finger.
Players sing: “One finger wiggling here (2 times)
One finger wiggling, wiggling, that's enough to make us happy”
The game master raises two fingers:
Players: “Two little lizards biting each other's tails…”
The game master continues to raise fingers sequentially, and if any group fails to start singing, they will be penalized.

6. Who Did It Right? Game

7. Wind Blows (Left, Right, Front, Back) Game
- Game Master: (Calls out) The wind blows, the wind blows.
- Everyone: Where to, where to?
- Game Master: To the left, to the left.
- Everyone: Leans to the left.
- Game Master: The wind blows, the wind blows.
Everyone: Where to, where to? - Game Master: To the right, to the right.
- Everyone: Leans to the right.
- Game Master continues with other positions: front, back.

8. Magical Hands Game

9. Rainy Day Game

10. Alibaba Game

11. The Bobbing Game
- The conductor only needs to call out bobbing and everyone in the class must follow the conductor's instructions
- Start with slow calls to allow everyone to get accustomed, then gradually increase the speed
- Anyone who makes a mistake will be penalized

12. The Bunny Game
- When the conductor says 'Bunny,' players raise their right hand up high.
- When the conductor says 'Bunny eating grass,' players bring their right hand down, fingers together, towards the left palm.
- When the conductor says 'Bunny drinking water,' players raise their right hand up, fingers together, close to the mouth, and tilt their head slightly backward.
- When the conductor says 'Bunny going into the burrow,' players raise their right hand up, fingers together, and place them close to the ear.
- When the conductor says 'Bunny going to sleep,' players raise their right hand up, fingers together, and bring them close to the eyes.

13. The Polite Person Game
- The conductor says 'please raise your left hand'
- Players raise their left hand
- The conductor puts their hand down
- Without the word 'please,' putting down the hand is considered a violation
- Keep the game lively by having the conductor speak quickly and players respond promptly

14. The Self-Directed Practice Game

15. The 'Stand, Sit, Clap' Game
- When the conductor says 'Stand,' players 'Sit' down.
- When the conductor says 'Sit,' players 'Clap hands.'
- When the conductor says 'Clap hands,' players 'Stand.'

16. Quick Reflexes Game

17. Flying Bird, Flying Stork Game

18. Function Game:
Content:
- Correctly identify and describe the functions of body parts.
- The conductor guides the group to play and correctly identifies the following body parts:
Eyes: See
Ears: Hear
Nose: Smell
Mouth: Eat
How to play:
- The conductor announces the functions of body parts, and players must correctly identify and name the body parts.
- The conductor may announce incorrect functions, and players must correctly identify and correct them.
Example: The conductor announces 'see' and points to the ear, players say 'see' and point to the eyes...
Violation:
Incorrect identification of functions.
Slower performance than prescribed, indecisive actions.
Failure to look at the conductor.
Note:
Additional body parts may be added such as: feet: walk; hands: work... to increase the difficulty level of the game.
Speak at a pace appropriate to the players.

19. Ear Here - Nose There Game
How to play: Right hand holds the nose, left hand holds the left ear (for everyone). The conductor shouts 'Ear Here - Nose There', then everyone changes hands simultaneously – left hand holds the nose – right hand holds the left ear.
Note: To make the game more challenging, the conductor may add that after releasing the hands, everyone must clap once loudly. The conductor must be quick.

20. Reverse Talk and Action Game
Location: Inside the classroom
Duration: 5 minutes
How to play: Players form a circle
The conductor says: “Everyone, laugh out loud”
Players must do the opposite: “Cry softly”
The conductor says: “Everyone, jump up”
Players must do the opposite: “Sit down on the floor”
The conductor will point to someone in the circle and say an action, and the player must do the opposite. The conductor may demonstrate without speaking, and if the player fails to do the opposite, they will be penalized.
