
Joker's Trickster's Gambit enhances his agility by 30%, allowing this Arena of Valor hero a slight edge in maneuvering to engage or disengage. Moreover, Joker's Smile Bomb possesses the ability to leap variably based on different scenarios. When deployed, Joker instantly dashes, planting a flash bomb on the opponent and retreating to a designated position. Skilled players adept at leveraging terrain can enable Joker to swiftly escape.
Joker's AgilityLaville: This lad lacks any abilities for gliding or traversing terrains, only possessing a mechanism to boost running speed by 20% from his second skill - Speed Shield. With this stat, he can swiftly approach low-health enemies or use it to evade combat when danger looms.
Overall, in terms of agility, both these Marksmen heroes aren't highly esteemed. Both Joker and Laville lack any abilities for gliding or traversing terrains, possessing only speed-enhancing capabilities. Objectively speaking, Joker edges out Laville slightly with a 10% higher running speed boost, besides, the Smile Bomb can be utilized to increase the gap with foes.Joker 6/10; Laville 5/10.
Annoyance Factor
Joker's annoyance factor lies in his powerful harass ability from his first skill, Shock Joke, with considerable range and significant damage, making Joker formidable in the early stages of the match. Additionally, Trickster's Gambit grants immunity to physical damage, rendering all Assassin and Warrior heroes extremely frustrated when attempting ineffective combos. Furthermore, his ultimate, Smile Bomb, upon hitting a target, induces a 0.5-second stun and a potential 2-second slow, allowing Joker to effortlessly dodge, relentlessly attacking his adversaries.
Joker's TacticsLaville's Speed Shield grants the hero immunity to all forms of control effects, serving as a bane to heroes specialized in causing annoyance. Furthermore, Speed Shield can block both physical and magical damage. Speaking of Laville, we cannot overlook Illuminating Bullet, with its map-wide range, stunning targets for up to 3.5 seconds. This is an exceptionally long duration of stun, making it highly effective as a long-range combat initiator.
Laville's AttributesAs Marksmen, both these heroes don't excel in inflicting control effects but lean more towards dealing damage. However, concerning abilities capable of causing discomfort to enemy heroes, Laville's Illuminating Bullet remains quite imposing. He can impose annoyance across the entire map, initiating combat with Illuminating Bullet regardless of his position, even within enemy territory.Joker 6/10; Laville 7/10.
Resilience Capability
Joker: Joker's Trickster's Gambit grants immunity to physical damage, allowing him to withstand considerable damage. This enhances Joker's survival chances and enables him to quickly evade enemies. However, Joker still faces limitations against magical damage.
Laville's Fortitude
Laville's resilience capability is quite solidIn summary, since both these Arena of Valor heroes are pure Marksmen, evaluating their resilience isn't particularly high. Joker can shrug off physical damage, thus he can utilize it to aggressively push lanes. Meanwhile, Laville has armor that can withstand all types of damage but is relatively weak in the early game. Joker 6/10; Laville 6/10.
Tower Pushing Ability
Joker: Joker inflicts incredibly high damage, especially with enhanced attacks from his passive. This enables Joker to swiftly push towers. When combined with other abilities to attack minions or monsters to leverage his passive, this Arena of Valor hero can demolish towers rapidly, providing an opportunity for the SP-AD duo to swiftly push all 3 lanes if advantageous.
Laville: This lad is one of the Marksmen with the highest attack speed stats in Arena of Valor. This ability is thanks to his passive, Bullet Cascade, allowing Laville to significantly boost his attack speed. Therefore, it can be said that Laville's tower pushing capability is also rated quite solid.
Laville excels in dealing multi-target damageIt's challenging to determine who is better at tower pushing and lane pressure. Joker inflicts significant damage through his enhanced attacks, enabling him to push towers rapidly, although it depends on the enhanced attacks as his basic damage output is slow and not potent. Laville boasts an extremely high attack speed, but the damage per bullet is modest, thus requiring disruptive items. However, later in the game, Laville's attack speed becomes unmatched, allowing him to continuously attack without reliance on anything. Joker 8/10; Laville 8/10.
Damage Burst Capability
Joker: This Clown possesses a formidable passive, Prankster, dealing percentage-based damage scaling with level, causing even the toughest tanks to wail. Moreover, his Smile Bomb further solidifies his reputation, being one of the most potent burst abilities. The damage output from Smile Bomb is immense, such that when Joker has full gear, a single ability can send squishy targets packing nearly ⅔ of their health.
Joker can deliver burst damage extremely quicklyLaville: As an Arena of Valor hero dealing damage over time, Laville's burst damage capability isn't highly regarded. However, this card has a significantly high attack speed coupled with the ability to deal multi-target damage, allowing Laville to relentlessly attack. On the flip side, when equipped with a full set of items, Laville's damage output is nothing to scoff at, enabling him to shine in skirmishes.
Clearly, in terms of burst damage capability, Joker surpasses Laville by far. Both his basic attacks and abilities inflict significant pain. With a full set of gear, just a few enhanced attacks combined with Smile Bomb can immediately put a squishy hero on the scoreboard. As for Laville, his extremely high attack speed allows him to efficiently move and attack during skirmishes.Joker 9/10; Laville 7/10.
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