(Thethaovanhoa.vn) - While Pokémon Scarlet & Violet have a lot of potential for growth, there are still incomplete aspects that leave players feeling disappointed.

Since its initial introduction, Pokémon Scarlet & Violet have been advertised as an open-world RPG. This is one of the factors that fans have eagerly anticipated, and it's not hard to see why. As the 9th generation titles, they've become the most successful versions in the franchise's history.

Players were promised the ability to roam freely and complete the game in their preferred sequence. This was an entirely new experience - unprecedented in this game series. Essentially, Scarlet & Violet do allow players to do just that. However, there's a slight hitch as they are still 'guided' along a predetermined linear path. And if they deviate? There are consequences.
This, coupled with the absence of level scaling mechanics, makes it difficult for the game to truly embody an open-world experience. Players are clearly exploring an open world, but ultimately, it's still just a linear game.
Level Scaling is a fundamental mechanism in open-world games, but Scarlet & Violet lack that

Indeed, level-scaling is the mechanism that games like Skyrim employ to allow players to explore the open world within the developer's control. With this system, players can venture anywhere, yet enemies remain at equivalent levels, providing balanced encounters.
Scarlet & Violet, despite being open-world games, are not built with a similar mechanism. The levels of wild Pokémon remain unchanged, and the levels of characters in battle arenas are also static. This deprives players of the opportunity to change routes, as there's no chance of victory if they do.
Scarlet & Violet's open world is more lackluster than players anticipated

One of the advertised features that made Scarlet & Violet appealing was the ability to discard linearity. Even at the beginning of the game, NPCs touted that players could follow the adventure path they wished. While this holds true, it's only within the first two areas. Afterward, everything reverts to the old ways, much like the 8th generation.
While there isn't a level scaling mechanism against high-level Pokémon, the game has addressed this issue in previous generations. In the 8th generation, areas with high-level Pokémon were created to challenge players after easily defeating other opponents. If Scarlet & Violet incorporated this, the open world in this version would be more impressive.
Additionally, players cannot battle gym leaders in battle arenas in the order they prefer. The necessity to level up before being able to engage in battles is an outdated mechanism that players have been repeating for a long time, leading to a sense of monotony and lack of novelty.
Conclusion
Scarlet & Violet still only mark the beginning of gamers' and Pokémon developers' open-world experiences. It faces some issues, but it's not all bad. However, gamers have the right to expect more from a franchise worth billions of dollars like this.
