Wondering if chainmail is the right armor choice for your character in Dungeons & Dragons 5e? We've got you covered! Chainmail is a form of heavy armor, requiring proficiency to wear and imposing disadvantage on Stealth checks. However, it offers superior protection compared to lighter armor types. In this article, we’ll explore the benefits of chainmail armor and compare it to other armor types in the game.
What exactly is chainmail in 5e?
Chainmail consists of interwoven metal rings attached to quilted fabric for enhanced defense. As heavy armor, it provides an armor class of 16, weighs 55 lbs., and costs 75 gold pieces. To equip it, your character must have a Strength score of 13 or higher.
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Chainmail Armor: Overview & Key Statistics

- Armor Class (AC): 16
- Weight: 55 lbs.
- Cost: 75 gold pieces
- Minimum Strength score required to wear it: 13
Which classes are able to wear chainmail?

- Fighters and paladins, by default, have proficiency with heavy armor, so they can equip chainmail.
- Some cleric subclasses grant heavy armor proficiency starting at level 1: Forge, Life, Nature, Order, Tempest, Twilight, and War domains.
Is chainmail a strong choice of armor?

- At lower levels, chainmail is much more affordable than splint or plate armor (which cost 200 and 1,500 gold pieces, respectively).
- Chainmail is lighter than both splint and plate (weighing 55 lb. compared to splint’s 60 lb. and plate’s 65 lb.), making it easier to carry and less likely to cause encumbrance.
- While ring mail costs less than chainmail (30 gold pieces), it provides far less protection, making chainmail the better option.
Top Chain Mail Options in D&D 5e

- Chain Mail +1, +2, or +3: These magical armors grant a bonus to your AC based on the number in their name (for example, Chain Mail +2 adds a +2 bonus to your AC).
- Adamantine Chain Mail: This variant prevents critical hits from dealing extra damage, converting them into regular hits and helping reduce potential harm.
- Mithral Chain Mail: Mithral armor gives you the protection of heavy armor without imposing disadvantage on Stealth checks.
- Armor of Resistance: Various types of resistance armor (e.g., fire or acid resistance) grant the wearer resistance to a specific damage type.
- Efreeti Chain: A legendary chainmail that grants +3 to your AC and immunity to fire damage, making it one of the most powerful armors in the game.
Complete List of D&D 5e Armor Types

- Padded: Crafted from quilted fabric and padding, this armor sets your AC to 11 + your DEX modifier, weighs 8 lbs., and imposes disadvantage on Stealth checks.
- Leather: Made from stiffened leather with some softer materials, this armor gives an AC of 11 + your DEX modifier and weighs 10 lbs.
- Studded Leather: Reinforced leather armor, studded with metal spikes, provides AC 12 + your DEX modifier and weighs 13 lbs.

- Hide: Made from thick furs and pelts, hide armor gives AC 12 + your DEX modifier (max +2), and weighs 12 lbs.
- Chain Shirt: Crafted from interlocking metal rings worn beneath clothing, it provides AC 13 + your DEX modifier (max +2) and weighs 20 lbs.
- Scale Mail: This armor consists of a leather base covered with overlapping metal scales. It offers AC 14 + your DEX modifier (max +2), weighs 45 lbs., and imposes disadvantage on Stealth checks.
- Breastplate: A fitted metal chestplate with durable leather. It provides AC 14 + your DEX modifier (max +2) and weighs 20 lbs.
- Half Plate: Featuring metal plates that cover most of the body, half plate gives AC 15 + your DEX modifier (max +2), weighs 40 lbs., and imposes disadvantage on Stealth checks.

- Ring Mail: Consisting of leather armor reinforced with metal rings, this armor sets your AC to 14, weighs 40 lbs., and imposes disadvantage on Stealth checks.
- Chain Mail: Made from interlocking rings, chain mail provides AC 16, weighs 55 lbs., imposes disadvantage on Stealth checks, and requires 13 Strength to wear.
- Splint: Featuring strips of metal attached to a leather backing, splint offers AC 17, weighs 60 lbs., imposes disadvantage on Stealth checks, and requires 15 Strength to wear.
- Plate: Plate armor is made of interlocking metal plates that cover the entire body. It provides AC 18, weighs 65 lbs., imposes disadvantage on Stealth checks, and requires 15 Strength to wear.

How to Choose the Right Armor for Your Character

- For example, with a DEX modifier of +5, a character wearing studded leather armor (AC 12 + DEX modifier) would have an AC of 17.
- Among the light armor options, studded leather offers the highest base AC, making it the most protective. If you can’t afford studded leather early on, leather armor is a solid alternative.
- Light armor is most commonly worn by classes such as rogues, bards, artificers, druids, and warlocks.

- For example, if your character has a DEX modifier of +2 and wears a breastplate, their armor class (AC) would be 16—14 (base for breastplate) + 2 (DEX modifier).
- If you value Stealth, consider choosing a breastplate, as it doesn’t impose disadvantage on Stealth checks. On the other hand, Half Plate gives slightly more protection but causes disadvantage on Stealth checks.
- Typical classes that benefit from medium armor include barbarians, clerics, rangers, artificers, and some paladins and fighters.

- For instance, if your character has a DEX modifier of -1 and wears plate armor, their AC will still be 18 (the base value for plate armor).
- Plate armor is the most protective heavy armor, but it can be expensive and cumbersome early on. Chain mail or splint armor might be more suitable at lower levels.
- Classes that typically wear heavy armor include fighters, paladins, and specific cleric subclasses.
How to Acquire Armor Proficiency

- Note that to select the Moderately or Heavily Armored feats, you must already be proficient in light or medium armor, respectively.

- Before multiclassing, ensure your character has at least a 13 in the core ability score of the new class (e.g., 13 Strength to multiclass into fighter or 13 Wisdom to multiclass into cleric).