If you play a D&D character skilled with devastating weapons that can crush their foes, you may wonder if the Crusher feat is the right choice. Look no further! Crusher is a feat from the Tasha’s Cauldron of Everything sourcebook, offering a +1 boost to your ability score while allowing you to push enemies after an attack and gain advantage after landing a critical hit. This detailed guide will dive into the benefits of the Crusher feat and explore which classes can fully take advantage of it in D&D 5e.
Crusher Feat Overview in DnD 5e
Crusher provides a +1 bonus to either your Strength or Constitution score. It also allows you to push an enemy 5 feet into an unoccupied space after dealing bludgeoning damage once per turn. Additionally, when you score a critical hit with bludgeoning damage, you gain advantage on attacks against that target until the start of your next turn.
Step-by-Step Breakdown
What does the Crusher feat do in D&D 5e?

- Increase your PC’s Strength (STR) or Constitution (CON) by 1, with a maximum of 20.
- When your PC hits a creature with bludgeoning damage, they can move that target 5 feet into an unoccupied space once per turn—provided the target is no larger than one size category above your PC.
- Additionally, when your PC lands a critical hit with bludgeoning damage, you gain advantage on attack rolls against that target until the start of your next turn.
How to Utilize the Crusher Feat

- Strength influences your PC’s physical force and carrying capacity.
- Constitution governs your PC’s stamina, vitality, and overall health.
- Increasing an ability score modifier makes all related abilities more effective.
- With STR, you’ll gain bonuses to weapon attacks, Strength checks, and saving throws. With CON, you’ll gain additional hit points and bonuses to Constitution checks and saving throws.

- By utilizing Crusher to set up flanks, you and your allies improve your chances of landing successful attacks!

- Crusher also lets your PC play the role of a defender for allies in danger. If an enemy is threatening an ally, push them away to give your ally space to retreat without being attacked.
- This tactic is especially valuable when protecting allies with lower armor class and fewer hit points, like wizards or sorcerers.

Spell Pairings with the Crusher Feat

- For instance, if an ally casts a spell that creates hazardous terrain (like Spirit Guardians, Spike Growth, or a Wall spell—Wall of Blades, Fire, etc.), you can use Crusher to force an enemy into the dangerous area.
- You can also position enemies better for your allies. For example, if a wizard is preparing a Fireball, use Crusher to push an enemy away so the wizard can aim freely.
What weapons can be used with Crusher?

- Mauls are heavy and excellent for great weapon builds, dealing 2d6 damage per hit.
- Quarterstaffs work well with the Polearm Master feat and don’t require martial weapon proficiency (ideal for monks).
- Warhammers are versatile, allowing for both one- and two-handed use, dealing 1d8 or 1d10 damage per hit.
Is Crusher a strong feat?

- If you’re using a class that can wield a bludgeoning weapon, this feat is surprisingly effective.
- However, it’s of little use if your class doesn’t engage in melee combat or use bludgeoning weapons.
Which classes benefit the most from Crusher?

- Monk. A perfect fit for monks, as all their unarmed strikes and quarterstaffs deal bludgeoning damage.
- Fighter. With their versatility, Fighters can use Crusher with any build that uses bludgeoning weapons. It’s especially useful for Champions who land many critical hits.
- Paladin. While other feats might be more appealing, Paladins can wield all the weapons covered by Crusher, making it a solid choice.
- Barbarian. While not necessarily the top priority, Crusher allows Barbarians to better control the battlefield.
- Cleric. War Domain Clerics, focused on melee combat, benefit from this feat, gaining extra attacks and damage from their subclass.
- Artificer. While spellcasting Artificers won’t benefit much, melee-focused subclasses like Armorers and Battle Smiths can make good use of Crusher.

- Druids engage in melee combat only through Wild Shape, but to make use of Crusher, you'd need to take a form that deals bludgeoning damage, and these are few and far between.
- Bards have some melee-oriented subclasses like Valor and Swords, but other feats (such as Fey Touched or Magic Initiate) are much more beneficial for them.
- Bladesinger wizards and Hexblade warlocks can use bludgeoning weapons and Booming Blade, but Crusher isn’t an essential feat for either subclass.
