The Password Game is an online browser game where you must create an increasingly difficult password while adhering to a set of displayed rules. The rules begin simple, but soon become more complex. Rule 16 presents a chessboard filled with pieces and requires you to incorporate the best move in algebraic notation into your password. This can be tricky, particularly if you aren’t familiar with chess or how to write algebraic notation. Fortunately, it’s a solvable challenge. This article will guide you through solving Rule 16 in The Password Game.
Conquer Rule 16
The chess pieces in Rule 16 are randomly generated. You’ll need to identify the most optimal move and include the algebraic notation in your password. If chess isn’t your strong suit, websites like nextchessmove.com can help you determine the best move in algebraic notation.
Instructions
Cracking Rule 16

- To solve this puzzle, you’ll need to learn the basics of chess and how to understand and write algebraic notation.
- If you’re not proficient at chess, you can cheat to find the correct move.
Understanding Algebraic Notation

- "K" = King
- "Q" = Queen
- "N" = Knight
- "B" = Bishop
- "R" = Rook
- No letter = Pawn


- "x" = capture: If a piece captures another piece during its move, this is denoted by an "x" after the piece's letter and before the square it moves to.
- "+" = check: If a move places the opponent’s king in check, meaning it can be captured, this is represented by a plus (+) sign after the move notation.
- "++" = checkmate: A checkmate is the final, winning move in chess. It means the opponent's king is under threat and cannot escape. If the move results in checkmate, it is indicated by a double plus (++) after the move.
- "0-0" = kingside castling: Castling is a special move involving the King and Rook, moving simultaneously to switch places. It can only occur if the King and Rook haven’t moved yet, the King is not in check, no pieces are blocking, and the King doesn’t move through check. Kingside castling (right side) is indicated by "0-0".
- "0-0-0" = queenside castling: If the King castles with the Rook on the left side (queenside), it is written as "0-0-0".

- "e4"—A pawn moves to the "e4" square. Since there’s no capital letter before the notation, it indicates that a pawn is being moved.
- "Nc3"—The knight moves to the c3 square, as indicated by the capital "N".
- "Bxf4"—The bishop moves to f4 and captures a piece on that square. The "x" signifies the capture.
- "Qxa4+"—The queen moves to a4, capturing a piece and putting the opponent's king in check. The plus (+) indicates the opponent is in check, and the "x" shows that the queen captured a piece on the a4 square.
Utilizing NextChessMove.com

- Don’t forget to adjust the rest of your password to comply with Rule 5 (the digits in your password must add up to 25).