Ever wondered how a true neutral character thinks or behaves? Perhaps you're considering creating a true neutral character in Dungeons & Dragons, or you've noticed this alignment in one of your favorite TV shows. True neutral individuals are those who remain indifferent to concepts like good, evil, law, or chaos—or those who strive to maintain equilibrium among these extremes. This guide provides a detailed breakdown of the true neutral alignment, including key traits and practical advice for role-playing or writing such characters.
Key Insights
- True neutral is one of the nine alignments from D&D, shaping a character’s ethical outlook, values, and behavior.
- Characters with a true neutral alignment show no bias toward good, evil, law, or chaos. They prioritize self-interest and avoid rigid moral frameworks.
- Certain true neutral characters, such as druids in D&D, view good, evil, law, and chaos as essential forces that maintain universal harmony.
Guidelines
What does “true neutral” mean?

- The Character Alignment system was introduced in Dungeons & Dragons and is predominantly used in D&D and similar games such as Pathfinder.
- Examples of true neutral characters: Treebeard (Lord of the Rings), Horace Slughorn (Harry Potter), The Watcher (Marvel), Lara Croft (Tomb Raider), Booker DeWitt (BioShock), and Tom Bombadil (Lord of the Rings).

- True neutral philosophies are often linked to ethical equitism.
- Ethical equitism promotes minimizing harm to others while pursuing personal interests and reducing harm to oneself while aiding others.
- True neutral thinkers view the universe as spiritually balanced and endorse moral relativism—the belief that universal morals do not exist, and societies should respect differing perspectives.
- True neutrals typically support governance systems that allow individuals to pursue their interests without infringing on others' rights, alongside fair and impartial justice systems.
What is the Character Alignment system?

- Law reflects a character's commitment to a moral code. Lawful individuals are disciplined, dependable, and respectful of authority.
- Chaos signifies a character's preference for freedom and aversion to societal constraints. Chaotic individuals are flexible and occasionally impulsive.
- Good represents a character's selflessness and reverence for life. Good individuals are empathetic and willing to sacrifice for others.
- Evil denotes a character's self-serving nature, often at the expense of others. Evil individuals may act out of duty or personal gratification.
- Neutral characters occupy a moral gray area. They lack the selflessness of good characters but do not exhibit the predatory tendencies of evil ones. Similarly, they neither strictly follow laws nor embrace chaos.
True Neutral Attributes & Behavior

- They see all alignments as components of a larger system that self-regulates. Conflicts between good, evil, law, and chaos are viewed as mechanisms that maintain equilibrium.
- For instance, druids in D&D often embody true neutrality, as their primary goal is to preserve the natural order and ensure balance in the world.

- At times, a true neutral character may seem to align with specific moral stances, but their actions are always driven by the need to rebalance the world.
- For example, a true neutral character might join forces with good-aligned characters to combat a bandit threat—not out of moral obligation, but because the situation threatens their immediate safety.

- Often seen as unpredictable, true neutrals act based on self-interest and rarely align with heroes or villains in a given scenario.
- For instance, a true neutral character would help a close friend out of genuine affection.
- However, if a stranger sought assistance, they would carefully consider the benefits and drawbacks before deciding.
- If an enemy needed help, a true neutral might exploit the situation to gain an advantage.

- For example, a true neutral character might attack or kill an unarmed foe if they believe it serves their interests.
- While they may follow laws or respect authority, they will resist any attempts to restrict their personal freedom.

- It’s important to note that true neutral characters are not indifferent. They possess goals, passions, and emotions, just like any other character.
- In games like D&D, many humans are considered true neutral because they focus on living their lives without taking strong moral stances.
- Animals are also classified as true neutral, as they act based on instinct and survival needs without inherent bias unless threatened.
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- For instance, a true neutral character would likely oppose a neutral evil assassin who kills for profit.
- Similarly, they might disapprove of a lawful good official whose strict adherence to the law leads to harsh or unjust actions.
Playing or Writing a True Neutral Character

- For example, if you’re role-playing a true neutral character, they might:
- Avoid lying unless absolutely necessary.
- Refuse to harm innocent individuals.
- Assist others if it benefits them or if they’ve received help in return.
- Abide by the law unless breaking it offers an advantage without harming others.
- Retaliate against those who have wronged them.
- Pursue their own goals as long as it doesn’t negatively impact others.
- Conversely, your true neutral character might consider it wrong to:
- Take sides in conflicts that don’t concern them or pressure others to do so.
- Ignore a friend in need.
- Kill unless it’s a matter of survival.
- Show leniency to a dangerous foe.
- Inflict unnecessary pain or torture.

- For example, your true neutral character might:
- Use underhanded tactics to overcome a formidable opponent.
- Flee from a battle to ensure their survival.
- Embarrass or play pranks on an enemy.
- On the other hand, they might avoid actions such as:
- Allowing an enemy to strike first in combat.
- Attacking someone who has shown them kindness.
- Surrendering to an enemy or allowing themselves to be captured.

- Support their country because it safeguards their lifestyle.
- Comply with laws when it’s practical.
- Stay out of political matters unless compelled to engage.
- Steer clear of roles that grant authority over others.
- Assist friends but expect something in return.
- Take calculated risks if the potential rewards are substantial.
- Help family members, but only if it doesn’t cause them personal harm or inconvenience.
- Honor their commitments unless they have a strong reason to break them.
True Neutral vs. Other Alignments

- For example, a lawful neutral character might enforce a law even if it harms a friend, while a true neutral character would prioritize protecting their friend, provided it doesn’t endanger themselves.

- For instance, a true neutral character might occasionally break the law if it clearly serves their interests, but they generally prefer to follow the rules.
- Chaotic neutral characters, however, see no value in adhering to laws and view them as unnecessary constraints.

- For example, a true neutral character might help someone with the expectation of reciprocity, whereas a neutral good character would help simply because it’s the right thing to do.

- For instance, true neutral characters rarely resort to murder or assassination unless provoked (e.g., seeking revenge for a loved one). They recognize the value of compassion and kindness.
- On the other hand, neutral evil characters would willingly kill or torture others to obtain power, wealth, or other goals.
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Numerous character archetypes in fiction can be classified as “true neutral.” These include the Anti-Hero, the Anti-Villain, the Drifter, the Ineffectual Loner, the Lovable Coward, the Nominal Hero, certain pacifist characters, and those who manipulate both sides of a conflict.
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True neutral can also serve as a transitional alignment in character development. If you’re illustrating a shift in a character’s alignment and morality, you might temporarily place them in a true neutral phase as they evolve from one alignment to another.
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For example, a character who was once lawful evil might enter a phase where they no longer engage in overtly evil acts but haven’t yet embraced consistent altruism to be considered good.
