Curious about how Weapon Mastery works in D&D 2024? You're in the right place. This brand-new class feature, designed for fighters, barbarians, rangers, paladins, and rogues, introduces mastery properties—unique effects and attacks tied to specific weapons. Dive in to explore everything from individual mastery traits to top strategies for making the most of this game-changing mechanic!
2024 Weapon Mastery Rules at a Glance
Introduced in D&D 2024, Weapon Mastery enables barbarians, fighters, paladins, rangers, and rogues to specialize in weapons, unlocking unique “mastery properties” that enhance attacks. These properties can be changed after completing a Long Rest.
How to Use It
Defining Weapon Mastery in One D&D (2024)

- Weapon Mastery is an entirely new mechanic introduced in the 2024 ruleset—it's not a rework of an existing Player’s Handbook feature!
Overview of Weapon Mastery Mechanics in One D&D 2024

- For instance, if you’re skilled with a glaive and use its Graze property but find a longsword, you can switch to the Sap property during a Long Rest by practicing with your new weapon.

- Barbarians (for Simple and Martial melee weapons)
- Fighters (for all Simple and Martial weapons)
- Paladins (for Simple and Martial weapons based on proficiency)
- Rangers (for Simple and Martial weapons based on proficiency)
- Rogues (for Simple weapons and Martial weapons with Finesse or Light traits, based on proficiency)
- Certain subclasses also grant extra mastery properties that don't count toward your main limit—check your subclass for bonus abilities!
Mastering the Use of Weapon Mastery

- Unlike certain features that require rests to recharge, mastery properties are always available. Seize the moment when the opportunity strikes!

- Have Extra Attack? You can strike with one weapon first, then pull a second and swing again with a different mastery effect.
- This opens up combo potential—like applying Slow to an enemy, then switching to a weapon with Push to create space and escape.
Breakdown of Weapon Mastery Effects








Selecting the Right Weapon Mastery for Your Style

- Frontline melee warriors might favor masteries like Cleave and Push for battlefield control, or Topple to boost melee damage.
- Archers can use masteries such as Slow, Push, and Vex to apply effects with each ranged strike.
- Defenders focused on protecting allies could pair Slow and Sap to weaken and immobilize enemies.
- Duelists wielding two weapons might use Nick to ramp up single-target damage.
- Specialists who hunt powerful foes can use Topple and Vex together for advantage on attacks and follow-ups.
Feats Supporting Weapon Mastery

- Like the core mastery rules, you can change your selected mastery property after a Long Rest.
- Note: The 2014 version of the Weapon Master feat is different—it grants proficiency with four weapons of your choice instead.
Key Takeaways

- Ultimately, it’s up to your table to decide whether to implement Weapon Mastery or stick with the 2014 edition. Just be sure everyone agrees before starting.