

After some trial and error with virtual reality fitness, I finally realized its strengths and weaknesses. In this video, you’ll see me slicing and punching virtual objects as I navigate the experience.
During my trial, I committed to working out in virtual reality for 30 minutes several times a week. This replaced activities like jogging, walking, or kettlebell workouts. VR proved to be a solid substitute for light cardio, and I appreciated the convenience of exercising indoors, even in a compact space like my home office.
In the video, you’ll catch glimpses of my top game picks—big thanks to Supernatural and Thrill of the Fight. (You’ll also notice the silicone cover I added to keep the headset clean when my son uses it.)
Ultimately, VR fitness apps lack variety. The system tracks only your hands and head, and you’re confined to a small area. Additionally, you can’t see your real surroundings, making it impossible to incorporate weights or other equipment.
These limitations restrict the types of exercises you can do. Most activities involve standing in place and moving your arms. Weight training is off the table, and high-intensity cardio is challenging (though Thrill of the Fight comes closest).
However, if you’re seeking a low to moderate cardio workout and prefer staying indoors over jogging outside, VR fitness is a great option. Instead of fresh air, you can immerse yourself in a neon-lit futuristic arena or the rugged terrain of Mars.
