
Back in 1970, a small group of passionate, nerdy individuals organized one of the earliest comic conventions in the United States. Their primary aim was to create a space for trading comic books and connecting with like-minded fans. They had no idea that their humble gathering — San Diego Comic-Con — would eventually grow into the most renowned pop culture event globally.
The first Comic-Con, short for Comic Convention, was actually a two-part event, as explained by Dani Fernandez and Ify Nwadiwe, hosts of the podcast Nerdificent. In its debut episode, Nerdificent explores the origins of comic conventions. The initial Comic-Con was a small-scale trial held in San Diego in March 1970. Encouraged by its success, the organizers expanded it into a three-day extravaganza that August. Ray Bradbury, famed for his sci-fi masterpiece "Fahrenheit 451," was the keynote speaker. The team was both ecstatic and astonished when 300 attendees joined the event.
By the mid-2000s, 130,000 people were attending the conference each year (or 300,000 when including New York's Comic-Con). Comics had become mainstream, partly due to the film industry bringing characters like Batman, Spider-Man, X-Men, and Green Lantern into the spotlight. With such a massive fanbase, similar conventions began emerging in cities like New York, Salt Lake City, Denver, Atlanta, and Seattle. Spin-off events also gained traction, including Anime Expo, the premier anime convention in the U.S., and PAX Expo, a major gathering for gaming enthusiasts.
So, what exactly takes place at Comic-Con? The original event, hosted at San Diego's modest El Cortez Hotel, primarily functioned as a marketplace for buying and selling comics. It also featured programs, panel discussions, and screenings of science fiction and fantasy films.
"Now it feels like an amusement park," Hernandez remarks. "You might navigate through an interactive zombie maze" just to enter. The environment is chaotic, noisy, crowded, and electrifying.
Today's four-day spectacle, which includes a fifth preview day, is a far cry from its humble beginnings. The emphasis has shifted to film screenings, interactive workshops, gaming events, awards ceremonies, and a renowned costume contest. Major movie studios and corporate sponsors now dominate the scene, promoting products that often have little connection to traditional nerd culture. In 2014, Comic-Con generated $17.3 million in revenue from ticket sales and exhibit space rentals—an impressive feat for a nonprofit organization.
But is this growth and transformation beneficial? Some argue it isn't, claiming the convention has shifted its focus to commercialism and franchises centered around superheroes, science fiction, gaming, and fantasy, rather than comic books. In fact, Mile High Comics withdrew from Comic-Con after 44 years, citing declining visitor numbers and skyrocketing booth fees. Additionally, the Comic-Con contractor failed to deliver Mile High's comics to their booth on time, further fueling their decision.
However, no one is forecasting the decline of Comic-Con. After all, many find it far more enjoyable to dress up in capes and tights, mingling with zombies and Princess Leia impersonators, than to simply flip through comic books.
To learn more about Comic-Con, including the happenings inside Hall H, check out the podcast Nerdificent.
Comic-Con has sold out for 11 consecutive years and counting (2007-2018). The event's estimated economic impact is $140 million.