
While it's often said that the arcade's time has come and gone, the truth is that they're simply not as dominant in the gaming world as they once were in the '80s and '90s. However, virtual reality arcades could very well lead to a resurgence of the arcade experience. Before home gaming consoles took over, arcades were a massive part of the industry, generating more revenue than both pop music and Hollywood films by 1982. Not bad for an industry that was barely a decade old at that point.
During the golden age of arcades, countless titles flooded the market as companies raced to claim their share of the success. But which games came out on top in terms of revenue? Tracking those numbers proves to be difficult, so only a few games on this list have accurate figures. A big thank you to Jaz Rignall, whose well-researched list of the top 10 highest-grossing arcade games of all time provides many of these numbers. For this list, we've chosen to break it down by the number of cabinets sold. You'll notice a clear difference as we get to the top, with only a few games ever breaking the 100,000 cabinet mark. Even though some games have aged better than others, each of these 25 arcade games left an undeniable mark on gaming history.
Discover the 25 best-selling arcade games of all time.
25. Berzerk
Units Sold: 15,780
Revenue: N/A
Adjusted for Inflation: N/A
Debuting in 1980, Stern Electronics of Chicago released Berzerk, a multi-directional shooter that was among the first maze games. Players control a green stick figure (cutting edge at the time) armed with a laser gun, using a joystick and fire button to navigate the maze while battling enemies. The goal is to escape, but players can rack up points by eliminating robot foes, with bonus points awarded for clearing a maze of all its robots. On top of that, players must contend with Evil Otto, an unkillable, bouncing smiley face who relentlessly pursues the player, making the game more unpredictable.
Berzerk gained popularity despite suffering from hardware issues, particularly with its optical 8-way joystick, which was prone to malfunction. Stern Electronics saw around 4,200 cancellations for new game orders, a consequence of bad experiences with the game’s faulty joystick. As a result, the company had to distribute replacement joysticks for free. Tragically, Berzerk also became linked to a grim milestone: the first known video game associated with a player’s death. In January 1981, 19-year-old Jeff Dailey died from a heart attack shortly after setting a high score of 16,660. A year later, Peter Burkowski, aged 18, made the Berzerk top-ten list twice in 15 minutes before collapsing from a heart attack, also moments after playing.
24. Dragon's Lair
Units Sold: 16,000
Revenue by 1983: $68.8 million
Adjusted for Inflation: $174.5 million
Released in 1983 during the infamous video game crash, Cinematronics’ Dragon’s Lair is often credited with helping revitalize the industry after its financial downturn, and it’s easy to understand why. With animation by legendary Disney animator Don Bluth and his studio, Dragon’s Lair stood out as the most visually stunning game of its time. Unlike other games relying on sprite-based graphics, Dragon’s Lair used fully animated cutscenes. Players don’t have direct control over the character but instead guide the action through quick time events (QTE), with different full-motion video (FMV) sequences playing based on the player’s choices.
Cinematronics achieved this remarkable visual quality by utilizing LaserDisc technology, which allowed for far greater storage capacity. Dragon’s Lair was hailed as the most influential arcade game of 1983, leading to numerous ports, sequels, and spin-offs. However, its success in arcades was short-lived due to the high cost and the unreliability of the LaserDisc drive.
Fun fact: Dragon’s Lair makes a prominent appearance in the Season 2 premiere of Stranger Things.
https://www.polygon.com/videos/2017/10/27/16537352/stranger-things-season-2-dragons-lair-history Source: Polygon
23. Jungle Hunt
Units Sold: 18,000
Revenue: N/A
Adjusted for Inflation: N/A
One of the standout features of Taito’s Jungle Hunt is that, unlike most side-scrolling games of its time, it has players guide the character from right to left. This unconventional direction feels almost like trying to read a book backward, especially when most games like Super Mario Bros. and Mega Man trained players to move from left to right. Though it may seem outdated by today’s standards, Jungle Hunt is remembered for being one of the pioneers in using parallax scrolling, a visual effect that gives the illusion of depth in a 2D environment.
Players take on the role of an unnamed explorer trying to save a woman captured by a tribe of cannibals. The game unfolds in four distinct stages: swinging across vines, navigating through crocodile-infested waters, avoiding falling boulders, and finally rescuing the woman before she is lowered into a burning cauldron. After completing the last stage, the game loops with a higher difficulty. The game was later ported to several systems, including the Atari 2600, Atari 5200, Apple II, and ColecoVision.
https://www.youtube.com/watch?v=DlKi0Is0nGQ Source: YouTube
22. Missile Command
Units Sold: 20,000
Revenue by 1991: $36.8 million
Adjusted for Inflation: $66.1 million
Who would have thought that turning the ultimate Cold War crisis into a game could be so much fun? That’s the concept behind Missile Command, the 1980 Atari arcade game where players are tasked with defending cities from relentless missile strikes. Players move a crosshair across the sky, launching counter-missiles from one of three batteries to stop the incoming attack. The twist: each battery has a finite number of missiles, making Missile Command an early example of a resource management game. Running out of missiles means you lose control of the defense for the rest of that round.
There are two types of world records for Missile Command: Marathon and Tournament modes. In Marathon, players are given extra bonus cities, enabling an almost endless gameplay loop. The current record for Marathon is held by Victor Sandberg, who played for 71 hours and 41 minutes on December 30, 2013, finishing with a score of 103,809,990 at level 10,432. Meanwhile, Tony Temple holds the Tournament mode record with a score of 4,472,570, achieved on September 9, 2010.
https://www.gamespot.com/missile-command-1980/ Source: GameSpot
21. Popeye
Cabinets Sold: 20,000
Revenue: N/A
Adjusted for Inflation: N/A
One of the rare licensed arcade games on this list, 1983’s Popeye is based on the iconic King Features Syndicate comics and animated shows of the same name. Developed and released by Nintendo, it has an interesting backstory: Nintendo had initially intended to feature the Popeye characters in what would become the original Donkey Kong game but couldn't secure the character rights at the time. It’s clear that some of Donkey Kong's influence carried over into Popeye, especially with the game's levels where Popeye must navigate up and down stairs using a 4-way joystick.
The key difference between Popeye and Donkey Kong is that Popeye doesn’t have a jump feature. Instead, Popeye can only punch, which is surprisingly versatile yet challenging. The game’s primary antagonist, the Sea Hag Brutus, moves more freely than the player and can only be momentarily stunned by Popeye’s punches — and only after Popeye eats a can of spinach.
https://www.youtube.com/watch?v=ejQjOXENSrs Source: YouTube
20. NBA Jam
Cabinets Sold: 20,000
Revenue by 1994: $1.1 billion ($55,000 per unit)
Adjusted for Inflation: $1.8 billion
BoomShakaLaka! NBA Jam may not be an exact simulation of professional basketball, but it sure stands as one of the most entertaining basketball video games ever made. NBA Jam is about flair and athletic heroics, regularly transforming into an exciting contest between super-powered players. Simply put, 2-on-2 arcade basketball has never been more exhilarating.
What’s truly remarkable about NBA Jam is that, despite selling only around 20,000 arcade cabinets, it has still managed to become one of the highest-grossing games ever. By 1994, the game had grossed approximately $1.1 billion, averaging an impressive $55,000 per cabinet. Don’t let its relatively low rank fool you — NBA Jam is undoubtedly one of the most financially successful arcade games in history.
19. Dig Dug
Cabinets Sold: 22,228
Revenue by 1983: $46.3 million
Adjusted for Inflation: $113.8 million
With its unforgettable lead character and a gameplay formula that’s deceptively simple to pick up but hard to truly master, Namco’s 1982 classic maze game Dig Dug quickly became a fan favorite among arcade-goers. While it's hard to pinpoint the exact magic that made Dig Dug so addictive, a big part of it might lie in the hero's weapon — a unique hookshot/pump mechanism that inflates enemies until they pop in a satisfying burst.
The enemies in Dig Dug are another key element that makes the game stand out. While the Pookas are more of a nuisance than a real threat, the Fygars are the ones you need to be cautious of. These fiery foes not only have impressive range but are also unexpectedly cunning. Dig Dug is one of those games that keeps revealing more of its depth the longer you play, such as earning extra points for defeating enemies in the lower dirt layers — which likely explains much of the game's enduring popularity.
Fun Fact #2: Just like Dragon’s Lair, Dig Dug has a prominent spot in season 2 of Stranger Things, where it plays a crucial role in a major plot point involving the enigmatic ‘MadMax,’ who sets an incredibly high score.
https://www.youtube.com/watch?v=YRVTwF_5ZzE Source: YouTube
18. Robotron: 2084
Revenue: N/A
Adjusted for Inflation: N/A
Twin-stick shooters have been a staple of the indie gaming scene since Geometry Wars stunned players in 2005. These games owe a huge debt to Eugene Jarvis' 1982 arcade gem Robotron: 2084, the groundbreaking title that practically defined the twin-stick shooter genre. As the name suggests, Robotron is set in 2084, a dystopian world overrun by robots who’ve decimated humanity. Your mission? To survive relentless waves of mechanical foes while striving to rescue the last surviving human family.
With its straightforward yet captivating gameplay, Robotron: 2084 sold an impressive 23,000 arcade cabinets during its run. However, rarer models like the mini and cocktail versions have become highly sought-after collector's items. Despite its significant influence on gaming, Robotron never reached the widespread fame of contemporaries like Asteroids and Galaga. Its twin-stick controls and tough difficulty made it less accessible for casual players. Regardless, Robotron managed to carve out a dedicated following and remains regarded as one of the arcade industry's most revered classics from the golden age.
http://www.usgamer.net/articles/the-case-of-the-disappearing-video-games Source: USgamer
17. Mortal Kombat
Cabinets Sold: 24,000
Revenue by 2002: $570 million
Adjusted for Inflation: $775.5 million
While the original Mortal Kombat is now mostly celebrated for its cultural impact rather than its technical fighting mechanics, it raked in over half a billion dollars in quarters during its arcade reign, largely due to its outrageous violence. When it first hit the market, there were technically superior fighting games available, but American arcade-goers couldn't get enough of the game's notorious fatalities — brutal finishing moves that became its main attraction.
In fact, this game alone sparked enough uproar in US Congress to lead to the formation of the Entertainment Software Rating Board (ESRB), which was created as a response to calls for the regulation of video games. Ironically, this controversy only fueled the popularity of Mortal Kombat, which would go on to produce multiple sequels, with one of them becoming even more successful in the arcades.
https://www.youtube.com/watch?v=7F82XAvCuVc Source: YouTube
16. Pole Position (1982)
Cabinets Sold: 24,550
Revenue by 1988: $60.9 million
Adjusted for Inflation: $126 million
The groundbreaking arcade racer, Pole Position, was a massive success, becoming the top-grossing arcade game of 1983 and selling more than 21,000 units that year alone. Pole Position essentially defined the arcade racing genre, with Namco/Atari offering it in two variations: the standard upright cabinet and the more advanced cockpit cabinet. Both versions featured a steering wheel and accelerator, but only the cockpit version had a brake pedal. If you saw one of these in your arcade, it was a clear sign they had splurged for the premium Pole Position experience.
Looking back, it's easy to understand why Pole Position took the arcade world by storm in the early ’80s. The game pioneered many industry firsts, including the introduction of a track based on a real-life racing circuit and the first-ever qualifying lap. Its full-color visuals and pseudo-3D landscapes were also a stunning achievement for the time. Pole Position would go on to inspire numerous ports, sequels, and even a Saturday morning cartoon, solidifying its place as one of the most influential video games ever, laying the foundation for the modern racing genre.
15. Q*bert
Cabinets Sold: 25,000
Revenue: N/A
Adjusted for Inflation: N/A
Q*bert stands out as one of those rare arcade titles where its quirky protagonist became more iconic than the game itself. The lovable, nose-hose-equipped fuzzball went on to star in his own Saturday morning cartoon and various other merchandising ventures. It’s clear why Q*bert enjoyed both commercial and critical success in 1982: it was unlike anything else at the time. With its innovative visuals and engaging puzzle mechanics, the game revolves around guiding the titular character across a series of pyramid-like cubes, changing their colors as he moves. The concept may sound simple, but as players progress, they must deal with a variety of enemies with amusing names, each presenting new challenges as the levels grow more complex.
Q*bert became Gottlieb’s most successful arcade game, not only becoming a critical and commercial success but also giving the industry one of its very first true mascots — and one with a potty mouth, no less!
https://www.youtube.com/watch?v=CmkdYJSPa5k Source: YouTube
14. Mortal Kombat II
Cabinets Sold: 27,000
Revenue by 2002: $600 million
Adjusted for Inflation: $816.4 million
Released just one year after the original, Mortal Kombat II refined the formula in almost every aspect, offering enhanced graphics, five new fighters, and most notably, improved gameplay with more intricate combos and fresh Fatalities. Much like Street Fighter II before it, the sequel quickly overshadowed its predecessor and is widely regarded as one of the finest games in the series. Thanks to the massive success of the game, Mortal Kombat expanded into a wide range of merchandise, including comics, a collectible “Kard” game, films, and home console versions.
Mortal Kombat II even outperformed the original in terms of both cabinets sold (27,000) and revenue ($600 million), solidifying its place as one of the most successful arcade fighting games ever made.
http://www.fightersgeneration.com/games/mk2.html Source: fightersgeneration.com
13. Tempest
Cabinets Sold: 29,000
Revenue by 1982: $62.4 million
Adjusted for Inflation: $158.2 million
A distinctive entry in the space shooter category, Atari's 1981 release Tempest was set on a three-dimensional surface, where players controlled a spaceship that moved across different segments, blasting enemies along the way. Tempest was one of the first games to utilize Atari’s Color-QuadraScan vector display technology. While the visuals may seem outdated today, its 3D graphics were groundbreaking for the time. Even though Tempest might not appear user-friendly at first glance, it was actually the first game to let players select their starting level, making it more accessible to a variety of skill levels.
Despite its more accessible features, the game still presented a notable challenge, as its progressive level design prevented players from memorizing the layouts. Tempest featured fast lane-switching gameplay, coupled with vibrant visuals, and its influence can be seen in later lane-switching games like Root Beer Tapper and rhythm-based games like Amplitude.
12. Mr. Do!
Cabinets Sold: 30,000
Revenue: N/A
Adjusted for Inflation: N/A
A maze-style game similar to Dig Dug, Mr. Do! might not be as widely recognized as some of the other classics on this list, but it still made an impact, selling a solid 30,000 cabinets in the United States. The game's cherry-collecting premise clearly resonated with players. In the game, players control Mr. Do, a circus clown (though in the Japanese version, he’s a snowman—making the American version the less fortunate one). To progress, players must dig tunnels and collect cherries while avoiding red monsters resembling tiny dinosaurs. Fortunately, Mr. Do isn’t entirely helpless—he has a bouncing power ball for offense, though it leaves him defenseless once thrown. He can also drop apples on his enemies.
Mr. Do! went on to inspire three sequels: Mr. Do’s Castle in 1983, followed by Do! Run Run and Mr. Do’s Wilde Ride, both of which made their debut in 1984.
https://www.emuparadise.me/M.A.M.E._-_Multiple_Arcade_Machine_Emulator_ROMs/Mr._Do!/14801 Source: Emuparadise
11. Donkey Kong Jr.
Cabinets Sold: 30,000
Revenue: N/A
Adjusted for Inflation: N/A
While it didn’t reach the same commercial heights as its predecessor, Donkey Kong Jr. stands as a solid second chapter in the Donkey Kong saga, introducing a fresh gameplay experience and premise. In this sequel, the roles are reversed, with Mario, traditionally the hero, now acting as the villain after capturing Donkey Kong. It’s up to Donkey Kong’s son, Jr., to rescue his father across four unique stages, each presenting its own set of challenges. Unlike the first game, where players climbed ladders and dodged barrels, Donkey Kong Jr. features jungle-themed levels involving vine swinging and crocodile jumping.
Donkey Kong Jr. managed to sell about 30,000 cabinets. Although this number was modest compared to the immense success of its predecessor, it still secured a spot among the better-selling arcade games of its time. The game's performance demonstrated Nintendo's ability to create entertaining and varied sequels, and it played a key role in setting the stage for the upcoming launch of the Nintendo Entertainment System just a few years later.
Nintendo
10. OutRun (1986)
Cabinets Sold: 30,000
Revenue by 1993: $393.06 million
Adjusted for Inflation: $665.85 million
While Pole Position was instrumental in shaping the arcade racing genre, Sega’s 1986 hit OutRun took it to new heights. Looking back, OutRun shines for its simple yet brilliant premise: you, driving a Ferrari Testarossa Spider, racing down the road from checkpoint to checkpoint, trying to cover as much distance as possible before time runs out. What made the game so captivating in 1986 was its technical innovation—remarkable visuals, immersive sound effects, and realistic car handling were groundbreaking for the time.
What truly elevated OutRun was the inclusion of various “radio stations,” which added a stylish touch alongside its immersive cockpit-style cabinet. The game’s impact can still be seen in modern arcade racers like Need For Speed, Test Drive, and Burnout, where its influence lives on.
https://www.youtube.com/watch?v=_a3iO_Ixmnc Source: YouTube
9. Galaxian
Cabinets Sold: 40,000
Revenue: N/A
Adjusted for Inflation: N/A
Created by Namco to rival Taito’s blockbuster hit Space Invaders from the previous year, Galaxian is often considered the superior game, even if it couldn’t quite match its competitor’s sales. The key distinction between Space Invaders and Galaxian lies in the design. While Space Invaders was in black and white with enemies moving only vertically and horizontally, Galaxian introduced color and more intricate enemy movement patterns, making for a more challenging and dynamic experience.
Though Galaga, the follow-up to Galaxian, is often seen as the superior installment, Galaxian still achieved a respectable commercial milestone, selling 40,000 cabinets across the United States.
https://tn.com.ar/tecno/recomendados/retrogames-volve-a-jugar-al-galaxian_529196 Source: TN.com
8. Centipede
Cabinets Sold: 55,988
Revenue by 1991: $115.65 million
Adjusted for Inflation: $207.85 million
Taking the basic concept of Space Invaders and giving it an insect-inspired makeover, Centipede presents another iconic arcade shooter in which players must stop enemies from reaching the bottom of the screen. Created by Ed Logg and Dona Bailey, this game swaps alien ships for a centipede that breaks into smaller segments as it’s shot. As the game progresses, the player faces even more challenges, including fleas that fall straight down, spiders that move in zigzags, and scorpions that crawl horizontally, poisoning mushrooms scattered across the play area.
Centipede went on to become a massive hit, selling over 55,000 cabinets, generating $115 million in revenue, and giving rise to numerous ports, sequels, and spin-offs.
https://www.polygon.com/2016/5/13/11672852/atari-centipede-missile-command-movies Source: Polygon
7. Defender
Cabinets Sold: 60,000
Revenue by 1993: $1 billion
Adjusted for Inflation: $1.69 billion
Conceived by Eugene Jarvis, who would later develop Robotron: 2084, alongside Larry DeMar, Defender achieved massive success despite its complex design. The game utilized a challenging control scheme involving five buttons and a joystick, which proved daunting to many players. Even once players managed to get the hang of it, Defender remained incredibly difficult, due to its intricate and unpredictable enemy ship movements.
For players tired of classics like Space Invaders and Asteroids, Defender provided a refreshing upgrade. Its fast-paced, shoot ’em up gameplay captured attention with its tough but rewarding mechanics, propelling the game to become one of the top arcade hits ever, with lifetime earnings nearing $1 billion.
https://www.polygon.com/2016/3/24/11296570/lego-dimensions-midway-arcade-interview Source: Polygon
6. Asteroids
Cabinets Sold: 100,000
Revenue by 1991: $800 million
Adjusted for Inflation: $1.43 billion
A significant entry in the competitive space shooter genre from the golden age of arcades, Asteroids took inspiration from earlier games like Space Wars and Space Invaders, offering players a fresh experience in 1979. With a more complex movement system than the stationary Space Invaders, Asteroids threw players into a perilous, all-around threat scenario and introduced a unique forward momentum mechanic that proved challenging to master.
Although it never reached the monumental success of Space Invaders, Asteroids still managed to sell roughly 100,000 cabinets worldwide, generating $800 million in revenue. It became a blueprint for future space shooters, inspiring titles like Defender and Gravitar.
https://www.youtube.com/watch?v=vxrf8qrstxk Source: YouTube
5. Ms. Pac-Man
Cabinets Sold: 125,000
Revenue by 1987: $1.2 billion
Adjusted for Inflation: $2.58 billion
Pac-Man was a game that attracted both male and female players, yet Midway decided to focus its efforts on the female audience with Ms. Pac-Man, whose protagonist was essentially Pac-Man with a pink bow. However, Ms. Pac-Man was more than just a simple re-skin. It introduced four new maze designs and enhanced the ghost A.I., making Blinky, Pinky, Inky, and Clyde act more unpredictably. This change made Ms. Pac-Man notably harder than the original, as players could no longer rely on memorizing patterns to complete levels.
Although Ms. Pac-Man never quite matched the success of the original, it still became one of the top arcade games of all time. The game sold 125,000 cabinets and raked in $1.2 billion in revenue—a remarkable achievement, especially considering it was released without Namco's official consent!
https://www.emuparadise.me/M.A.M.E._-_Multiple_Arcade_Machine_Emulator_ROMs/Ms._Pac-Man/14862 Source: Emuparadise
4. Donkey Kong
Cabinets Sold: 132,000
Revenue by 1982: $280 million
Adjusted for Inflation: $710.2 million
The significance of Donkey Kong to the world of video games cannot be overstated. Not only did Nintendo’s beloved arcade classic practically create the platforming genre, it also marked the company's breakthrough into the American gaming scene. This was the first game crafted by the legendary Shigeru Miyamoto, the creative mind behind Super Mario Bros. and The Legend of Zelda, to name just a few.
When it debuted, Donkey Kong stood out from many of its peers, as space shooters and maze-chase games were the dominant genres at the time. While players didn’t realize it, they were witnessing the birth of gaming history, as both the titular ape and the game’s protagonist Jumpman — who would later be known as Mario — would go on to become two of the most iconic characters in video game history. It’s no surprise then that Donkey Kong became one of the best-selling arcade games ever, with 132,000 cabinets sold. The game would also become a favorite among high score hunters, leading to the 2007 documentary film The King of Kong: A Fistful of Quarters highlighting an intense competition between players.
3. Street Fighter II
Cabinets Sold: 200,000 (60,000 SF II, 140,000 Championship Edition)
Revenue by 1995: $2.31 billion
Adjusted for Inflation: $3.71 billion
It’s hard to find another arcade classic that has endured as well as Street Fighter II. While Capcom’s original 1987 release was a success, it was Street Fighter II that truly cemented the series as the gold standard in 2D fighting games. Even over 25 years after its debut, Street Fighter II remains one of the top contenders in competitive gaming. The game’s incredible success is also credited with helping to ignite a resurgence in the arcade industry during the early 1990s, following a decline in revenues in the mid-80s.
Capcom’s success continued with the release of the Championship Edition cabinet in April 1992, which introduced gameplay rebalancing, four new playable Grand Masters, and the ability for mirror matches. The Championship Edition was such a hit that it outsold the standard edition by more than two to one. Jaz Rignall estimates that Street Fighter II generated approximately $2.3 billion in arcade revenue, not including an additional $1.5 billion made from home console versions.
Capcom
2. Space Invaders
Cabinets Sold: 360,000
Revenue by 1982: $2.7 billion
Adjusted for Inflation: $6.85 billion
As one of the first major arcade releases, Taito/Midway’s Space Invaders is often credited with initiating the “Golden Age of Arcade” gaming. Its success proves that being a trailblazer matters, as many other games improved upon the Space Invaders formula, yet none came close to its remarkable commercial triumph. Released in Japan in June 1978, Space Invaders quickly became a global sensation. The game went on to sell 360,000 cabinets worldwide and generated a staggering $2.7 billion in revenue. To put it in perspective, Space Invaders earned more in its first year in the United States than the iconic movie Star Wars did during that same time. This success can be attributed to its straightforward but highly addictive gameplay, where players defend against waves of descending alien invaders.
It's clear that Space Invaders holds an undeniable place in video game history. Many legendary game designers, including Shigeru Miyamoto and Hideo Kojima, have openly credited it as the title that sparked their passion for video games.
1. Pac-Man
Cabinets Sold: 400,000
Revenue by 1985: $ billion
Adjusted for Inflation: $7.96 billion
It's no surprise that Pac-Man takes the top spot. Like the pellets he consumes in the game, Pac-Man has gobbled up more quarters than any other arcade game in history, racking up a staggering $ billion by 1990, or $6.5 billion when adjusted for inflation. Launched in 1980, Pac-Man became the first true gaming mascot, captivating arcade players everywhere with its simple yet addictive maze-chase gameplay. While Namco later shifted focus toward targeting women with Ms. Pac-Man, the original Pac-Man was such a massive success because it appealed to a broad audience, including women. Its charm lay in its nonviolent nature (unless you count Pac-Man devouring ghosts), offering a refreshing change from the typical space shooters of the time.
With a staggering 400,000 cabinets sold, Pac-Man became one of the defining cultural milestones of the 1980s, cementing its place as one of the most influential video games of all time. Its timeless appeal has ensured that it remains just as addictive today as it was during its heyday, continuing to capture the imagination of players long after it first started consuming allowances across the nation.
https://www.emuparadise.me/M.A.M.E._-_Multiple_Arcade_Machine_Emulator_ROMs/Pac-Man_(Midway)/15250 Source: Emuparadise