Do you aspire to dominate the world and become its ultimate ruler?
iStockphoto/ThinkstockHave you ever fantasized about becoming the supreme ruler of the globe? If yes, Risk is the perfect game for you. Created in 1957 by French filmmaker Albert Lamorisse, the game was initially launched in France as "La Conquête du Monde" ("The Conquest of the World"). Parker Brothers brought it to the U.S. in 1959. Although the name was later simplified to Risk, the core goal stayed unchanged: defeat all opponents and seize every territory on the board [source: Hasbro].
During the 1960s, Risk gained immense popularity in the U.S. and became a beloved game among intellectually inclined college students. Its lasting appeal over decades can be attributed to its strategic depth. Unlike many games of its time, Risk allowed players to make non-linear moves based on their decisions rather than relying solely on dice or spinners. While luck is a factor, success in Risk hinges on strategic thinking—crafting plans, calculating odds, sequencing actions logically, and adapting to rivals' strategies [source: Hinebaugh].
Beyond its entertainment value, Risk is an excellent tool for enhancing cognitive abilities that benefit academic and career pursuits. The strategic thinking and decision-making skills honed in the game are directly applicable to real-world scenarios. As Jeffrey Hinebaugh highlights in his book "A Board Game Education," Risk, alongside Monopoly, stands out as one of the best games for mastering negotiation techniques. Although the official rules of Risk don't formally acknowledge alliances or agreements, players often engage in diplomacy, forming and breaking partnerships to gain an advantage [source: Hinebaugh].
This article will delve into the rules of Risk, explore its various versions, and provide tips for crafting a winning strategy. To begin, let's break down the fundamental mechanics of the game.
How to Play Risk
The game of Risk comes with a set of straightforward components:
The board features a map of the world, with six continents split into 42 territories (ranging from four to 12 per continent). Along the bottom edge of the board, numbers indicate the army reinforcements a player earns by capturing territories and trading in cards.
Players use distinct pieces to represent the number of armies they command. An infantry piece stands for one army, cavalry represents five armies, and artillery signifies 10 armies.
Out of the 56 Risk cards, 43 feature a territory along with an image of infantry, cavalry, or artillery. Two cards are wild, displaying all three Army symbols without a territory. The remaining 12 are secret mission cards, exclusive to the Secret Mission Risk variant, which we'll explore later.
The primary goal is to dominate territories and continents, build up armies, and eliminate opponents. Players begin by rolling a die, with the highest roller placing an army on a chosen territory. Others follow suit, alternating until all territories are claimed and armies are deployed.
At the start of a turn, players receive extra armies based on the territories and continents they control, as well as the Risk card sets they trade in. To earn a card, you must attack and conquer a territory.
During your turn, you can either attack an adjacent territory or pass to the next player. Attacks are limited to territories next to yours or connected by dotted lines (e.g., North Africa can attack Egypt, Greenland can attack Quebec or Iceland). You need at least two armies on a territory to attack. Battles are resolved by rolling dice, with the attacker's chances of winning increasing based on the number of armies used [source: Hasbro].
Eshan Honary, a Risk expert and author of "Total Diplomacy: The Art of Winning Risk," emphasizes that the game offers more than entertainment. It serves as a practical training ground for aspiring business leaders and politicians, helping them navigate complex human interactions. Honary argues that Risk, with its six-player format and reliance on probability, surpasses chess in simulating real-world dynamics. He highlights the game's ability to push players to confront their psychological strengths and weaknesses. "When a player identifies a skill gap," Honary notes, "they can work on improving it to enhance their survival skills" [source: Honary].
Risk Rules and Game Variations
The popularity of the original Risk game inspired several specialized versions. In 1986, Castle Risk debuted in Europe, focusing solely on European territories. The 1980s also saw the introduction of the "secret mission" variant, where players could win by completing hidden objectives. In 1999, Risk: Napoleon Edition was released, incorporating elements from Napoleon I's military campaigns, including generals, fortresses, and naval units. One of the most unique editions, Risk: 2210 A.D., launched in 2001, introduced a time limit and a point-based victory system instead of total domination [source: Hinebaugh].
Experienced Risk players often create custom "house" rules to add complexity or excitement. Some prefer timed matches or turn limits, forcing quicker decisions. Others introduce geography-based challenges, requiring players to identify specific regions before placing armies or attacking. Creative players have even adapted Risk to real-world maps, such as the United States, or turned it into a history-based game where players must answer questions about conflicts like World War I to progress [source: Hinebaugh].
Albert Lamorisse (1922-1970), the creator of Risk, was also a celebrated filmmaker, producer, and writer. Born in France, Lamorisse gained fame for his award-winning short films, including 1953's "White Mane," about a boy and a wild stallion. His 1956 film "The Red Balloon" won the Palme d'Or at Cannes. Lamorisse tragically died in a helicopter crash while filming a documentary in Iran in 1970 [source: The New York Times].
Risk Strategy
Here are some strategies to help you dominate in Risk.
- Aim for complete continents. Risk rewards boldness, and building a formidable army is key to global domination. While conquering territories earns you cards, securing an entire continent provides bonus armies at the start of your turn, giving you a significant edge [source: Hasbro].
- Focus on defense. Ehsan Honary, author of "Total Diplomacy: The Art of Winning Risk," warns that overextending your forces can leave you vulnerable. Instead, expand strategically from a strong core, reinforcing border territories to deter attacks. Avoid advancing too aggressively, as it can weaken your defenses [source: Honary].
- Master the map. Some territories, like Argentina, Madagascar, and Japan, are natural fortresses due to their limited access points. Others, such as North and East Africa, China, and the Middle East, are more exposed and easier to invade from multiple directions [source: Hasbro].
- Understand your opponents. Honary advises studying your rivals' behavior and strategies to predict their moves and uncover their psychological tendencies. Players often fall into categories like aggressive expansionists, cautious isolationists, or deal-making negotiators, each with unique strengths and vulnerabilities. Exploiting these traits can give you a decisive advantage [source: Honary].
