1. Expository Essay about the Game 'Ô ăn quan' No. 4
“Quan needs but the soldiers are not in a hurry
The soldiers rush, while the general crosses the board”
This familiar nursery rhyme from our childhood seems to be deeply ingrained in our memories when we think of the game 'Ô ăn quan'. It's not hard to find groups of children excitedly playing by tossing pebbles or stones into the game squares drawn on the ground in rural areas, or even playing on colored paper squares with plastic beads in urban settings. 'Ô ăn quan' has traveled through its dusty past to transform from a traditional folk game for barefoot village children into an enjoyable activity that also holds educational value for modern-day kids.
When we mention 'Ô ăn quan', many of my childhood friends will surely recall their own experiences with it. The game has its roots in ancient history. I remember my grandmother telling me that during the time of the Trạng Nguyên in 1086, Mạc Hiển Tích wrote a work related to the mathematical calculations involved in the game 'Ô ăn quan'. As for its origins, that's all I know. But when it comes to the gameplay, we all are experts.
To start, a rectangle is drawn, divided lengthwise into two parts and then sectioned into five evenly spaced vertical columns, resulting in 10 smaller squares. The two ends of the rectangle are drawn as two large curved shapes representing the two 'Ô quan', where a larger stone of different color is placed for easy identification. Each small square is filled with five pebbles, with each side having five squares.
Two players take turns. The first player selects a small square and distributes its pebbles, one by one, into the adjacent squares, including the large 'Ô quan'. When the last pebble is placed in an empty square, the player collects the pebbles from the adjacent square, and so on. When the last pebble is placed in an empty square, the player must take the pebbles from the next square. This continues until one player has collected all the pebbles from the opponent's side, and that player wins the game. The process repeats until all the pebbles are collected. The game is simple, but the player with the best strategy will always have the upper hand and win the game.
'Ô ăn quan' remains a cherished memory of childhood, a game that carries the taste of home and the joy of youth. With just a small yard, some dirt, and a few pebbles, kids can have endless fun. This traditional game leaves a lasting impression on those who once played it. It is even featured in poetry by talented artists:
“The Ô ăn quan, the spinning tops, the songs
The bare heads, the bare feet, the corn-tassel hair
Our past is not just from the old days
But today, it is already a part of history...”
(Xuân Quỳnh)
A simple and thoughtful game like 'Ô ăn quan' should be valued more in today's society. Playing it also helps preserve a beautiful aspect of our cultural heritage. In this age of advanced technology, it's more important than ever to protect and nurture traditional games like 'Ô ăn quan'. Sadly, with both adults and children more absorbed in the magical world of online games, they often overlook these simple yet valuable traditions.


2. Essay on the traditional game of ô ăn quan number 5
Today, if we ask children about traditional games like ô ăn quan or dragon-snake games, we might only get a few uncertain responses, such as “I know about it.” However, if we travel back in time to the days of previous generations, ô ăn quan was one of the most beloved and healthy traditional games for children.
Ô ăn quan is a traditional game of children in Northern Vietnam. The exact origin of this game is still unclear, but it has been part of Vietnam’s cultural heritage for a very long time. According to historical stories, it is even mentioned in the work of Mạc Diên Tích, a renowned scholar from the 11th century.
This game is one that relies heavily on calculation and intelligence rather than physical strength, unlike many other traditional games. The playing board is typically rectangular, consisting of 10 smaller squares (referred to as ô dân), with two large semi-circular areas at both ends, known as ô quan. The game pieces are usually small stones or pebbles for the ô dân and larger stones for the ô quan. Each ô dân holds 5 pieces, totaling 50 pieces for the whole game. The ô quan holds two large pieces.
The game is played between two players, who take turns placing a piece from their ô quan into adjacent squares. Each time a piece is placed in a square, it’s distributed to the next square in the sequence. If the last piece lands in a square next to an empty one, the player can capture all pieces in the adjacent square. The goal is to capture as many pieces as possible, with each ô quan piece worth 10 points and each ô dân piece worth 1 point. After the game ends, the player with the higher score wins.
Although originally a game for children, ô ăn quan can be enjoyed by anyone who is interested. Typically played by two people, it can also accommodate three or four players in some cases.
While ô ăn quan may not be the best game for physical exercise, it is certainly an excellent way to sharpen the mind and cultivate patience. The game provides great mental stimulation and is an effective way to relieve stress and unwind. Beyond entertainment, it has become part of childhood memories, inspiring proverbs, poems, and paintings by many artists.
Despite its rich cultural value, the rise of modern games has gradually led to a decline in the popularity of traditional games like ô ăn quan. It is important that we reflect on and preserve these cultural games for future generations to enjoy.
Ô ăn quan, along with its cultural significance, will forever remain in the hearts of Vietnamese people, and continue to stand as a symbol of rural childhood in Vietnam.


3. Explanatory essay on the traditional game of Ô ăn quan number 6
Today, as life evolves, numerous new games have emerged to meet the entertainment needs of people, especially children. However, when you leave the bustling cities and head towards the peaceful countryside, behind the green bamboo fences, you can still occasionally witness children deeply engrossed in fascinating traditional games, one of which is Ô ăn quan.
Ô ăn quan has been a part of Vietnam's culture for a long time, and it might have been inspired by the rice fields of the region. Stories passed down from Mạc Hiển Tích, who passed the imperial exam in 1086, tell of his work discussing mathematical strategies related to Ô ăn quan and referencing the empty spaces in the game. Ô ăn quan was once widely played across all three regions of Vietnam, but in recent years, fewer children play it. The Vietnam Museum of Ethnology has exhibitions introducing and teaching this game.
According to researchers, Ô ăn quan belongs to the Mancala family of games, known as 'manqala' or 'minqala' in Arabic (the stress differs between Syria and Egypt). Its origin comes from the verb 'naqala,' meaning to move. The game board: The board for Ô ăn quan is drawn on a relatively flat surface of flexible size, as long as it can accommodate the necessary number of squares without being too large to hinder the movement of pieces. It can be created on the ground, sidewalks, or on flat wooden surfaces.
The board is rectangular, divided into ten squares, with five squares on each side, symmetrical to each other. At each of the shorter edges of the rectangle, two semi-circular or crescent-shaped areas are drawn facing outward. The square areas are called Ô dân (commoner’s spaces), while the semi-circular or crescent-shaped ones are called Ô quan (official’s spaces). The playing pieces: There are two types of pieces—Ô quan and Ô dân. These are made from various materials that are durable and appropriately sized for players to hold several pieces in one hand. Ô quan pieces are larger than Ô dân pieces for easy distinction.
The pieces can be small stones, bricks, seeds from certain fruits, or even industrially produced plastic materials. The number of Ô quan pieces is fixed at 2, while the Ô dân pieces vary depending on the rules but usually total 50. Setting up the pieces: The Ô quan pieces are placed in the two semi-circular or crescent-shaped spaces, one in each, and the Ô dân pieces are placed in the squares with 5 pieces per square. If suitable Ô quan pieces cannot be found, they may be replaced with a set number of Ô dân pieces.
The players: The game usually involves two players, each sitting on opposite long sides of the rectangular board. Each player controls the squares on their side. Goal: The player with the higher number of Ô dân pieces at the end of the game wins. According to local rules or agreements, 1 Ô quan piece is usually worth 10 Ô dân or sometimes 5 Ô dân.
Moving the pieces: On their turn, a player moves the Ô dân pieces from any of their controlled squares, aiming to capture more Ô dân and Ô quan pieces from the opponent. The first player is typically chosen by a coin toss or mutual agreement. On their turn, the player takes all the pieces from a chosen square and distributes them, one by one, into the subsequent squares in a clockwise or counterclockwise direction, as they wish. When all the pieces are distributed, the player continues based on the situation: if the next square contains pieces, they will continue distributing them.


4. Explanatory Essay on the Mancala Game Number 7
“Let me go back to the days of Mancala, then we can play, we can play the spinning game.” As the song plays, I am reminded of my childhood. There were no superheroes, no electronics, and the children in the village would gather around to play Mancala.
When we talk about Mancala, many of my friends from my age would remember it well. This game has been around for a long time. I only know from my grandmother’s stories passed down by the elders, that during the reign of the state exam candidate in 1086, Mạc Hiển Tích wrote a work related to the mathematical calculations in Mancala. The origins of this game, that’s all I know.
However, we were very familiar with the gameplay. First, we need to prepare the playing area. It doesn’t have to be large, just enough for two or three players. It could be a small corner in the alley, the edge of the village, or a stone table. Next, we need to prepare a piece of brick or chalk to mark the playing field. The playing field is rectangular, about one meter or more depending on the players. Then, divide the rectangle into 10 equal squares. The two shorter sides of the rectangle form crescent-shaped or arc-like ends. After preparing the space, we gather 50 pebbles, stones, or plastic pieces of equal size, and distribute them evenly into the 10 squares, called the “peasant” squares. The two arc-shaped ends are called the “capital” squares. Place a large stone or pebble in each of the capital squares to distinguish them.
After setting up, two players are divided into two teams: Team A and Team B. To make it fair, they will play a game of “rock-paper-scissors” to decide which team starts first. The winning player from Team A (or Team B) will take 5 pieces from any of the 10 squares and distribute them one by one into the other squares, either clockwise or counterclockwise, including the capital squares. The method of placing pebbles into the capital squares depends on the region’s specific rules. When the five pebbles or stones are placed into the squares, the player may continue by taking pebbles from the next square to distribute. This continues until the last stone is placed into an empty square, which allows the player to remove the pebbles in the adjacent square and claim them.
The turn continues until the final stone lands in two consecutive empty squares, which causes the player to forfeit the turn and pass it to the opponent. Then, the other player follows the same process as Team A. The game continues with each player placing pieces until all the pieces are gone. The player who gathers more stones or pebbles wins the game. Another point to consider is that the conversion of one “capital” piece is typically either 5 or 10 peasant pieces, depending on the initial agreement between the players.
While it may seem simple, the game requires quick thinking. Players need to calculate carefully to plan their next moves, aiming to capture as many pieces as possible. The player must think fast, with only 30 seconds to plan each move.
Thus, playing Mancala not only brings joy to children but also provides a great way for students to unwind after a long school day. Moreover, it strengthens the connection between players, helping to build lasting friendships. It enhances the players’ math skills and quick decision-making abilities.
Furthermore, playing Mancala also helps preserve an important traditional cultural aspect of our people. In this age of rapid technological advancement, it is increasingly vital to preserve and promote the Mancala game.
I hope that this game will become more popular so that young people of all ages can experience it, helping to nurture their minds and intellects.


5. Explanatory Essay on the Game of O An Quan No. 8
At the edge of the shelter
I play the game of O An Quan
The stones race together
On the small circles.
Without computers, smartphones, or complex games, children of the past were accustomed to simplicity. All they needed were a small courtyard, a patch of open ground in the garden, a few pebbles or colored chalk to play O An Quan. O An Quan is a folk game that has left a deep mark on those who grew up playing it.
The game of O An Quan embodies the pure spirit of Vietnamese folk culture, closely linked to rectangular plots of land next to one another. The story of scholar Mạc Hiển Tích, who passed his imperial exams in 1086, mentions several works about the calculations involved in O An Quan and references negative numbers for empty spaces. Globally, a similar game called mancala, which originated in Egypt and Arabia, dates back to 1580-1150 BC and was spread across Africa through Muslim traders.
How to play O An Quan
Preparation:
+Game board: The O An Quan board requires a flat surface with enough space to easily move and place the game pieces. Therefore, the game board is usually a sidewalk, a backyard, or a tiled surface. The board is drawn with chalk or stones, with a rectangular shape, divided into 10 small squares with five squares on each side. Two crescent-shaped areas are drawn at the ends of the rectangle. The squares are called the “dân” spaces, and the crescent areas are the “quan” spaces.
+Game pieces: There are two types of pieces: “dân” (common pieces) and “quan” (special pieces). Typically, there are two “quan” pieces and 50 “dân” pieces. The pieces can be made from stones, pebbles, clay, plastic, or seeds, as long as they are easy to hold. The “quan” pieces are larger than the “dân” pieces, and are placed in the crescent-shaped areas, while the “dân” pieces are placed evenly in the squares.
+Players: Usually, two players participate, each controlling one side of the rectangular grid.
Rules of play:
+The winner is the player who finishes the game with the most pieces converted from the “quan” pieces. Typically, one “quan” piece is worth 5 or 10 “dân” pieces.
+Players take turns moving pieces from any square, placing one piece in each successive square. If a square contains more pieces, the player continues distributing them. If a player lands on an empty square followed by a square with pieces, they “capture” those pieces. If a player lands on a “quan” space or two consecutive empty squares, they lose their turn. If there are five consecutive empty squares, the player may borrow pieces from their opponent or redistribute their own. The game ends when all the pieces are captured.
O An Quan can also be played by three or four people, with adjusted rules and different board layouts. In a three-player game, the squares form an equilateral triangle, while a four-player game has the squares arranged in a square with four “quan” spaces. O An Quan remains a cherished memory from the past, encapsulating both the essence of village life and the joy of childhood. It is also depicted in the works of talented artists:
“The O An Quan, sticks, songs
Heads bare, barefoot, with corn husk hair
The past is not only yesterday
But even today, it becomes history..
(Xuân Quỳnh)
This simple yet intellectually stimulating game deserves more attention in modern society. Sadly, as both adults and children prefer the wonders of online gaming, they forget the beautiful values of everyday life, including the traditional game of O An Quan.


6. Descriptive Essay on the Game of O An Quan No. 9
Within the rustic settings of Vietnamese villages, the game of O An Quan is more than just a pastime; it stands as a symbol of unity and collective spirit within the community. Its simple yet profound rules bring unexpected joy and enthusiasm to its players. Let’s delve into the beauty and significance of this game in Vietnamese culture.
The game of O An Quan doesn’t require complex equipment. A table and some grains of sand, beans, or rice are enough to start the game. With simple, easy-to-understand rules, everyone, from children to adults, can easily participate, including first-time players.
O An Quan is often played within the family or community, creating a space for interaction and connection among family members and community members. Playing O An Quan is not only an opportunity for relaxation and enjoyment, but also an occasion to honor and preserve traditional cultural values.
Despite its simple rules, O An Quan demands that players have the ability to strategize and calculate in order to win. This game not only helps children develop their intellect, but also serves as an excellent way to cultivate patience and discipline.
In conclusion, O An Quan is not just a recreational game; it is a symbol of unity and community spirit. With its simplicity, warmth, and deep cultural significance, O An Quan continues to play a crucial role in preserving and promoting Vietnamese folk culture.


7. Expository Essay on the Game of O An Quan, Version 10
In the serene setting of rural Vietnam, the cheerful laughter and the soft clinking of the O An Quan game are a quintessential part of childhood play. This game is not just an entertainment activity but also an integral aspect of Vietnam's traditional culture.
The O An Quan game has been a long-standing tradition in Vietnamese folk culture. Research shows that this game originated in China and was brought to Vietnam centuries ago. However, O An Quan has firmly established itself in the daily lives of the Vietnamese people, particularly in the rural villages and countryside.
The game of O An Quan is played on a board consisting of 10 squares (rows), each containing 5 pebbles. The two sides of the board are known as "Home" and "Sea". In each turn, a player picks pebbles from any square on the board and places them one by one in the next squares, following a clockwise direction. The player will stop when the last pebble lands in a particular square. Then, the player collects all the pebbles from that square and distributes them to the next squares according to specific rules.
Apart from providing enjoyment and mental stimulation, the game also carries numerous other benefits. It helps children develop logical thinking, calculation skills, and sharp decision-making. Additionally, O An Quan serves as an excellent opportunity to strengthen connections and foster close relationships between generations within families and communities.
O An Quan is more than just a recreational game; it stands as a symbol of unity and the cultural heritage of the Vietnamese people. Preserving and promoting this game is not only about safeguarding traditional values but also creating meaningful moments of exchange and immersion in a culturally rich environment.


8. Expository Essay on the Game of O An Quan, Version 1
The game Ô An Quan has existed in Vietnam for a very long time, and it might have been inspired by the rice paddies in the region. Stories passed down about Mạc Hiển Tích (birth and death dates unknown), who passed the national examination in 1086, say that he wrote a work discussing the mathematical concepts in Ô An Quan and referred to the hidden number (negative number) in the empty spaces that appear during play[1]. Ô An Quan used to be widely played across the northern, central, and southern regions of Vietnam, but in recent years, only a few children still play it. The Vietnam Museum of Ethnology displays and introduces the game.
According to researchers, Ô An Quan belongs to the Mancala family of games. The Arabic term is 'manqala' or 'minqala' (pronounced with emphasis on the first syllable in Syria and the second syllable in Egypt), which originates from the verb 'naqala,' meaning to move. Mancala boards have been found in Egypt since the time of the Empire (around 1580 – 1150 BCE). However, there is a gap between this appearance and the existence of Mancala in Ceylon (Sri Lanka) in the early years of the Common Era and in Arabia before Muhammad's time. There are indications that some forms of Mancala spread from the southern Arabian region or the far southern Red Sea coast through the Bab El Mandeb Strait to the African coast, and from there, they spread into the continent. Later, Muslim followers helped spread Mancala to other regions as Islam and its culture expanded.
The board: The Ô An Quan board is drawn on a relatively flat surface with flexible dimensions, as long as it allows for enough spaces to contain the pieces and isn't too large for easy movement of the pieces. It can be drawn on the ground, sidewalks, or a flat piece of wood. The board is drawn in a rectangular shape and divided into ten square spaces, with five symmetrical spaces on each side. At both shorter ends of the rectangle, two crescent-shaped or arc-shaped spaces are drawn, facing outward.
The square spaces are called 'ô dân,' and the crescent or arc-shaped spaces are called 'ô quan.' The pieces: There are two types of pieces, 'quan' and 'dân,' made from various stable materials with appropriate sizes for players to handle several pieces with one hand and a weight suitable to avoid wind interference. The 'quan' pieces are significantly larger than the 'dân' pieces to make them distinguishable. The pieces could be small stones, bricks, rocks, seeds from certain fruits, or industrially made from durable materials, commonly plastic. The number of 'quan' pieces is always two, while the number of 'dân' pieces varies depending on the rules but is usually around 50.
Piece setup: The 'quan' pieces are placed in the two crescent-shaped spaces, one piece per space. The 'dân' pieces are distributed evenly across the square spaces, with five pieces in each space. If suitable 'quan' pieces are unavailable, 'dân' pieces may be used as substitutes for the 'quan.' Players: Typically, two players are involved, each sitting at the longer sides of the rectangle, with the square spaces on their side under their control. The goal to win: The winner is the player who has a higher total number of 'dân' pieces at the end of the game. The rules vary by region or agreement between players, but it is common for 1 'quan' to equal 10 'dân' or 5 'dân.'
Moving pieces: When it's a player's turn, they will move the pieces from any of their five square spaces by distributing the pieces one by one into the other spaces, starting from the nearest space, and they may choose to go clockwise or counterclockwise. After distributing the last piece, the player must handle the situation as follows:
If the next space contains pieces, the player continues distributing those pieces in the same direction. If the next space is empty (whether 'ô quan' or 'ô dân') and then there's a space with pieces, the player can 'capture' all the pieces in that space. The captured pieces are removed from the board to be counted at the end of the game. If the space after the captured one is empty, the player can continue capturing the pieces in the subsequent space...
Thus, a player can potentially capture all the pieces on the board in a single turn. If the space after the captured pieces contains more pieces, the player continues moving them. A space with many pieces is often called 'ô nhà giàu,' and when it contains a lot of pieces, it's called 'giàu sụ.' Players can use strategy or calculation to fill 'ô nhà giàu' before capturing to score more points, making the game more enjoyable. If the space after the captured pieces contains a 'quan' piece or two or more empty spaces, the player's turn ends, and the next player takes over.
If, during a player's turn, all five of their square spaces are empty, they must use the 5 pieces they have captured to place one piece in each space to continue playing. If they don't have enough pieces, they must borrow from the opponent and repay them when scoring. The game ends when all the pieces in the two 'ô quan' spaces have been captured. If the 'ô quan' spaces are empty but there are still 'dân' pieces left, the pieces in the square spaces on either player's side are considered their own, and this situation is called 'hết quan, tàn dân, thu quân.' If a 'ô quan' has fewer than 5 'dân' pieces (commonly considered 'ô quan non'), the game may prohibit capturing it to avoid early termination, with the player's turn forfeited if this happens.
Ô An Quan is a fun and easy-to-play game that used to be a daily activity for children in Vietnam. With just a small area and some small stones, bricks, or rocks, children could enjoy the game. The influence of Ô An Quan can be seen in life, literature, and art: The idiom 'Một đập ăn quan' refers to simple actions yielding great results. A verse from 'Chơi Ô An Quan' by Lữ Huy Nguyên:
By the edge of the shelter
I'm playing Ô An Quan
The stones race each other
On the tiny Ô circle.
The stones lying still are the American invaders
The advancing stones are our army
We've already agreed on this...
The banyan tree casts a green shadow...
From the poem 'Thời gian trắng' by Xuân Quỳnh:
The Ô An Quan, shuttlecocks, and songs
The bare heads, the bare feet, the corn-straw hair
The past isn't just from old times
But even today, it becomes the past...


9. Explanatory essay on the game Ô ăn quan number 2
For thousands of years, folk literature has been deeply ingrained in the daily lives of our people, and even traditional games have become widely popular and familiar, especially in rural areas. One such game is Ô ăn quan, a traditional Vietnamese game.
Although its origin is unclear, Ô ăn quan has long been a popular game among the Kinh people, particularly among young girls. This game is not just a recreational activity but also one that requires significant strategy. Some believe it originated from the Mancala board game in Arabia (around 1580 - 1150 BC) and spread across many regions, eventually reaching Vietnam.
To play this game, certain items are needed: "Quan" and "Dân" are the two types of playing pieces, and materials that are stable in shape, reasonably sized for a player to hold multiple pieces at once, and light enough not to be affected by the wind, such as small stones, bricks, seeds, or small wood pieces, are required. The "Quan" pieces should be larger or shaped differently from the "Dân" pieces for easier identification. There are always two "Quan" pieces, while the number of "Dân" pieces depends on the rules but is typically fifty.
Once the pieces are ready, they are arranged: the "Quan" pieces are placed in two semicircular or arc-shaped sections, with one piece in each section, while the "Dân" pieces are arranged in square spaces, with five pieces per square. The game typically involves two players, each sitting on the longer sides of the rectangular playing area, with each player controlling the squares on their side. The goal of the game is for a player to have more "Dân" pieces collected by the end of the game.
The gameplay is quite simple: during each turn, the player moves their pieces, attempting to capture as many pieces from the opponent as possible. Players take turns picking a square with pieces they control and distribute the pieces one by one into adjacent squares in either clockwise or counterclockwise order. After the last piece is placed, the player must follow certain rules based on the situation:
If a square with pieces is immediately next, the player continues to distribute the remaining pieces. If the next square is empty and then a square with pieces follows, the player captures all the pieces from the latter square. These captured pieces are removed from the board and counted at the end. If an empty square is followed by a square with pieces, the player has the option to capture the pieces in that square too. If a "Quan" square contains pieces, or if two empty squares appear consecutively after a capture, the player's turn ends and the opponent takes their turn.
If a player’s five squares are empty during their turn, they must place one of their captured "Dân" pieces in each square to continue playing. If they don't have enough captured pieces, they may borrow from the opponent and return them later when scoring. The game ends when all the pieces in both "Quan" squares have been captured. If one of the "Quan" squares is empty but there are still "Dân" pieces left, the pieces in the squares on that player's side are considered to belong to that player. An empty "Quan" square is called a "Quan non" and to prevent the game from ending too soon, rules may prohibit capturing an empty "Quan" square. If a player does, they lose their turn.
This game is quite engaging, requiring strategies similar to chess, and can be played comfortably in a small space. Its popularity and enjoyment have led to the creation of many accompanying folk songs, one of which is:
Hàng trầu hàng cau
Là hàng con gái
Hàng bánh hàng trái
Là hàng bà già
Hàng hương hàng hoa
Là hàng cúng Phật.
Even today, as society progresses and modern entertainment options emerge, traditional games like Ô ăn quan may not be as widely played, but they will always remain an integral part of Vietnam's cultural heritage.


10. Explanatory Essay on the Game of Ô Ăn Quan #3
Many of the games children played in the past are no longer around today. Games that developed strength, such as đánh khăng, improved dexterity, like đánh bi and đánh đáo, or sharpened eyesight, like rải ranh and chuyền chắt, have all disappeared. It's rare to see any child still familiar with these games, except perhaps in a few remote rural areas. Among these games, there was one that trained the mind, Ô ăn quan, which was once widespread in the countryside but has also faded away. Thankfully, this game lives on in the famous silk painting by the artist Nguyễn Phan Chánh, helping people to still remember it.
To play Ô ăn quan, children would dig two parallel rows on the ground, each consisting of five small pits or fields. At both ends, there would be two larger pits, representing the two Ô quan. Each Ô quan contains ten stones, while each field contains five. The game begins with a hand game (oẳn tù tì) to determine who goes first. Players take stones from the small pits and distribute them in a clockwise direction. After distributing all the stones, they move to the next pit and continue the process. The goal is to create an empty pit before the Ô quan, which allows the player to collect all the stones in the pit ahead.
The clever child will choose a pit strategically, aiming to empty the Ô quan first and win the game. The game seems to last forever, as creating an empty pit before the Ô quan is not an easy task. After all, the total number of stones across the pits is 70, not a small amount. Yet, the game may end in just a few minutes, sometimes even in ten minutes, if one knows how to strategically place the stones.
When a player collects the stones from an Ô quan and ends the game, the children often chant: 'End the Ô quan – destroy the people – gather the stones – sell the fields and prepare for another round.' Reflecting on this, the game seems to mirror a social story. When the rulers fall, the people suffer; this marks the end of the game, only to prepare for the next round. Clearly, Ô ăn quan is not just a game of strategy and calculation but a profound social narrative, a warning embedded in the gameplay that mirrors the inevitable cycle of society’s rise and fall.


