1. Top and Bottom - Front and Back Game
Mother Bird and Baby Bird Game
- How to Play: The teacher says 'bird flies to the back,' and children quickly run behind the teacher. The same applies to other directions, such as 'bird flies under the fan' and the children run to stand beneath the ceiling fan.
Hide the Feet Game
- How to Play:
- The teacher asks, 'Where are your feet? Can you see them? How do you see your feet? Why do you need to bend down to see them? Where are your feet located?'
- Children answer: 'Below.' - Anything that can only be seen when bending down is considered 'below'. Besides feet, what else is below you?
- 'Now, look behind you, can you see anything?' - Anything that can only be seen when turning around is considered 'behind'.
- Children answer: 'Front.' - Anything visible when you face forward is considered 'in front'.
Little Gardener Game
- How to Play: The teacher says, 'The hat is on top – children wear the hat on their heads, the shoes are at the bottom – children put on the shoes, plant flowers in front – children mimic planting flowers in front of them, and place hands behind them.'


2. Music Time Game
Draw and Sing Along Game
- Materials: Drawings depicting the content of popular songs.
- How to Play:
- The teacher prepares small drawings illustrating the meanings of songs such as 'Little Flower', 'The Red Songs', 'The New Year is Coming', and 'Spring is Here'... (teachers select drawings according to the theme of the lesson).
- Each child takes a drawing and, if it matches a song, the child names the song, the author, and sings it for the class.
- If the child cannot recognize the song, the teacher will offer hints or directly introduce the song's name and author and encourage the child to sing the song.
- Children can invite others to join by singing, dancing, or providing rhythmic accompaniment.
- Once finished, another child can take a turn.
Sound Guessing Game:
- Materials: Maracas, horns, drums.
- How to Play: The teacher introduces the instruments (maracas, drums, and bells) and invites a child to wear a cone-shaped hat. Then, the teacher plays one of the instruments and the child guesses which one was played.
Music and Jump-in-the-Circle Game:
- Two Variations of Play:
- Variation 1: The floor is marked with circles (either gym mats or chalk-drawn). The number of children playing is greater than the number of circles. For example, four circles for five children, or five circles for six children. Children walk around the circles as the teacher sings: walking fast when the song is fast, slowly when the song is slow, and jump into a circle when the music becomes louder. The child left standing outside must hop around the class, and the rest sing or recite a song for them.
- Variation 2: The teacher sings a regular song, but when a specific line (pre-decided) is sung, children must jump into the circle. For example, when the line 'I teach you to dance and sing' is reached in the song 'Teacher from the South', children jump into the circle at the words 'dance and sing'. Note: Children only play with songs they have already learned and sing frequently.
Sing the Correct Word Game:
- How to Play:
- The teacher chooses familiar words found in preschool songs, like 'flower' or 'bird'.
- The teacher announces the selected word, and the children recall the songs where these words appear, then sing the song for the class.
- The word 'flower' might appear in the line 'flowers bloom as bright as ever'.
- The word 'bird' could appear in the line 'the bird sings cheerfully'.
- Children can play as a class, in teams, or in smaller groups. Those who can't remember or sing the song are eliminated. The last child remaining singing the correct song wins a reward.


3. Sensory Skills Game: 5 Senses
Eyes - Ears - Nose - Mouth Game
- Eyes - to see
- Ears - to hear
- Nose - to smell
- Mouth - to eat
- The game leader calls out 'see' and the players point to their eyes, 'hear' they point to their ears, 'smell' they point to their nose, 'eat' they point to their mouth. The leader increases the speed to confuse and challenge the players.
Magic Gift Box Game:
- How to Play: A gift box filled with various toys for children to guess using their senses. They must identify the toy, its purpose, and when guessed correctly, the toy is awarded to the child.
Playing with Senses and Body Parts:
- How to Play: The teacher plays along with the children. The teacher names a sense, and the children must point to the corresponding sense and simultaneously describe or demonstrate its function.
- Procedure:
- The teacher says: 'Where are the eyes? Where are the eyes?'
- The teacher continues: 'What do we do with them?'
- The children reply: 'Eyes here, eyes here,' forming a circle with their fingers like glasses and shaking their heads gently to the rhythm of the words.
- The children say: 'To see, to see,' mimicking the action and saying, 'Two eyes, two eyes.'
- 'Where are the ears? Where are the ears?' - 'What do we do with them?'
- 'Where is the nose? Where is the nose?' - 'What do we do with it?'
- 'Where is the mouth? Where is the mouth?' - 'What do we do with it?'
- 'Where are the hands? Where are the hands?' - Repeat similarly.


4. Basic Shapes Reinforcement Game
Step Memory Game
- This game is designed to reinforce knowledge of basic shapes during a math introduction activity for children.
- Objective: Help children recognize basic shapes such as: circle, square, triangle, rectangle. It also enhances their observation skills and quick reflexes.
- Materials: The teacher draws different shapes like circle, square, triangle, and rectangle.
- Rules: Children must step onto the shape corresponding to the teacher's instructions. If they step on the wrong shape, they must return and let the other team take their turn. The team that runs out of players first wins.
- How to Play: The children play in teams (before starting, the teacher can have the children draw lots or play a game like rock-paper-scissors to determine the playing order). When the teacher announces a shape, the children must step onto that shape (e.g., if the teacher says 'square,' the children must step onto the square; if the teacher says 'rectangle,' they step onto the rectangle). If they step on the wrong shape, they must let the other team take their turn. The game ends when a team has no players left, and that team is the winner.


5. Animal Recognition and Differentiation Game
"Little Handy" Game
- Objective: Help children form a clear image of animals that live in the sky (such as swallows, sparrows, swifts, etc.), enabling them to recognize and differentiate these animals.
- Content: Introduce children to various animals, helping them understand their characteristics, names, and benefits.
- Rules: Children should know the names, characteristics, and benefits of different animals (such as swallows, sparrows, and swifts). Using these skills, children will draw these sky-dwelling animals and present their artwork to the class.
- Procedure:
- Preparation: The teacher prepares three pictures of sky-dwelling animals in different environments (such as a seaside scene with swifts). Each child will have two A4 sheets of paper, pencils, crayon boxes, and enough chairs for everyone, along with two display stands for the drawings and a basket of animal flashcards.
- Steps: The teacher will ask children to gather around, sing the song "Spring Swallows" and talk about sky animals.
- Children are arranged in three rows. The teacher will show the pictures one by one, allowing the children to observe each animal, and introduce its name, characteristics, and benefits through questions and clues (individual or group responses). The teacher will help children understand the similarities and differences between the animals.
- Game Rules:
- When the children hear a riddle or the call of an animal, they must choose the correct animal card (flashcard) and say the animal's name and its features. Then, they return to their seats and the game continues. The children will compete to see who can draw the most accurate picture of a sky animal and explain their observations (time limit set by the music).
- Round 1: The teacher asks the children to select an animal based on the teacher’s description.
- Round 2: The children select animals based on characteristics, shape, color, or habitat.
- Round 3: The children select animals that live in the sky, then return to their tables and draw on the paper with pencils and crayons. They may also assist each other in their drawings.
- During the game, the teacher will encourage and remind the children on techniques like pencil grip, posture, color selection, and arranging the animals correctly. At the end of the game, the children will display their artwork and discuss their drawings. The teacher will provide feedback and award praise to those with accurate groupings, neat drawings, and proper techniques.


6. Comprehensive Knowledge Reinforcement Game
"Find the Right House" Game
- Objective: Provide children with a comprehensive review of the topic they are learning, helping them retain information and stimulating their curiosity and eagerness to learn.
- Preparation: Set up a grass and flower diorama with paths leading to three identical houses. Each house contains different pictures, and one of them matches the image outside (e.g., in a "Animals" theme, one house has a chicken image, another a cat, and another a rabbit, while the outside image might be a cat toy).
- How to Play: Open the doors of the houses one by one to check if the correct house is found. Upon opening each door, the child will perform an action or sing a song related to the image inside the house.
- Note: When setting up the houses, make sure the correct one is placed last. This game can be adapted for activities such as introducing children to music and their environment. Children can act out the images individually or in groups. Those who perform well will be rewarded to encourage participation.


7. Learning Game: The Skilled Shopper
The goal of the Skilled Shopper game is to introduce children to various materials and household items. The teacher should prepare common items such as bowls, cups, pans, pots, and kettles.
- How to Play:
- The leader taps two objects gently to create a sound. The children then use the sound to identify similar items. After each shopping round (selecting an item), the leader explains the material of the item (e.g., porcelain or glass), reminding children to handle fragile items carefully.
- First Round:
- The leader says: “Let’s go shopping!”
- The children ask: “What are we buying?”
- The leader responds: “Items for holding food, porcelain bowls and plates” (the teacher taps the porcelain items together so the children can hear the sound).
- Second Round:
- The leader says: “Let’s go shopping!”
- The children ask: “What are we buying?”
- The leader responds: “Items for drinking, glass cups” (the teacher taps the glass items together for the children to hear).
- Third Round:
- The leader says: “Let’s go shopping!”
- The children ask: “What are we buying?”
- The leader responds: “Items for cooking, aluminum pans, pots, and kettles.”


8. Knowledge Reinforcement Game: Counting Skills
Game - Who Can Count Correctly: Preparation: 5-7 ropes with tight knots for children to feel and count. Blindfolds, drums. How to Play: The children are blindfolded and must use their hands to count the knots. Each child receives one rope with multiple knots. The game starts when the leader says 'Go!' and the children begin counting to see who can do it the fastest.
Game - Planting Banana Trees: Children form a pile of their hands and stack them together. They recite a rhyme, while one child uses their finger to point downward, ending at a hand, and the child whose hand is pointed to must withdraw it. After each round, the children count how many hands remain and continue the game.
Game - Find the Fruit for the Tree:
- Purpose: To reinforce counting skills and enhance number recognition. It also promotes observational abilities.
- Preparation: Some artificial trees or cardboard trees, a selection of loose fruits, and number cards (based on the numbers children have learned).
- How to Play:
- The teacher prepares three trees, each with smaller branches, and attaches number cards to each branch. The children are divided into three teams and will play a relay race format.
- Each child will take turns running to the table to collect fruit and place it on the branches of their team's tree. The child who finishes first taps the next team member to take their turn. The game lasts as long as one piece of music plays.
- The winning team is the one that correctly places the correct number of fruits on their tree branches according to the numbers on the cards.
- After the game, the teacher will review the results by asking:
+ What did you do? (Placed fruit on the trees)
+ How did you do it? (Placed the correct number of fruits on each branch based on the number cards). - The teacher will have the children check the results and determine the winning team.
Game - Turning the Sweet Potato Leaves:
- Objective: Teach children to count in order.
- Preparation: A spacious, airy play area.
- How to Play: The children sit in a circle and place both hands on the ground. When the rhyme begins, one child covers the hands of the others with their own, and everyone opens their hands. Then, one child points to each hand while continuing the rhyme: “Twelve pinwheels, one in a white shirt, one in a black shirt, one holding a lantern, one with a pipe, in and out, someone falls into the well, someone falls into the mud...” At the last word, the child who points to a hand must pull that hand back. Afterward, the children count the remaining hands and continue playing.


9. Game for Learning the Alphabet
Find the Letter Card on the Teacher's Command:
- Objective: To strengthen letter recognition and accurate pronunciation of learned sounds.
- Preparation: Each child receives 5-6 alphabet cards they have already learned, and the teacher also has a set of cards.
- How to Play: The game can be played with the whole class or in small groups.
- Method One: The teacher places the alphabet cards on her desk. She then calls a child to come up and find a specific card (for example, the letter 'ă'). The child must pick up the correct card, hold it up high, and read the sound clearly to the class. If the child is correct, the teacher praises them and the class applauds.
- Method Two: The teacher organizes the class to play together. Each child is given 5-6 cards. When the teacher announces a sound and makes a sound cue (such as a bell or clap), the children quickly search for the letter card corresponding to the sound and raise it. The teacher observes and praises those who find the correct card quickly and hold it up properly. If a child makes a mistake or holds the card upside down, the teacher provides correction. For example, if the teacher says 'd,' the children should find and raise the 'd' card. The game continues with different sounds.
Game - The Bee Finds the Letter:
- How to Play: The teacher has circles representing bee hives, and the children are the bees. As the bees fly around, they must listen carefully for the teacher's command about the hives. When the teacher says 'hive,' the bees must jump into the circle quickly, making sure that each hive only has one bee inside!
- Rules: If a bee can't find a hive, it must hop on one foot. To better understand the game, let's observe the teacher demonstrate first.
Game - Sorting Beads According to Letters:
- Objective: To reinforce letter recognition and develop fine motor skills in children.
- Preparation: Plastic beads (e.g., buttons) or similar small objects for each child, along with beads for the teacher's demonstration.
- How to Play: The game can be played either outdoors or in the classroom. Each child receives a set of beads. The teacher demonstrates how to arrange beads to form a letter by guiding the children step-by-step. The children then follow along, arranging their beads in the same letter shape, from top to bottom and left to right. If needed, the teacher will provide guidance to children who are having trouble. The children can also copy the teacher's drawings of letters and arrange the beads accordingly.


10. Game for Reinforcing Knowledge Through Poetry Lessons
The Mystery Box Game:
- How to Play: Place questions related to the poem inside the mystery box. The children take turns selecting a number and answering the questions based on the poem’s content.
Sequential Poetry Reading Game:
- How to Play: The teacher assigns a poem that the class has already learned. The teacher points to each group, and that group reads the next line of the poem.
Poetry Picture Puzzle Game:
- How to Play: Divide the children into 3-4 groups. Each group receives a board and separate picture pieces. After listening to a music cue or a prompt, the groups will select pictures that match the order of the poem and assemble them. After the music ends, the teacher will review the results with each group.


