1. Game 4: The Magic Word Puzzle
- Objective: Reinforce knowledge about the time, figures, and events related to the Battle of Bach Dang, led by Ngo Quyen in 938.
- Preparation: Crossword puzzle grid, questions, and answers displayed on the digital lesson plan (screen).
- Instructions: The crossword contains 8 horizontal words and 1 vertical word. The game proceeds as follows:
The class is divided into 4 teams. Each team takes turns choosing a horizontal word. The teacher will provide a clue for each horizontal word, and the team must quickly provide an answer. If the answer is incorrect or no answer is given within 30 seconds, another team has the chance to guess. Each horizontal word is worth 10 points, and the vertical word is worth 30 points. The game ends when a team guesses the vertical word. The team with the highest score wins.
Crossword content and clues for each word:
1. The consequence suffered by the Southern Han army when they invaded our country in 938. (defeat)
2. The place where Ngo Quyen chose to establish his capital. (Co Loa)
3. The weapon that pierced the enemy's boats. (wooden stakes)
4. The natural phenomenon Ngo Quyen used to defeat the enemy. (tide)
5. The hometown of Ngo Quyen. (Duong Lam)
6. The direction from which the Southern Han army came. (North)
7. The leader of the Battle of Bach Dang. (Ngo Quyen)
8. The general of the enemy killed at Bach Dang. (Hoang Thao)
- Effectiveness of this game: Designing this game on a projector saves time, and students can also hear sounds like applause when they answer correctly. Students can choose their own questions.


2. Game 5: Make Friends
- Objective: Students will reinforce their knowledge of the social classes in the Văn Lang society.
- Preparation: Two charts, cards with labels: King Hung, Servants, Military Generals and Lords, Common People.
- Instructions: Two teams, each with 4 students. Each student will take turns attaching the labels to the appropriate boxes numbered 1, 2, 3, 4. After one student finishes, they return to the back of the line, and the next student continues. This process repeats until all labels are placed. The team that finishes correctly and faster wins the game.
- Effectiveness of this game: Students get to observe the answers and quickly evaluate the results of the teams.


3. Game 6: Fun Quiz
- Objective: Help students reinforce their knowledge of historical figures and time periods.
Preparation: Riddles and solutions.
- Instructions: The entire class participates. At the end of the lesson, the teacher will read out the riddles. The first student to raise their hand gets the chance to answer. Correct answers will earn the student a '10-point flower'.
Questions:
a) Where is the person from, in Ha Tay?
Who is the one with the flag training? Can you guess?
b) Who is the person dressed in Tay Son's clothes?
Who led the army to defeat the cruel Thanh soldiers?
c) Which mountain pass, with its rocky terrain?
Where in the past, the enemy general Liu Thang lost his head?
- Effectiveness of this game: This game can be held at any point during the lesson (beginning, middle, or end) and requires little preparation to design the game.


4. Game 7: Quick Guessing Challenge
This game can be organized as a "Golden Bell" quiz competition for the entire class during review sessions or extracurricular activities.
- Objective: Reinforce historical knowledge throughout a whole chapter.
- Preparation: A set of questions and answers.
- How to play: The teacher asks questions to the teams, and each team sends a representative to quickly write their answer on a board and raise it after 10 seconds of thinking.
Question 1: When was the One Pillar Pagoda built? (1049)
Question 2: When did the Hai Ba Trung uprising take place? (Year 40)
Question 3: What title did Đinh Bộ Lĩnh assume when he ascended the throne? (Đinh Tiên Hoàng)
Question 4: Who led the resistance against the second invasion of the Song army in 1076? (Lý Thường Kiệt)
Question 5: Who did Lý Huệ Tông pass the throne to? (Lý Chiêu Hoàng)
Question 6: What is the first university in Vietnam? (Quốc Tử Giám)
Question 7: What decree did King Quang Trung issue after defeating the Thanh army? (Encouragement of agriculture)
Question 8: Which enemy general had to commit suicide after the Dong Da battle? (Hoằng Tháo)
Question 9: When was Hue recognized as a world cultural heritage? (December 11, 1993)
Question 10: Who established the Hồng Đức Code? (Lê Thánh Tông)
- Effectiveness of this game: In a short amount of time, the teacher can involve many students in the game. The use of an electronic lesson plan makes it much more convenient compared to manual methods, as the teacher has prepared the answers right after each question. Therefore, after the students answer, the teacher can simply press ENTER to check the results.


5. Game 8: Quick Letter Delivery
- Objective: Reinforce knowledge of history during the late 16th century, when the Lê Dynasty was in decline. The country split into the Southern and Northern Dynasties, followed by Đàng Trong and Đàng Ngoài.
- Preparation: Write questions on paper in the form of envelopes, and answers on paper shaped like houses.
- Game Rules: Follow the teacher's instructions.
- How to play: Two students represent two teams. The teacher will explain that there are three houses with house numbers and a few letters to be delivered (visible on the screen). To deliver a letter to the correct house, the postman must match the letter to the correct house number. The team that delivers the letters correctly and quickly within one minute wins.
Letter 1: When did Mạc Đăng Dung lead a group of officials to overthrow the Lê Dynasty?
Letter 2: How many years did the conflict between the Trịnh and Nguyễn families last?
Letter 3: Between 1627 and 1672, how many major battles were fought between the Trịnh and Nguyễn families?
House 1: Year 1527
House 2: Year 50
House 3: Year 7
- Effectiveness of this game: Students get to quickly observe the answers and give feedback on the teams' responses.


6. Game 9: Quick Fill-in Challenge
- Objective: Reinforce students' knowledge of the events during the resistance against the Song Dynasty invaders.
+ Students: 2 large cards, markers.
+ Teacher: The game content and answers displayed on the screen.
- How to Play: Each team selects 7 students. Each student will take turns filling in one word, with 1 minute allotted for the team. The team that finishes first and with more correct answers wins.
- Game Content:
In the year of ............. the invaders ................. invaded our country. Under the leadership of ........ our people won glorious victories in the battles of ........ and ........ The resistance against the Song ensured the ........ of our nation remained intact.
(Song, independence, Chi Lang, Le Hoan, 981, Bach Dang, victory.)
- Effectiveness of this game: In a short time, the teacher can organize the game for many students. Using electronic teaching tools is much more convenient compared to traditional methods, as the teacher can input answers directly after each question. Therefore, once the students answer, the teacher can immediately press ENTER to check the results.


Game 10: Guess the Character's Name
- Objective: Help students remember the names, key characteristics, and personalities of historical figures.
- Preparation: An image of a historical figure, along with puzzle pieces containing questions.
- How to Play: Play as a class or in groups. Split the image of the historical figure into 6 puzzle pieces corresponding to 6 questions. Students pick a puzzle piece, the teacher reads the question, and after 30 seconds of thinking, students must provide an answer. For each correct answer from a puzzle piece, they earn 10 points. After all 6 puzzle pieces, the student must guess the historical figure’s name, and the points from the 6 puzzle pieces are only valid if the correct name is guessed. The student or group with the highest score wins.
- Benefits of this Game: It showcases puzzle pieces and questions in a way traditional lesson plans cannot, and the image is clearly displayed on the screen for easy viewing.


Game 1: Fast Linking
- Objective: Reinforce the historical uprisings of the Vietnamese people against the northern feudal dynasties' domination.
- Preparation: Two sheets of paper with the game content clearly written, two markers.
- How to Play: Choose two teams, each consisting of 9 students.
The teacher will display the content on the screen for both teams and the entire class to see. Each group will be given a sheet with the same information. The teams will have 15 seconds to review the content. When the teacher shouts "1, 2, 3. Start!" the timer begins. Each team selects one student to link answers on the sheet, and once done, they return to the end of the line. The next student then takes their turn. This continues until all students have participated. The team that correctly links the most answers, does it the fastest, and has the most accurate presentation wins.
- Game Content for Fast Linking:
A B
(Time) (Uprisings)
Year 40 Lí Bí Uprising
Year 248 Mai Thúc Loan Uprising
Year 542 Hai Bà Trưng Uprising
Year 550 Battle of Bạch Đằng
Year 722 Khúc Thừa Dụ Uprising
Year 766 Triệu Quang Phục Uprising
Year 905 Dương Đình Nghệ Uprising
Year 931 Bà Triệu Uprising
Year 938 Phùng Hưng Uprising
- Benefits of this Game: Students can observe the answers and quickly evaluate the performance of each team.


Game 2: Tie the Strings to the Ball
- Objective: Strengthen knowledge about certain authors and works from the Late Le Dynasty period.
- Preparation: Two sheets of card with the game content written on them, two colored markers, and the questions and answers displayed on the digital teaching aid.
On the top, draw several balloons, each labeled with the title of a famous work from the Late Le Dynasty period.
At the bottom, draw a cluster of squares with the names of authors corresponding to the works above.
- How to Play: Students must connect each balloon to its corresponding author below. Each student in the team is allowed only one connection. Once a student finishes, they pass the marker to the next teammate. The first team to complete all the connections correctly wins.
Balloon Author Square
Đại Việt sử kí toàn thư Nguyễn Trãi
Lam Sơn thực lục Ngô Sĩ Liên
Dư địa chí Lương Thế Vinh
Đại thành toán pháp
- Benefits of this Game: Students can observe the answers and quickly assess the performance of each team.


10. Trò chơi 3: Ai nhanh, ai đúng
- Mục đích: Học sinh nhớ nhanh được các sự kiện lịch sử, thời gian và địa danh lịch sử ngay sau khi học bài Nhà Trần và việc đắp đê.
- Chuẩn bị: Các câu hỏi liên quan trong phạm vi bài học. Các câu hỏi và đáp án đều được chuẩn bị đủ trên giáo án điện tử.
- Cách tiến hành: Chơi theo tổ, mỗi tổ được lựa chọn câu hỏi 3 lần, trả lời đúng 1 câu trong 10 giây được 10 điểm, nếu đội lựa chọn không trả lời được đội kia giành quyền trả lời nếu đúng được 10 điểm, sai bị trừ 5 điểm.( Trò chơi này có thể áp dụng cho tất cả các bài học khi củng cố kiến thức).
1 - 2 - 3 - 4 - 5 - 6 - 7
Câu hỏi 1: Nhà Trần thay thế cho triều đại nhà nào?
Câu hỏi 2: Nhà Trần thành lập năm nào?
Câu hỏi 3: Tên một chức quan trông coi việc đắp đê.
Câu hỏi 4: Thời Trần quy định con trai từ bao nhiêu tuổi trở lên phải dành một số ngày tham gia đắp đê?
Câu hỏi 5: Nghề chính của nhân dân ta cuối thời Trần là nghề gì?
Câu hỏi 6: Tên nước ta dưới triều Trần là gì?
Câu hỏi 7: Kinh đô dưới thời Trần ở đâu?
- Tác dụng của trò chơi này: Học sinh có thể chọn bất kỳ ô chữ nào, không nhất thiết máy móc chọn lần lượt các ô chữ. Trò chơi này có thể tổ chức chơi cá nhân, nhóm hoặc cũng có thể chơi cả lớp bằng cách học sinh viết câu trả lời vào bảng con.


