1. Ball Passing Game (for children from 3 years old)
Game Rules: Children pass the ball to each other, and any child who drops the ball has to sit out for one round.
How to Play:
The teacher prepares 2 to 3 balls and arranges the children in a circle. (If the class is large, the teacher can divide them into several circles). For every 10 children, one will hold a ball. When the teacher says 'start,' the first child with the ball passes it to the child next to them, continuing clockwise. The Ball Passing game is played along with a song, adding energy to the activity. It's important to teach the song to the children before starting:
'No wings, but the ball can fly
No legs, but the ball can run
Hurry, my friend
Hurry, my friend
Let’s see who’s clever
Let’s race together.'
Once the children are comfortable with the game, the teacher can divide them into 2 or 3 teams to compete. The team that drops the fewest balls wins.
Benefits of the Game:
- Helps children develop their physical skills, agility, coordination, and focus.
- Encourages teamwork and unity.


2. Fruit Picking Game (for children from 1.5 years old)
Preparation:
- Chalk to draw shapes.
- A basket to hold the fruit.
- Mushroom-shaped objects or cones.
- A plant pot with 10 fruit pieces.
How to Play:
- The teacher divides the children into groups (each group consists of 3 to 4 children).
- The children line up behind the starting line. At the teacher's signal, the first child in line will crawl through a narrow path like a bear. Once they reach the end of the path, they jump through several hoops. Next, they zigzag around obstacles to reach the fruit tree, collect a fruit, and run back to place it in the basket. Afterward, they return to the end of the line and wait for their next turn.
- Only when the child in front has finished crawling and started jumping can the next child begin crawling.
- The children must keep moving in a relay style without stopping until all the fruit is picked.
- The game lasts for about 10-15 minutes, and there are no limits to the number of times each child can play.
Benefits of the Game:
- Develops agility, coordination, and overall physical fitness.
- Encourages teamwork and unity among the children.

3. Chi Chi Chanh Chanh Game (for children from 3 years old)
Preparation:
- A spacious and comfortable area to play.
- If the class is large, the children can be divided into groups.
- The teacher should teach the children the song "Chi Chi Chanh Chanh" and ensure they memorize it before playing.
How to Play:
- All the children sit in a circle next to each other. The teacher plays the role of the game master, guiding the children to sing along with the rhyme.
- All players play rock-paper-scissors, and the loser becomes the game master.
- One child extends their hand, while the others place their index finger on the palm of the outstretched hand and chant quickly:
“Chi chi chanh chanh
The bell blows fire
The dead horse swells
Three kings and five emperors
Grasshoppers go searching
Uh-uh-uh.” - At the word “uh,” the child closes their hand, and the others try to pull their fingers out as quickly as possible. The child who fails to pull their finger in time is caught and must now extend their hand while the others chant the rhyme.
Benefits of the Game:
- Helps develop agility and reflexes in children, and can be played anywhere without the need for a specific play area.


4. Car Parking Game (for children from 2 years old)
Rules of the Game: Children must park their cars at the correct parking spot. If a child parks in the wrong spot, they must sit out for one round.
How to Play:
- The teacher prepares 4 to 5 flags of different colors and divides the play area into 4 to 5 corresponding sections.
- The teacher hands each child a flag or colored paper that matches the teacher’s flag.
- Each child creates their own car using various colors.
- When the teacher says, “Cars, prepare to park,” they will raise a flag, and the children whose cars match that color will park in the designated area.
- The children run around the room, pretending to drive by spinning their hands in front of their chests, saying, “Beep, beep, beep...”
- Every 30 seconds, the teacher gives a color cue. When a flag is raised, the cars of that color must park. The other cars continue running, but at a slower pace. Children who park in the wrong area must sit out for one round.
Benefits of the Game: This game helps children develop quick reflexes, the ability to distinguish colors, and sharpens their cognitive skills.

5. Mimicry Game (for children from 1.5 years old)
Rules of the Game: Children will pose as animals and must freeze when the teacher gives the signal, then name the animal they are imitating based on their pose.
How to Play:
- Before the game, the teacher will show the children some examples of animal poses, such as: how does a cat lie down? How does a chicken peck at the ground? This helps the children better visualize the game.
- Children must choose an animal to imitate, and when the teacher gives the signal to pose, all the children will act out their chosen animals. Afterward, the teacher will ask what animal each child is imitating, and the child must answer correctly.
- To make the game more fun, the teacher will have the children run freely around the room to the rhythm of clapping. When the teacher says stop, the children must freeze and pose.
- The teacher can reward those who pose the most accurately and quickly.
Benefits of the Game:
- Helps children develop quick reflexes and the ability to remember images within a short time.
- Improves the children's balance and coordination skills.

6. Obstacle Course
Preparation:
- A tunnel or cardboard box.
- Chalk to mark the course.
- Hoops or rings: these can be plastic or made of cardboard.
- A plastic bottle with a duck-shaped neck or another shape.
How to Play:
- The teacher divides the children into teams, with no more than 5 children per team.
- The children line up behind the start line. After hearing the teacher’s signal, they will jump (feet together) over a “stream,” run, crawl through the tunnel, then reach a hoop, jump to grab it with both hands, and finally aim to throw the hoop around the neck of the bottle. The child then runs back to the end of the line.
Rules:
- Only after the child in front has reached the tunnel and crawled through it can the next child begin from the start line without waiting for the teacher’s signal.
- Children play for about 15 minutes, with no limit on the number of turns.
Benefits of the Game:
- This game promotes physical development in children, improving their reflexes, agility, and coordination.
- It helps children develop team spirit and cooperation by assisting each other.

7. Train Game
Rules of the Game: Children must start and stop according to the teacher’s signal. If a child does not follow the instructions correctly, they must step aside for one round.
How to Play:
- The teacher draws two parallel lines on the ground or uses tiles as markers to define the track.
- The children line up, placing their hands on the shoulders of the child in front, forming a train that moves along the parallel lines (or along the tile markers).
- When the teacher raises a green flag, the children move along, making train sounds: “choo, choo.”
- When the teacher calls out “Train going uphill,” the children must walk on their heels while making the sound “choo choo.”
- When the teacher calls out “Train going downhill,” the children must walk on their toes while continuing the “choo choo” sound.
- To keep the game fun, the teacher should frequently change the commands.
- When children are walking on their heels (uphill), the teacher should not immediately call “downhill.”
- The rhythm of the teacher’s signals should vary—too slow and the game loses excitement, too fast and the line will become disorganized. A balanced pace is key.
- Once the children are proficient, the teacher may invite one child to be the conductor and lead the game.
Benefits of the Game:
- Promotes teamwork, unity, and builds friendships among children.


8. Movement Game: Hopscotch
Preparation: Chalk for drawing.
How to Play:
- This game can be played in groups of 2 to 6 children.
- Draw squares on the floor with a chalk, ensuring they are large enough for a child to stand in. You can write numbers or letters inside each square. Typically, the game has 7 squares, numbered from 1 to 7.
- The child stands at the starting point, throws a marker into the square of their choice, then hops into the selected square. On their way back, the child must balance on one foot while picking up the marker. They continue hopping until they complete all squares. If the marker lands outside the squares, the turn passes to the next player.
- Reading the numbers and letters inside the squares will help the child familiarize themselves with these concepts more quickly.
Rules:
- Players must hop on one foot in single squares and on both feet in double squares.
- Players must avoid stepping on the lines; if they do, they lose their turn.
Benefits of the Game:
- Helps develop skills such as balancing and hopping on one foot.
- Improves the child’s ability to focus and make precise judgments.

9. Flag Capture Game
Preparation:
- A cloth to represent the flag
- A circle
- A starting line that also serves as the goal for both teams
How to Play:
- The game leader divides the group into two teams with equal numbers, 5-6 players each, standing in a line at their respective starting points. Each player should remember their assigned number (1, 2, 3, etc.).
- When the leader calls out a number, the corresponding players from both teams race to the circle and attempt to grab the flag.
- If the leader calls for a number to return, that player must race back to their team’s starting line.
- Sometimes, the leader may call multiple numbers at once.
Rules:
- If a player holding the flag is tagged by an opponent, they lose.
- If the player reaches their starting line with the flag without being tagged, they win.
- If a player is at risk of being tagged, they can drop the flag to avoid losing.
- If a player tags someone, they cannot tag anyone else.
- Eliminated players (“out”) cannot participate further in the game.
- Players must not help or hold each other to steal the flag.
- Players may deceive their opponents in order to return the flag to their team safely.
- The flag must remain within the circle, and can only be taken from inside the circle. The distance between the flag and the teams should be equal.
Benefits of the Game:
- Promotes teamwork and cooperation among children.
- Enhances agility and quick reflexes.

10. Cat and Mouse Game
Rules: The cat chases the mouse until it catches the mouse, in which case the cat wins.
How to Play:
- The teacher selects two students: one plays the mouse, and the other plays the cat. The rest of the students form a circle by holding hands around the room.
- The cat and mouse stand inside the circle. The teacher leads the children in singing the nursery rhyme: “Squeaky little mouse – Meow, little cat – Can’t escape now – Meow, fast feet – Catch the mouse – Squeak, squeak, squeak,” while the mouse runs through the gaps between the children, and the cat chases after.
- When the song ends, if the cat catches the mouse, the cat wins. If not, the cat loses. The teacher continues by allowing other children to take turns playing the cat and the mouse.
Benefits of the Game:
- This game helps children develop agility, dexterity, and physical fitness.
- It also improves their memory and pronunciation by singing the nursery rhyme.

11. Sunny and Rainy Game
Rules: When the teacher calls out “sunny,” the children can move freely and dance around the play area. When the teacher calls out “rainy,” the children must quickly find shelter. Any child who fails to find shelter will be out for one round.
How to Play:
- The teacher draws circles on the ground, spaced 30-40 cm apart, to serve as shelters for the children. There will be fewer circles than children, typically 3-4 circles.
- The children pretend to be students going to school, walking and singing along with the teacher. When the teacher calls “rainy,” each child must quickly find a shelter (i.e., run into a circle). Any child who is too slow and does not find shelter will be considered “wet” and must sit out for one round.
- The game continues, with the teacher calling “sunny” to signal the children to move away from the circles. When the teacher calls “rainy” again, the children must find shelter once more.
Benefits: This game helps children with light physical activity and improves their focus and ability to accurately respond to the teacher’s signals.

12. Fox and Rabbit
Rules: The rabbit must return to its correct den. Any rabbit that runs too slowly will be caught by the fox, and if the rabbit enters the wrong den, it must sit out for one round.
How to Play:
The teacher selects one child to play the role of the fox, who sits in the corner of the room. The other children play the rabbits and their dens. For every rabbit, two children play the role of the dens, forming a circle. The teacher instructs the rabbits to memorize their dens. The rabbits hop around, raising their arms to mimic rabbit ears, and chant the following rhyme:
'On the grassy field
Little rabbits
Look for food
Happy and free
Remember little rabbits
The sly fox
Is lurking there
Hurry little rabbits
Or the fox will catch you.'
When the rhyme ends, the fox appears, making growling noises and chases the rabbits. Upon hearing the fox, the rabbits must race back to their den. Any rabbit caught by the fox must sit out for one round, and the roles are then switched.
Game Benefits:
- Helps children between the ages of 3-6 develop quick reflexes and agility.
- Enhances language skills and promotes physical activity through group participation.
- Encourages teamwork and connection among the children.

13. Who is Faster?
Setup:
- Obstacles (wooden blocks, cones, sandbags, etc.)
- Jumping platform
- Tunnel crawl
- Ladder climb
- Exercise hoop
- The teacher divides the children into teams (maximum of 5 children per team).
- Children line up behind the starting line. At the teacher's signal, the first child squats and weaves through the obstacles, jumps onto the platform and jumps off. Then, they crawl through the tunnel, climb the ladder, and grab the hoop before running back to the end of the line.
- As soon as the first child reaches the jumping platform, the second child can start squatting and weaving through the obstacles without waiting for the teacher's signal.
- The game continues for about 15 minutes, with no limit to the number of rounds each child can play.
Note: The teacher should always be near the ladder to assist and ensure the children's safety.
Game Benefits:
- Enhances creative thinking, agility, and speed, helping children react faster and improve physical activity.
- Also fosters teamwork and strengthens the sense of unity among children.

