1. Game: Stand, Sit, Lie Down, Sleep
Instructions:
- Stand: Clasp both hands and raise them straight above your head.
- Sit: Clasp both hands, bend your arms at right angles, and hold your hands level with your face.
- Lie Down: Clasp both hands and extend them straight ahead.
- Sleep: Clasp both hands, press them against your cheek, and say: "Khò" (snoring sound).
How to play:
- The teacher calls out one of the specified positions or actions.
- The teacher can either say the correct action or intentionally say the wrong one.
- The students must perform the action as instructed, according to the designated movements.
Source: Internet

2. Game: The Rabbit Eats Grass
Objective: To enhance memory, quick reflexes, and hand movements.
Number of players: All students in the class.
Location: Stand in place within the room.
Duration: 2 -> 4 minutes.
How to play:
- Game leader: Clasp both hands together and say "The rabbit."
- Players: Repeat the words "The rabbit" and clasp hands as the leader does.
- Game leader: Move one hand across the other and say "Eating grass."
- Players: Follow along and say "Eating grass."
- Game leader: Place hands near the mouth and say "Drinking water."
- Players: Follow along and say "Drinking water."
- Game leader: Place hands near ears and say "Entering the burrow."
- Players: Follow along and say "Entering the burrow."
Players must follow the leader's instructions. Any mistakes result in a penalty. The leader should gradually speed up and change the order of commands (e.g., "The rabbit, eating grass, drinking water, entering the burrow") and may make actions differ from the commands.

3. Game: The Teacher Says
How to play:
Teacher: I say, I say.
Student: Say what? Say what?
Teacher: I say, everyone please be quiet....
I say, everyone put your arms crossed on the desk....
I say, everyone listen to me explain the lesson...

4. Game: The Greeting Game
The leader instructs the group to practice the following gestures:
- Greetings to an elder: Perform a formal salute.
- Greetings to a teacher: Cross both hands over the chest.
- Greetings to an adult: Similar to greeting a teacher, but with a slight bow.
- Greetings to a peer: Extend hands forward as a gesture of invitation.
How to play:
- The leader announces the greetings and performs the associated gestures. Players should loudly repeat and follow the leader's actions.
- The leader may announce one greeting and perform another style of gesture.
Rules:
- Anyone who performs the wrong gesture in response to the leader's words is incorrect.
- Performing unclear gestures is also incorrect.
Note:
- The speed of announcing the greetings can be adjusted based on the players' ability.
- Additional greetings or gestures can be added to increase the difficulty of the game.

5. Game: Function Game
Content:
State and point to the correct function of each body part.
The leader has the group play and point to the correct body parts:
- Eyes: See
- Ears: Hear
- Nose: Smell
- Mouth: Eat
How to play:
- The leader announces the function of body parts, and the players should point to and name the body parts.
- The leader may announce a function and point incorrectly, and the players must point to and name the correct body parts.
Example: The leader says “see” and points to the ear, the player should say “see” and point to the eye...
Rule violations:
- Pointing incorrectly to the function.
- Performing too slowly or unclearly.
- Not looking at the leader.
Notes:
- You can add additional body parts like: feet (for walking), hands (for doing) to increase the difficulty of the game.
- The speed of speaking can vary depending on the players.

6. Game: Sky, Earth, Water
How to play:
- The leader says: “Sky” and points to someone, that person must respond with “Bird”.
- The leader says “Water” and points to someone, that person must respond with “Fish”.
- The leader says “Earth” and points to someone, that person must respond with “Tree”.
- Conversely, if the leader says “Bird”, the person pointed to must respond with “Sky”… The game speeds up and some players might make mistakes, but those players will need to act out flying, swimming, or growing like a tree for everyone to see.
Rules: Failure to follow the rules or being slow to respond results in a penalty. Note: Before playing with each individual, the leader should ensure everyone knows the correct responses for each word as outlined above.

7. Game: Replying
Instructions:
- The leader instructs the group to repeat the following rhythmic sentence: “The little stork, the male stork, the female stork, the female stork and the male stork, the stork calls, the female calls”
- The leader divides the group into two teams, and each team must find a word to pair with others.
Example: The leader assigns Team 1 the word “carry” and Team 2 the word “laugh”.
Team 1 says: “The little stork carries the female stork, the female stork carries the little stork, the stork carries, the female carries”
Team 2 says: “The little stork laughs, the female stork laughs, the little stork laughs, the stork laughs”
Game Rules:
- Teams cannot repeat the words spoken by the other team.
- If a team fails to respond within five (or ten depending on the game), the team loses.
- The winning team must repeat the round and add one more challenge.

8. Game: High – Low – Long – Short
Number of players: 30 or more, can be split into several teams
Location: indoors
Duration: 5 minutes
How to play: The leader (using their hand gestures) calls out: High – Low – Long – Short. Players follow the leader’s actions, and the leader gradually increases the speed to make it easier for players to make mistakes.
Note: The leader should allow players to practice once before starting the game.

9. The Reverse Actions Game
Location: in the classroom
Duration: 5 minutes
- How to play: Players form a circle
- The leader calls out: “Everyone, laugh out loud”
- Players must do the opposite: “Cry quietly”
- The leader calls out: “Everyone, jump”
- Players must do the opposite: “Sit down on the floor”
The leader will point to a person in the circle and say a certain action. The player must do the opposite. The leader may also demonstrate the action without speaking. If a player fails to do the opposite action, they will be penalized.

10. The Wiggling Finger Game
Location: in the classroom
Duration: 5 minutes
How to play: The leader raises one finger and sings the following:
- “One finger wiggles here (repeat twice). One finger wiggling is enough to make us happy” – When showing two fingers, repeat the same song but for two fingers instead of one.
- When using one finger, the leader sings the wiggle two times. For two fingers, four times... until the whole hand is counted.
- If a player skips a count, they will be penalized.

11. The Yes-No Game
Location: inside the classroom
Equipment: various available items: paper, board, chalk, etc.
How to play: The players sit in a circle inside the room, one person leaves the room. The others select an object inside the room or any other object to be the mystery item. The chosen person is invited back into the room and must guess what the mystery item is. The player can ask anyone questions but must ensure that the answers are limited to: yes (if correct) or no (if incorrect).
Example: Is it a rectangular object? Is it made of wood? Is it green? …
If after 5 minutes the player has not guessed correctly, the moderator must choose a new person to take their place. Players are not allowed to use gestures or any words besides “yes” or “no”. It’s recommended to pick an item that is visible to the person guessing.

12. Game: Thut - Tho
Time: 2 -> 3 minutes
How to play:
- The moderator calls: “Thut” (while pushing the elbows backward) – “Tho” (while extending the arms forward). The players must mimic the actions and shout along with the moderator. The moderator must be quick and repeat the commands multiple times. If any player performs incorrectly, they will be penalized.
- Similarly, the actions can be switched to clenching and opening the hands, or reversed.

13. Game: Chi Chi Chành Chành.
Objective: to improve quick reflexes, dexterity, and engage in light physical exercise.
Number of players: All students in the class divided into groups of 4 to 6 people.
Location: Standing in place, forming groups inside the classroom.
Time: 2 -> 4 minutes
How to play:
One person extends their hand, and the others place a single finger on their palm. The person then quickly recites:
“Chi chi chành chành
The blacksmith blows the fire
The dead horse swells
Three kings and five emperors
Chasing crickets”
“Ù à ù ập.”
At the word “ập,” the person quickly clenches their hand, and the others try to pull their fingers away as fast as they can. Anyone who fails to pull their finger out in time and gets caught is considered out, and they must recite the rhyme for the next round. The game is played for 2 to 3 rounds.

14. Game: Birds Fly, Cranes Fly
Can be played: During break, between lessons
Objective: To train memory, improve reflexes, enhance dexterity, and engage in light physical exercise that involves arm and wrist movements to prevent fatigue.
Number of players: All students in the class
Location: Stand in place inside the classroom
How to play: The students stand in place in the classroom, and the moderator stands at the front of the class. The leader calls out “bird flies” while extending both arms like wings of a bird. At the same time, everyone must imitate the action and shout along with the leader. If the leader calls out something that cannot fly, such as “house flies” or “table flies,” and anyone imitates the flying action, or if the leader calls something that can fly and a player does not perform the flying motion, they will be penalized. To make the game more exciting, variations like “fish dives” or “submarine dives” can be added to alternate with the “Birds Fly, Cranes Fly” game.
Source: Internet

15. Game: The Magic Hands
Requirements: Students must stand in place in the classroom.
How to play:
The leader calls out: Mother's hand - everyone extends their hands forward, fingers spread out.
The leader calls: Rock the baby to sleep - everyone wraps both arms around themselves and sways gently as if cradling a baby.
The leader calls: Mother's hand - everyone extends their hands forward, fingers spread out.
The leader calls: Care for the child every day - everyone places their hands on their cheeks and tilts their heads.
The leader calls: Mother's hand - everyone extends their hands forward, fingers spread out.
The leader calls: Warm the child during winter - everyone crosses their arms over their chest and sways gently.
The leader calls: Mother's hand - everyone extends their hands forward, fingers spread out.
The leader calls: Cool the child on a summer night - everyone makes a motion as if fanning themselves.
The leader calls: Mother's hand - everyone extends their hands forward, fingers spread out.
The leader calls: It's the magic hand - everyone raises both arms high and shouts “magic hand!”

