1. Reference Example 4
1. Orientation
a) In both learning and daily life, there are various issues that require small group discussions to reach a consensus. These issues can stem from real-life situations or topics within the study materials, including comprehension texts.
b) To participate in these discussions, students should keep the following in mind:
- Identify issues that lack consensus, where there may be differing opinions.
- Be able to ask and answer questions during the group discussion process.
- Offer suggestions based on ideas presented during the discussion.
- Express your own opinions and respect others' viewpoints while listening attentively in the group.
2. Practice
Task: Discuss the topic “Is playing games only harmful? True or false?”
a) Preparation
- Select the issue for discussion: Is playing games inherently harmful?
- Research and gather information on the topic for discussion.
- Review the speaking and listening requirements for group discussions.
b) Brainstorming and Outline
- Brainstorming:
- Games are software created by programmers and installed on electronic devices with the primary goal of providing entertainment. Examples include DOTA 2, FIFA, Candy Crush Saga, etc.
- The benefits of playing games:
- An entertainment tool.
- Relaxing mental exercise.
- Recognized as an e-sport.
- The harms of playing games:
- It can slow down academic progress and foster bad habits such as stealing or lying to parents.
- Excessive gaming can severely affect health.
- It’s important to game in moderation, allocating some time each day for it.
- Outline:
- Introduction: Do games bring harm or benefit?
- Main content:
• Games are software created by programmers and installed on electronic devices with the goal of providing entertainment. Examples include DOTA 2, FIFA, Candy Crush Saga, etc.
• Negative aspects:
- It can slow down academic progress and foster bad habits such as stealing or lying to parents.
- Excessive gaming can severely affect health.
• Positive aspects:
- An entertainment tool.
- Relaxing mental exercise.
- Recognized as an e-sport.
• Reasons why young people become addicted to gaming:
- Lack of understanding and self-control over entertainment activities.
- Parents’ lack of involvement in guiding their children.
- Schools' insufficient awareness and education about the harms of excessive gaming.
Conclusion:
- While gaming as an entertainment method is not inherently bad, excessive use leads to addiction.
- It’s crucial to be aware of the level of entertainment, balancing gaming with education and health.
c) Speaking and Listening
As we know, entertainment is a basic need for all people, regardless of age. Especially in today’s world, where living conditions have vastly improved, people are increasingly focusing on enhancing their mental well-being through various forms of entertainment such as music, movies, books, clubs, tourism, and food. Among these, gaming has become popular among young people due to its rapid growth and convenience, offering low-cost entertainment. However, many parents wonder whether gaming brings more harm than benefit.
First, it’s important to understand what a game is. A game is software created by programmers and installed on electronic devices like computers, laptops, tablets, and smartphones with the primary purpose of providing entertainment. There are two types of games: online games, which require an internet connection, and users can play with friends as teammates or opponents. Popular online games include League of Legends, PUBG, DOTA, Counter-Strike, Gunny, etc., which are loved by young people but can also lead to addiction.
So, is playing games bad? I affirm that it is not. Initially, game developers created games to serve as a creative and innovative entertainment tool, allowing people to relieve the pressures of life. Playing games also promotes mental relaxation and offers opportunities for communication and socialization in an online environment. Today, gaming is even recognized as an e-sport, with professional tournaments held worldwide, including in Vietnam, where a Vietnamese team recently won the world championship in League of Legends, showcasing the growth of e-sports in the country.
However, alongside its benefits, online gaming also has negative effects, particularly on students. Game addiction can lead to poor academic performance and foster bad habits such as stealing or lying. Prolonged gaming can also harm health, causing issues like decreased vision, myopia, and other eye conditions, which can lead to blindness. It negatively impacts the nervous system, causing headaches, insomnia, skin problems, and making individuals more prone to stress and irritability.
So, what causes young people to become addicted to gaming? The primary reasons are lack of awareness and self-control, parents’ neglect in guiding their children, and schools failing to educate students about the dangers of excessive gaming.
In conclusion, gaming is not inherently bad, but individuals must be conscious of their entertainment habits and avoid neglecting education and health for the sake of gaming.
d) Review and Edit

2. Example Reference No. 5
1. Guidelines
a. In both daily life and academics, certain issues require group discussions to come to a unified solution.
b. When engaging in a discussion, please note the following:
- Identify unresolved issues that might have diverse opinions.
- Know how to ask and answer questions during group discussions.
- Be prepared to offer suggestions based on the ideas presented in the discussion.
- Express your own thoughts while respecting and listening to others in the group.
2. Practice
Exercise: Debate the topic: "Is gaming purely harmful? True or false?"
Reference:
Video games have become a popular form of entertainment worldwide, either imported from developed nations or created by skilled programmers with creative minds. Do you think gaming is harmful or not?
Gaming offers a fun break from the pressures of study and work. It is created by intelligent, imaginative individuals who craft these experiences to entertain.
Gaming has its benefits. It can stimulate brain activity, improve reflexes, enhance hand-eye coordination, reduce stress, and boost creativity. The missions and objectives in the game motivate players to explore, learn, and find solutions, which encourages cognitive growth and decision-making.
However, excessive gaming can be harmful. It can consume vast amounts of time, money, health, and mental energy, leading to issues with work and legal problems. Many young gamers lose track of time, becoming physically and mentally exhausted, with diminished memory and focus. Prolonged gaming can also lead to changes in behavior, as players start mimicking the actions of game characters.
Therefore, we must carefully consider how we engage with gaming. It should be used as a form of entertainment, not a time-consuming obsession. The effects of gaming—whether beneficial or harmful—depend on how it is used. Don't waste your life in front of screens; instead, find joy in the simple pleasures of life and connect with others, rather than pursuing empty digital fantasies.
It's never too late to change and live life to its fullest, with passion and belief. Gaming can be a good friend, but it can also be an enemy, depending on one's personal choices.

3. Example Reference No. 1
1. Preparation
a. In both academics and daily life, there are situations that require small group discussions to reach a unified solution. These topics could arise from everyday life or be drawn from study materials or reading texts.
b. When participating in a discussion, please pay attention to the following:
Identify unresolved issues that may have differing viewpoints.
Know how to ask and answer questions during the group discussion.
Be able to propose solutions based on the ideas presented in the discussion.
Express your own opinions while respecting and listening to others in the group.
2. Practice
a. Preparation
Choose a topic for discussion: Is gaming purely harmful?
Research and gather information on the topic at hand.
Review the communication and listening skills necessary for effective group discussion.
b. Brainstorm and Outline
Brainstorm ideas by asking and answering several questions, such as:
- What is a game? A game is an electronic entertainment that creates an interactive software system for the player, such as FIFA, Candy Crush Saga, Call of Duty, PUBG, etc.
- What are the benefits of gaming: entertainment, stress relief, etc.?
- What are the harmful effects of gaming: health and academic impacts?
- How to game in moderation, avoiding the dangers of gaming addiction.
Create an outline:
(1) Introduction: Is gaming purely harmful?
(2) Main content, which can consist of three perspectives:
Gaming is harmful (justified)
Gaming is beneficial (justified)
Gaming has both benefits and harms (justified)
(3) Conclusion: What consensus can we reach on this issue?
c. Speaking and Listening
Using the prepared outline, present your opinion and respond to questions from listeners.
d. Review and Edit
- Speaker: Reflect on how to improve your delivery and address any mistakes made during the discussion.
- Listener: Reflect on the attitude mistakes while listening and during the discussion.
3. Speaking and Listening
- Introduction: Greetings to teachers and peers, I will now present my opinion on the issue...
- Main Content:
A game is an electronic form of entertainment that creates a system where players interact. Popular examples include FIFA, Candy Crush Saga, Call of Duty, and PUBG. It is created by people knowledgeable in technology, with creativity and imagination. It is not just a children's pastime but also enjoyed by adults.
In reality, gaming is not entirely harmful; it also offers several benefits. It helps people relax and unwind after stressful study hours. Many games improve quick reflexes and hand-eye coordination. Additionally, certain games are educational, focusing on fields like science, history, and geography (such as Who Wants to Be a Millionaire), which helps players gain valuable knowledge.
However, it is important to be aware that playing games for entertainment purposes alone shouldn't take up excessive time. Unfortunately, many individuals, especially students, spend hours in front of screens, neglecting food and sleep, which leads to online gaming addiction. Some even resort to negative behaviors like skipping school, stealing from their parents, and so on, just to keep playing. This is a concerning issue in today's youth.
One of the primary harms of gaming is its impact on health. Prolonged screen time can cause eye strain, potentially leading to myopia. It also affects mental health when someone spends all their time in a virtual world. Moreover, gaming can drain family finances, especially when in-game purchases are involved. It can also alter people's personalities. Students, who don't earn their own money, may resort to dishonest means to fund their gaming habit, like lying, stealing, and even more extreme behaviors. Most importantly, students who are addicted to gaming neglect their studies, skip school, and fail to complete assignments, leading to academic decline. Violent content in games can even corrupt a person's moral compass, making them susceptible to deception and manipulation, and ultimately harming their relationships with family, friends, and teachers.
From this, we can conclude that while gaming has some benefits, it can also cause significant harm if not controlled. It is essential to be mindful and avoid falling into the trap of gaming addiction.
- Conclusion: This is my perspective on the issue, thank you to my teachers and peers for listening.

4. Example Reference No. 2
1. Literature Orientation for Grade 6, Page 84
a) Expressing an opinion involves sharing your thoughts and observations by providing solid reasoning and specific evidence to support your viewpoint.
Below are some examples where you need to present your opinion:
- Some believe that the use of English words in communication among young Vietnamese is diluting the purity of the Vietnamese language. What is your opinion on this?
- What is your perspective on the statement: "Travelling and sightseeing broaden our horizons and teach us many valuable lessons"?
- What do you think about the role of family in society?
- What are your thoughts on the benefits of reading legends and fairy tales?
b) To present your opinion, consider the following:
- What is the issue, and what is your stance on it?
- What arguments and evidence will you use to clarify the issue and persuade others?
- What tools or resources might you need for your presentation?
- What factors should you consider when speaking (such as volume, pace, posture, attitude, and non-verbal cues)?
Suggested Answer
Example for Opinion 1: "Some argue that the use of English words in the communication of young Vietnamese people is undermining the purity of the Vietnamese language. What is your opinion on this?"
In my view, these newly coined words, which are frequently used in daily life, have a significant impact on the traditional Vietnamese language. Purity, in this sense, refers to clarity and transparency, free from any impurities. It embodies the preservation of the language's essence, remaining untouched by foreign influences. The influx of external cultures and languages has made other languages more prevalent in Vietnam, and young people have created various forms of language within Vietnamese itself. These new phrases, often devoid of proper accents, have become commonplace on social media and in everyday conversations. Youth no longer communicate using standard Vietnamese, but rather utilize expressions that are unintelligible to those unfamiliar with them. Although these creative forms of communication are popular among young people, they diminish the authenticity of the Vietnamese language. Only young people who are familiar with these symbols can understand them, while others who haven't encountered them remain in the dark.

5. Sample Answer No. 3
1. Guidelines
a. In daily life and learning, there are issues that you need to discuss in groups to come up with a unified solution.
b. To engage in a discussion, keep the following in mind:
- Identify issues that are not yet agreed upon, as there may be differing opinions
- Learn how to ask and answer questions during group discussions
- Be able to make suggestions based on ideas shared during the discussion
- Express your opinion while respecting and listening to others in the group
2. Practice
Exercise: Discuss the issue: "Is playing games harmful? True or false?"
a. Preparation
- Select the issue to discuss
- Gather information related to the topic
- Review speaking and listening requirements for group discussions
b. Gather Ideas and Outline
*Gathering Ideas
- Games are a form of entertainment for people after long hours of study or work. They are created by talented, imaginative individuals.
- Playing games can be beneficial. It stimulates brain activity, helps improve reflexes, enhances coordination between the hands and eyes, reduces stress, and boosts creativity. However, there are harmful aspects as well. First, it can take up a lot of time, money, and impact one’s health, mental state, work, and even lead to legal issues.
- Therefore, we need to consider how to play games appropriately, ensuring it is used for entertainment without overindulging.
*Outline:
- Introduction
- Introduce the topic of debate: Is playing games harmful or not?
- Body
- Argue that playing games is harmful (it wastes time, distracts from study, impacts health, etc.)
- Argue that playing games has benefits (it improves reflexes, enhances cognitive abilities, provides opportunities to learn English, etc.)
- Advocate for balanced gaming habits, ensuring it doesn’t interfere with study or work.
- Conclusion: Provide a personal evaluation on the debate topic
c. Speaking and Listening
Sample Writing
Video games are a form of entertainment that has been imported from advanced countries or created by skilled programmers with vivid imaginations. So, is it true or false that playing games is harmful?
Games offer a break from the pressures of study and work. They are created by talented individuals with innovative minds.
Playing games has its advantages. They stimulate brain function, improve reflexes, and help with hand-eye coordination. Games can reduce stress and foster creativity. The challenges in games push players to think critically and develop solutions, which enhances decision-making skills.
However, playing games also has its drawbacks. For players, it can consume significant amounts of time, money, and negatively impact their physical and mental well-being, as well as their academic and professional lives. Many young people become so engrossed in games that they sacrifice sleep, their health deteriorates, and they lose focus on other responsibilities. Over time, excessive gaming can alter a person’s behavior and ethics, influenced by the actions of in-game characters.
For this reason, it is important to strike a balance—play games for entertainment without letting them dominate your life. The impact of gaming—whether positive or negative—depends on how it is approached. Don’t lose yourself in screens; engage with the real world and find joy in life’s simple pleasures instead of getting lost in virtual worlds.
It’s never too late to change and live with purpose and passion. Games can be a great companion, but they can also become an enemy, depending on how we choose to engage with them.
d. Review and Revise
- Students should revise their work based on feedback from the teacher and peers.
- Refine their final version of the assignment.

