Liệu Sony có thực sự đang cố gắng chiếm lĩnh hoàn toàn ngành công nghiệp anime, đe dọa sự tự do trong lĩnh vực này?
Kadokawa và Tham Vọng Thống Trị Toàn Cầu Ngành Anime
Kadokawa, một tập đoàn khổng lồ trong ngành anime/manga Nhật Bản, đã gây chấn động khi tuyên bố kế hoạch sản xuất 40 tựa anime mỗi năm vào năm 2021. Những sản phẩm đáng chú ý từ họ bao gồm các tên tuổi lớn như Delicious in Dungeon, Re:Zero, The Rising of the Shield Hero, Oshi no Ko, và Alya Sometimes Hides Her Feelings in Russian.

This conglomerate also owns several anime production studios, the most notable of which is Doga Kobo, recently acquired. This acquisition strengthens Kadokawa's position as a powerful force, not only in Japan but globally.
A Powerhouse in Publishing
Kadokawa is not only an 'anime production machine,' but also has a highly formidable publishing department. From light novels and manga to anime-related products, Kadokawa is dominating both the domestic and international markets. Particularly, their overseas publishing efforts have significantly expanded their influence, cementing their status in the global Japanese cultural industry.
If Sony succeeds in acquiring Kadokawa, it would mean that Sony would gain control over all of Kadokawa's anime production studios as well as its publishing operations.
Sony: The Giant Moving Toward Anime Monopoly
At present, Sony has become an undeniable powerhouse in the anime/manga industry.
- Aniplex, a subsidiary of Sony, is behind global anime hits like Kimetsu no Yaiba (Demon Slayer) and Sword Art Online.
- Two major anime production studios: A-1 Pictures and CloverWorks.
- The largest anime streaming platform outside Japan: Crunchyroll, which holds the rights to thousands of anime titles and offers exclusive content only available on their platform.

If Sony successfully acquires Kadokawa, they will control most of the key elements in the anime supply chain: from production, publishing to international distribution. This would not only significantly increase Sony's power but also pose a serious threat to healthy competition in the industry.
The Consequences of Monopoly
If the deal between Sony and Kadokawa succeeds, Sony will become a 'mega-conglomerate' dominating nearly every aspect of the anime/manga industry. They will have control over:
- Control over anime production: With major studios and abundant resources, Sony will easily manipulate the selection of works to adapt.
- Control over pricing and profits: Monopoly power will allow Sony to set prices for products, from international distribution rights to retail prices for light novels and manga.
- Limiting creativity: Smaller and independent producers will struggle to compete with a giant like Sony, potentially stifling innovation in the industry.
- Increasing international dependency: A significant portion of the anime/manga industry's revenue will flow into Sony, reducing diversity and autonomy for smaller creators.
Concerns from Analysts
According to ComicBook, the fact that a massive corporation like Sony could dominate the entire anime/manga industry would not only eliminate competitive drive but also harm the entire cultural ecosystem. A market without competition will lead to:
- Decline in product quality: Without competition, products will be mass-produced and quality may suffer.
- Consumers will be disadvantaged: Higher prices and fewer choices for anime/manga fans.
- National interests could be compromised: The concentration of too many resources in the hands of a large corporation may force the government to intervene to protect the industry.

What Lies Ahead for the Future of Anime/Manga?
If Sony successfully acquires Kadokawa, it will mark a turning point in the anime/manga industry. However, this could bring significant risks to competition and creative development in this field.
The question arises: Does the anime/manga industry truly need an 'empire' to dominate, or should it preserve the diversity and richness it currently has? And without proper oversight, could the day come when 'every anime road leads to Sony' become a reality?
