DTCL: Bí kíp tối ưu hóa đẳng cấp từ những nhà vô địch Thách Đấu hàng đầu thế giới
Ever wondered why the top Thách Đấu players can play so well? What secrets do they have or magical card arrangements do they use? Mytour has the answers in this article, let's find out.Here are some useful tips compiled by the top Thách Đấu players worldwide, gathered from their winning matches through meticulous calculation of units and coins for maximum efficiency.
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Optimize Punk for rolling
Punk is currently a relatively weak race in the meta, but its intrinsic ability to reduce 1 gold in the first roll is really beneficial, especially in rounds of fighting monsters. Chinese server experts came up with a tip in the round of fighting people, you should sell your current Superstar, if possible, push to level 6 and put 2 Punk pieces in (Jinx and Vi are the best as they only cost 2 gold), of course, you still have to make sure to win against monsters.
So after the round of fighting monsters, you will have Superstar right in the next round with a free change from the game, if that Superstar is not to your liking, you still have another chance from Punk costing only 1 gold. Not to mention if in the case of a lot of money and reaching level 6, you have the opportunity to get a 3-star Superstar, as a superior strength to the lobby at this stage. This tip can be used in every monster round, but the most effective is still people and wolves because these are the two stages we will reach level 6 and 8, with the best chance to get the strongest Superstar.
Accept loss to roll Superstar
This tip is from the top 1 North American Thách Đấu Dishsoap for the case you want to reach level 8 at 4-1 and roll 4-cost Superstar. Usually, the order of this is at round 4 to reach level 8, sell the current Superstar and roll the 4-cost Superstar. Rolling at 4-1 or 4-2 depends on the health or money the player has, if you want to roll as soon as possible at 4-1 to avoid losing the pieces, you can follow this tip to get an extra roll.
The way to do it is at round 3-7 (wolf fighting round), sell the current Superstar, pick up items and money, then push straight to level 8. Usually, people will wait until after round 3-7 to level up to maximize profits, but if you level up at 3-7 then at 4-1 we will have a free roll from the shop, maybe luckily get a 4-cost Superstar. Specifically about the economy, leveling up like this will lose 1 or 2 interest money, but getting a free roll is equivalent to compensate already, not to mention increasing the chance of getting Superstar because either way you still have to sell the Superstar before rolling.
You can combine this tip with the Punk tip above to get another free roll money, note that only use this tip at round 3-7, when you have enough economy to reach level 8 and still have at least 20 money to use, otherwise leveling up without money to buy pieces is the same.
Change Superstar during monster rounds
This is a tip from the top 1 Thách Đấu Vietnam YBY1 uses, usually used at round 4-7 when you feel your current Superstar is not strong enough to carry or the items are scattered. At the round of fighting the mutant bird, put the current Superstar on the bench, fight and wait to see how the monster returns, if the items are not suitable with the Superstar you are using, then sell it immediately for a new Superstar next round.
As in the picture above, we can see that YBY1 has put Akali Superstar on the bench, below he still has another Akali ready. Pay attention to the items, you will see that Akali's items are not very good, while there is a Bow and Blue Buff that is clearly not optimal for Akali. If the monster returns with bad items, YBY1 can sell Akali to switch to using Ahri or give the Blue Buff to Ziggs to switch to the Disco composition, depending on the new Superstar form.
This style of play requires you to know the strength of items, champions, and have a plan in advance. However, this tip is very useful for those who are stuck with items or Superstar, it helps you shape the lineup in advance from the monster round, avoiding unnecessary confusion.
Buy one champion to disrupt reroll players
This is a very 'bad' tip also from the Chinese server, especially useful if the lobby has a reroll 3-cost player and wants to roll the desired Superstar. For example, in the lobby, someone chooses the Scary Twin Core and plays Vex reroll, then they will usually want to roll the desired Superstar according to their race, so it is normal for Vex/Amumu 2-star to be on the table without Superstar.
At this point, you just need to pick up a Vex/Amumu to leave it unused. If the reroll player goes to a new round and wants to roll the Superstar and already has 5 Vex/Amumu, just need someone in the lobby to have the Superstar Vex/Amumu in the shop, then the chance for the reroll player to find the Superstar is 0. Simply a 3-cost champion has 16 pieces, the reroll player keeps 5 pieces, you keep 1 piece and 1 Superstar in the shop will be 5 + 1 + 3 = 9, which is more than 50% of the pieces in 16, certainly never roll the Superstar.
Of course, this tip is not 100% sure that the reroll player will not get the Superstar, but just keeping 1 champion is enough to disrupt an entire player, especially at the beginning of round 4 when they start to spend money, then one unsuccessful roll is enough to go through the whole game. Spending 3 money and having the chance to completely squeeze 1 player, it's worth it.
Rolling for free 4-cost 3-star champion
This tip is used in lobbies with a Silver Symphony (all Silver cores) transfer gate, or if you have already gotten core 1 with 2 being Gold - Diamond, then core 3 is definitely Silver, and you must be playing reroll 3-cost. Try to roll your 3-cost carry up to 3 stars before 4-2, because there is up to a 30% chance we will get an Automatic Spinning at the last core, boom - 1 4-cost 3-star piece falls from the sky at 4-2.
If you like scientific calculation, then at 4-2 there are only 20 Silver cores allowed to appear, with 3 changes then the chance of getting Automatic Spinning is 30%. This tip is especially effective if Automatic Spinning does not appear at 3-2, because the principle is that a core will not repeat twice. This tip is for those who like red and black or want to take a risk to get top 1 right away, note that 30% is still the rate, reputation does not come out, then it's up to you.
Above are tips from the top 1 Thách Đấu players in the world, remember to take advantage of them when you can.
See more: How to play Scary Twin effectively to top 1